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Heggenhiimer, or English Roulete,  is played with a pack of cards aside from which the 2s,3s,4s,5s and 6s have been removed, and the Joker (or one of the rejected cards) added.
            After the pack has been shuffled and cut, the banker deals the cards, face downwards, in four rows of eight cards each, and places aside, also face downwards, the thirty-third card.  Great care must be taken when dealing that no-one sees the face of any of the cards.
            The top row is for Spades, from Ace to 7; the second row for Hearts, from Ace to 7; the third row for Diamonds, from Ace to 7; the bottom row for Clubs, from Ace to 7.

            The players now stake their money.  They may stake on a single card being turned up (even chance), or all four cards in a column or any group of four touching cards being turned up (4 to 1 chance), or all eight cards in a row being turned up (8 to 1 chance).
            When the players have placed their bets, the banker picks up the thirty-third card and shows it.  If it is the Joker he wins all the money on the table and there is a redeal.  If, as is more likely, it is another card, he places it in its appropriate place in the layout, exposes the card that it replaces and transfers this card to its appropriate place in the layout; and so on until the game is brought to an end when the banker exposes the Joker.
            The banker then collects the money on those chances that have not materialized in full, and pays out on those chances that have.

Hoggenheimer in progress.  Stake is on 10 ♠ being turned up ; Stake 3 on all four Queens; Stake 4  on 10 , 9, 10♣, 9♣, staked on all Clubs Stake 6on 7 ♥ and 7

Lansquenet, of German origin, is a game of pure chance that derives it s name from the seventeenth-century German mercenary (landsknecht) with whom the game is said to have been popular.

            Any number may play.  The banker places the two top cards of the pack (hand cards) face upwards on the table.  He then deals a card face upwards to himself, and one face upwards to the players.  If either card is of the same rank as one of the hand cards it is put with them and another card dealt in its place.
            The players place their bets, and the banker covers them.  He then draws cards from the pack, face upwards, one at a time.  If he draws a card of the same rank as the players’ card he wins the bets on it; if he draws a card of the same rank as his own card he loses all the bets on the other card; and if he draws a card that matches neither card the two hand cards it is placed on the table and the players may bet on it.

            When the players’ card is matched the banker withdraws both cards and deals another card to the players.  Cards that match the hand cards are placed with them.  The game ends when the pack is exhausted unless the banker matches his own card first.

First card drawn from pack: Q ♠. The card is placed on the table and players may bet on it.  second card drawn: 8.  The card is added to the hand card pile.  Third card drawn :
K ♥ .  The banker wins the two units staked on K .

Monte Bank- In principle monte Bank is a game of chance that is very similar to lansquenet (opposite).
            It is played by any number of persons, with a pack of cards from which the 8s, 9s and 10s have been removed.
            After the cards have been shuffled and the pack cut by one of the players, the banker draws the two cards from the bottom of the pack and places them face upwards on the table (the bottom layout ), and then the two cads from the top of the pack and places them face upwards on the table (the top layout).
            The players place their bets up to an agreed maximum on whichever layout they choose.  The banker then turns the pack face upwards and if the exposed bottom card (known as the gate) is of the same suit as any of the four cards in the layouts, he pays all bets on that layout, and collects all bets on a layout that shows no card of the same suit as the gate.
            The layouts and gate are then discarded, and the game is continued with new layouts and gate. The bank passes after five coups.

Banker pays four units to players who stake on the top layout and collects the three units on the bottom layout.  If the gate had been a Diamond, all players would have won; if a club all would have lost.

Racing is played with the standard pack of fifty-two cards.  The four Aces are placed in a row on the table.  The remainder of the pack is shuffled and cut, and the banker draws the top seven cards from the pack and lays them in a vertical column immediately below the Aces, so that the lay out takes the form of a T (see illustration).
            The banker deal the remaining cards one at a time, and each time that the card of a suit is dealt the Ace of the same suit is moved one card forward, the winner being the Ace that is first to pass the seventh card.  A game in progress is shown on Plate 19.
            Players place their stakes on whichever Ace they choose.  The race ends when the first Aces passes the seventh card.

Racing layout.  The banker might offer evens on a suit if there are no cards in the layout, 2-1 if thee is one card (as with Clubs and Hearts here), 3-1 if there are two cards (Diamonds here), 5-1 if there are three cards (Spades here) and 10-1 if there
are five or more cards of a suit in the layout, it is impossible for that
suit to win, and there must be a redeal.

Slippery Sam
Slippery Sam or Shoot, as it is sometimes called, may be played by any number from two upwards, but the game is best for from six to eight players.  It is probably the only poker banking game which favors the player rather than the banker, because the player has the advantage of seeing his cards before he bets and, therefore, can calculate whether the odds are in his favour or against him.  provided he bets with intelligence he should come out a winner. 
            The game is played with the standard 52-card pack, the cards ranking from Ace (high) to 2 (low).

            The banker places an agreed sum in a pool and then deals three cards, one at a time, face downwards, to each player.  The remainder of the pack (the stock) he places face downwards on the table in front of him and topples it over to make it easier to slide off the top card.
            The player on the left of the dealer, after looking at his cards, bets that at least one of them will be in the same suit as, and higher than, the top card of the stock.  He may bet all that is in the pool or any part it, but he may not bet less than an agreed minimum.  When he has made his bet, the banker slides the top card off the stock and exposes it. If the player has won his bet he exposes his card and takes his winnings out of the pool.  If  he has lost his bet he pays the amount that he betted into the pool and does not expose his card.  The four cars are then thrown into a discard pile, and the opportunity to bet passes to the next player.
            Meanwhile: a player must not look at his cards until it is his turn to bet; if the pool is exhausted the bank immediately passes to the next player, otherwise the banker holds the bank for three full deals round the table, and then he may either pass the bank to the player on his left or hold the bank for one more, but only one more, deal round the table

Since the player wins if a red card or a Club lower than the 10 is exposed, and loses only if a Spade or the Ace, King, Queen or Jack of Clubs is exposed, he has 32 chances of winning and 17 of losing: he should stake heavily.


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