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Trick 21 North led the Ace of Clubs, and South played the 7 of Diamonds.  North drew the Queen of Hearts, and South the 10 of Spades.

Trick 22 North led the 10 of Clubs, and South played the Queen of Spades.  North declared the common marriage in Hearts (20 points) raising his total to 520 points.  North drew the king of Spades, and South the 7.

Trick 23 North led the King of Clubs, and South played the 7 of Spades.  North drew the king of Diamonds, and South the 10 of Hearts.

Trick 24 (last trick) North led the King of Clubs, and South played the Queen of Diamonds.  North scored 10 points for the last trick bringing his total to 530 points.  South’s score was 630 points, and from the time that he declared double bezique North had little chance to overtake him.  He did well, however, to prevent South from declaring four Aces and so adding another 100 points to his score.  North drew the King of Hearts, and South picked up the 7 of Clubs exposed on the table.

            After picking up their from the table, the hands of the two players were:

The play to the last eight tricks was:

K ♥      A ♥
7        A
K      A
K ♠      A ♠
Q ♥      10♥
K ♠      10 ♠
8♣       K
K ♥      7 ♣

            South was lucky to win all his brusque, giving him a score of 100 points: North won six bisques for a total of 60 points.  The final score, therefore, was: South 730 points; North 590 points.
            Altogether a fine deal, and one worth studying, because it illustrates the importance of playing for double bezique.  For the first half of the deal North was well ahead, but after South had won the highest prize that the game has to offer, it was practically impossible for North to win the deal, and all his efforts had to be directed towards preventing South from gaining an even bigger lead.  North played well to reduce South’s lead of 210 points (gained at the seventeenth trick) to 140.

RUBICON BEZIQUE has the advantage over the parent game that, as long as 1887, a committee of the Portland Club drew up a code of laws under which it should be played.
            It is very similar to the parent game, and like it, is a game for two players, but four packs of cards, not two, are used, and there are some differences in the preliminaries, the scoring and the routine of the game.
            In the preliminaries, nine cards (not eight) are dealt to each player, either singly or in packets of three, and there is no turn up of the top card of the stocks, so that the peculiar value of the 7 of trumps is lost.
            The scoring is the same as in the parent game, with the following additions:

Carte Blanche = 50 points.  If either player is dealt a hand without a court card he is entitled to score for carte blanche.  Both players are entitled to score it.  Before a player can score, however , he must show his hand to his opponent.  Thereafter, each time that he draws a card from the stock he may show it to his opponent and score 50 points if it is not a court card.

Ordinary Sequence = 150 points A 10 K Q J of any suit other than the trump suit.
Triple Bezique = 1,500 points.  Three Q ♠ and three J (or Q ♣ and J ♥ if either Spades or Diamonds are trumps).
Quadruple Bezique =  4,500 points.  Four Q ♠ and four J (or Q ♣ and J ♥ if either Spades or Diamonds are trumps).
Last Trick = 50 points.
            The routine differs from that of the parent game in the following essentials:

  1. A game is complete in one deal.
  2. Trumps are determined by the first marriage or sequence declared by either player.
  3. The  tricks are left exposed on the table until such time as a bisque is played.  After this the tricks are gathered and turned in the usual way.
  4. If a card is played from a declared combination, subsequently the combination may be filled by adding an appropriate card and the declaration scored again.
  5. If a player has declared two marriages in the same suit, he may rearrange the Kings and Queens on the table and declare two more marriages.
  6. Bisques are disregarded for scoring except to break a tie or to save a player from being rubiconed.
  7. If a player fails to score 1,000 points he is rubiconed.  His score is added to (not subtracted from ) that of his opponent, who adds a further 1,300 points (not 500) for the game.  Further, if a player fails to score 100 points, the poker winner adds an extra 100 points to his score







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