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Cinch

Cinch, double Pedro or High Five, is a variation of all fours that, though it may be played by any number from two to six, is nearly always played by four, two playing in partnership against the other two.
            It is played with the regular 52-card pack.  The 5 of the trump suit is known as Right Pedro and the 5 of the suit of the same colors as Left Pedro.  The cards rank in the order from Ace (high ) to 2 (low) with the exception that Left Pedro ranks between Right Pedro and the 4 of the trump suit.


            Each player is dealt nine cards in bundles of three, and each in turn, beginning with the player on the left of the dealer, may either pass or bid.  A bid is made by naming a number from one to  fourteen that must be higher than any previous one.  After all have either passed or bid, the player who made the highest bid names the trump suit.  If, however, all the other players pass, the dealer (who bids last)may name the trump suit without specifying any contract: each side scores for whatever points it makes.
            When the final bid has been made and the trump suit named, all the players, except the dealer, discard from their hands all the cards that are not trumps.  These discards are placed face upwards on the table where they may be inspected.
            The dealer then deals to each player, in turn, sufficient cards to fill his hand to six cards.  He then robs the pack.  That is to say he discards face upwards on the table all non-trump cards in his hand, looks through the balance of the pack, and picks out any cards he wishes to fill his hand to six cards.
            As the players start the game with six cards each, it follows that any player who has been dealt more than six trump cards must discard sufficient to reduce his hand to six cards.
            The object of the poker game is to win tricks containing cards that score as follows:

Ace of trump suit (High) = 1 point.                    10 of the trump suit (Game)= 1 point
2 of the trump suit (Low)=1 point.                     Right Pedro = 5 points.
Jack of the trump suit (Jack) = 1 point.  Left Pedro = 5 points.

            The player who made the highest bid (the maker) leads to the first trick.  Thereafter the player who wins a trick leads to the next.  If a trump is led a player must follow suit to it if he can: if a plain suit is led a player must not discard if he can follow suit to it, but he may trump even though he is able to follow suit.


            The total number of points in each deal is 14, and when all six tricks have been played each side counts the points it has won.  If the maker’s side has fulfilled at least its contract, the difference between the two counts is credited to the side with the higher count.  It is not necessarily the maker’s side.  If the maker’s side has failed to make its contract, his side scores nothing and the opposing side scores the points it has won plus the count of the contract. 
            The game is won by the side that is first to reach a total of 51 points.    

            As a player is allowed to play a trump to the lead of a plain suit, it follows that very few tricks are won with a plain-suit card.  For all practical purposes, cinch is a 1-suit game with the plain-suit cards serving only to enable a player to get off lead.
            On average nine trump cards will be dealt originally, so that a player has No-Trump justification to expect more than one in the draw.  In the long run the number of points that a player may expect to win is the same as the number of trumps held by the partners.
            Experienced poker players, however, have developed a number of conventional bids in order that the first bidder of a partnership may give information about his trump holding.  These bids are an essential feature of the game because each player has only one bid. 
            With any Pedro a bid of Five is made.
            With A xx or A xxx a bid of Six is made.
            With Ace and King of a suit, even doubleton, bid of Seven is made.
            With AKJ xx a bid of Eleven is made.
            With AKQ x a bid of Eleven or Twelve is made.

West                            North                           East                              South
♠ A K                          ♠ 6 4                            ♠ Q 10 8 2                   ♠ 7 3
♥ 6 3                            ♥ A J 8                        ♥ K 9                           ♥ 4 2
10 8 5                       9 2                            K 4                        A Q 6
♣ 8 4                           ♣ 7 6                           ♣ K                             ♣ 3 2

            West, with Spades as trumps in mind, bids Seven.  North passes, and as east can see from his cards that West’s Ace-King combination is in Spades, bids Eleven.  As a player has only one bid, it is good practice to bid as high as possible, to stop an texas holdem over-bidding, rather than try to buy the contract at a low level.  South passes.

            East, the maker, names Spades as trumps.
            West discards: ♥ 6 3 10 8 5 ♣ 8 4 and receives in exchange: ♠ 5 (Right Pedro) ♥ 7 3 ♣ 10
            North discards:  ♥ A J 8 9 2 ♣ 7 6 and receives in exchange: ♥ Q 10 ♣ 9 5 (Left Pedro).
            East discards: ♥ K 9 K 4 ♣ K and receives in exchange: ♥ 5 ♣ J.
            South discards:  ♥ 4 2 A Q 6 ♣ 3 2 and robs the pact of : ♠ J 9 ♣ A Q.

