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Demon
SINGLE-PACK

Demon is probably the best known of all the many one-pack patience’s.  It is sometimes known as Fascination, sometimes as Thirteen, and, in America, as Canfield, because it was reputedly invented by Richard A. Canfield, a well-known gambler of the late 19th century, whose practice it was to sell the pack for $52.00 and pay $ 5.00 for every card in the foundation row when the game came to an end.  It was not altogether as profitable as it may seem, because for every player he had to employ a croupier to keep an eye  on him during the play.


            Thirteen cards are dealt face downwards in a pile and the top card is faced.  The pile is known as the heel, and four cards are dealt face upwards in a row to the right of it.  The next card of the pack is dealt face upwards and placed above the first card of the row.  It indicates the foundations.

            The 10 is the first of the four foundations, and the 3 is the top card of the heel.  As they become available, the other three 10s are played to the right of the 10 , and the object of the game is to build on them round-the-corner suit-sequences up to the 9s.  The four cards to the right of the heel are packed in descending sequences of alternate colors.  As a start, therefore, the J is built on its foundation-card; the 4♣ is packed on the 5♥ and the 3 on the 4 ♣.  The card in the heel below the 3 is turned and, if it cannot be built on a foundation or packed on a card in the layout, is played to the space left vacant by the J .  The next card in the heel is then exposed.


            The bottom card of the four columns may be built on a foundation, but a sequence may be moved from one column to another only as a whole, and then only if the sequence can be packed on the next higher card of a different colour.

            The stock is dealt to a waste pile in batches of three cards at a time, but if there are less than three cards at the end of the stock they are dealt singly.  The stock is dealt and redealt until the game is won, or lost because no further move can be made.
            When all the cards in a column have been played, the space that is left must be filled at once with the top card of the heel exposed.  A space must not be filled from the cards in hand, and when the heel is exhausted, spaces are filled from the waste heap, and the player need no longer fill a space at once, but leave it vacant until a suitable card is available.


PLATE 1(opposite) A completed game of crossword.

 

 

 

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