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AUCTION PIQUET originated in Oxford, and was developed by some British prisoners of war during the war of 1914.
            The bidding takes place before the discard.  It is opened by the non-dealer.  He may pass, and if he does and the dealer does also, there is redeal by the same player.  The lowest bid that may be made is one of seven.  It is an undertaking to win, or lose, seven of the twelve possible tricks.  There is no penalty for a bid out of turn nor for an underbid, because these irregularities merely give information to the opponent.

            The most interesting feature of the game is the minus bid.  It is an undertaking to lose the stated number of tricks.  It ranks neither above nor below a normal (plus) bid.  In a minus deal the player scores everything good in his opponent’s hand.  A player may double a bid made by his opponent, and the player who has been doubled may redouble or shift to a higher bid.
            After bidding, the players discard.  The routine is the same as at the parent game except that there is no compulsion for the players to discard at least one card.
            The declaration follow, and the players may declare the point, sequences, trios and quatorzes in any order they choose.  Sinking is allowed in plus deals but not in minus ones.
            The scoring is as follows:


The value of point, sequences, trios, quartered, cards and capot, are the same as in the parent poker game.
            In plus deals pique (30 points) is obtained on the score of 29 and re pique (60 points) on the score of 30.  In minus deals both pique and re pique are obtained on the score of 21.
            The parties (six deals) is worth 150 points, and rubicon is under 150 points.  In the event of a tie a seventh deal is played and the partied ends if it is tied.
            A player scores 10 points for every trick won in a plus deal (or lost in a minus deal above (or below ) the declared contract.

            If a player fails to make his contract the opponent scores 10 points for every trick by which he is short.
            Overtricks and under tricks are effected by doubling and redoubling, but scores in hand and play are not.
            Although a player scores 1 point for winning a trick he does not score for leading a losing card, nor an additional 1 point for winning the last trick.


Tablanette is a game for two players that is easy to learn and worth learning because it is remarkably fascinating to play.
            From a full pack of fifty-two cards, poker six cards are dealt face downwards to the two players, and four cards face upwards to the table between them.  The rest of the pack is temporarily set aside.  If any Jacks are dealt to the table they are removed, placed at the bottom of the pack, and the spaces filled with cards from the top of the pack.
            The non-dealer plays first.  If he plays a card of the same rank as any of the four cards on the table, he takes the card; or, if there are any two or three cards on the table whose values if added together equal that of the card played, he takes these cards.  For this purpose a King counts 14, a Queen 13, and an Ace either 11 or 1.  The Jack plays a special part in the game and its function will be explained later.   The other cards count at their pip values.
            If the cards on the table and the player’s hand are:

he will play the K ♥ and take the K ♠ from the table.  If he holds:

he will play the A ♥ and take the 2 ♥ and 9 ♣ from the table, because together they total 11, a value of an Ace.
            The card played and those taken from the table are kept in a pile, face downwards, on the table by the player who took them.
            If at any time a poker player is able to take all the cards on the table (there may be only one, or there may be more than four) he announces ‘Tablanette’ and scores the total value of all the cards taken plus the value of the card he has played.  If, for example, the cards on the table are:

and a player holds any of the other three Kings, he will be able to announce ‘Tablancette’, because his King will take the K ♠ and the other three cards whose valuestotal 14.  The score for this will be 42 points (i.e. 14 x3).

            The special function of the Jack is that playing it allows the player to take all the cards on the table, but it does not allow him to score for a tablanette.  Obviously, therefore, a Jack is an excellent card to hold, because playing it compels the opponent to play a lone card to the table and when there is only one card on the table the player whose turn it is to play is in a good position to score a tablanette.

            The players play in rotation until they have exhausted their six cards.  The dealer then deals another six cards to each, and so on until the pack is exhausted.
            When the last batch of six cards has been played, any cards left on the table are taken by the player who last took a card from the table.
            The players examine the cards they have taken, and score 1 point for the 2 ♣ and for every Ace, King, Queen, Jack and 10 (except the 10 ♦ which scores 2 points).  Finally, if a player has taken 27 or more cards he scores 3 points.
            The deal passes in rotation, and the game is won by the player who first scores a total of 251 points.
            There is more skill in the game than may be apparent at first sight.  If, for example, there is only an 8 on the table and the player holds:

his best play is the 4 ♥, because no one card has a value of 12 and the opponent, therefore, cannot score a tablanette.
            As at all card games it is very important to keep in mind the cards that have been played.  The winning skill has scored a tablanette and the player holds:

He has to play a card to the table, and the natural tendency is to play the 3♥, because this will give the opponent a minimum score if he can again announce ‘Tablanette’.  But if no 3s have been played, but a 10 has, then it is better to play one of the 10s, because the chances are against the opponent holding the remaining 10, and there is a possibility that he holds one of the remaining three 3s.

TABLANETTE FOR THREE PLAEYRS is played in the same way as the parent game, except that the players are dealt four cards (instead of six) at a time.






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