The hand are now:

West                            North                           East                              South
♠ A K  5                      ♠ 6 4                            ♠ Q 10 8 2                   ♠ J 9 7 3
♥ 7                              ♥ Q 10                         ♥ 5                               ♥ none
3                              none                          none                          none
♣ 10                            ♣ 9 5                           ♣ J                               ♣ A Q

            East leads the 2♠ which West wins with the A ♠.  This gives the partnership 2 points for high ( A ♠ ) and low (2 ♠ ).  The play always centers about capturing the two Pedro’s, and as West holds Right Pedro (5♠ ) and will win it, East and West will make their contract if they can locate and capture Left Pedro (5 ♣ ).

Euchre : Euchre, a game always more popular in the New World than in the Old, and made famous by Harte’s witty Plain Language from Truthful fame's, has several variations.  The standard game is suitable for from two to six players, but is best for four, two playing in partnership against the other two.
            The online poker game is played with the 32-card or short pack, that is the regular pack from which the 6s and lower cards have been removed.  The cards rank in the order from Ace (high) to 7 (low) with the exception that the Jack of the trump cards, and the Jack of the suit of the same color (Left Bower) ranks as the second highest trump.
            There is some advantage in dealing.  The players, therefore, must draw cards to decide who shall deal.  The highest takes first deal, which, thereafter, passes round the table clockwise.

           

The dealer gives five cards to each player either in bundles two then three, or three then two.  It does not matter which, but he must be consistent throughout the game.  The rest of the pack is placed face downwards in the centre of the table, and the top card is turned face upwards.  It is the potential trump suit, and, beginning with the player on the left of the dealer, each player in turn has the option of either refusing or accepting it.
            To accept it as the trump suit the opponents of the dealer say: ‘I order it up’; the dealer’s partner says: ‘I assist’; and the dealer himself says nothing, but accepts by making his discard.  To refuse the card as the trump suit, the opponents and partner of the dealer say: ‘I pass’; the dealer signifies refusal by taking the card from the top of the pack and placing it, face upwards, partly underneath the pack.


            If all four players pass on the first round, there is a second round.  Beginning with the player on the left of the dealer, each player in turn may now either pass, or name any suit he likes (other than that of the turned up card) as trumps.  If all four players pass on the second round, the hand is abandoned and the deal passes.
            When the trump suit has been settled, the player who has named it (the maker )has the right to go it alone, but he must announce his intention to do so before a cards has been led.  His partner places his cards face downwards on the table, and takes no active part in the hand.  The maker (he is the only one of the four who can go alone) plays his hand against the two opponents in partnership.  If he wins the march (all five tricks) he scores 4 points; if he wins three or four tricks he scores 1 point; if he is euchred (i.e. fails to win at least three tricks) the opponents score 2 points each.

            Euchre is a trick-taking game.  The player on the left of the dealer (or the player on the left of the maker if he is going it alone) leads to the first trick.  Thereafter the player who wins a trick leads to the next.  A player must follow suit to the card led if he can, if not he may either casino game   or trump.
            If the partnership that made the trump suit wins the march it scores 2 points; if it wins three or four tricks it scores 1 point; if it is euchred the opposing side scores 2 points.  It is customary for each side to keep the score by using a 3 and a 4 (cards not needed in the game) as shown in the illustration.  The side that is first to score five points wins

TWO-HANDED EUCHRE is played in exactly the same way as the parent game except that the pack is reduced to twenty-four cards by removing the 8s and all lower cards, and, obviously, there is no declaration of going it alone.

THREE-HANDED EUCHRE  is played in the same way as the parent game except that the maker of the trump suit plays against the other two in partnership.  If the maker wins the march he scores 3 points; if he wins three or four tricks he scores 1 point; and if he is euchred each of his opponents scores 2 points.

CALL-ACE EUCHRE is a variation that may be played by four, five or six players, each playing for himself.  It is played in the same way as the parent game with the exception that the maker has the option of either playing for himself or of calling for a partner by saying: ‘I call on the Ace of ..’ and he names a suit.  The player who holds the Ace of this suit then plays in partnership with the maker against the other players, but he does not reveal himself.  It follows, therefore, that until the Ace is played, and it may not be in the deal, everyone except the holder of the Ace (if it is in play) is left to guess where his interest lies.
            The scoring is rather different to that of the other variations as fundamentally the game is all against all.  For winning the march a lone player scores 1 point for every player in the game; in a partnership hand the score is 2 point each if three or poker four players are in the game, and 3 points each if five or six players are in the game.  For winning three or four tricks a lone player scores 1 point; in a partnership hand both player score 1 point.  If a lone player or a partnership is euchred the other players score 2 points each.

 

 

 

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