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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

Alternate Skarney

This is a most fascinating variation of Skarney.  It is highly recommended to the experienced Skarney poker player who wants his Skarney game to have greater scope leading to more possibilities for skilled card maneuvers and more opportunities for error. 

This is all due to the fact that Alternate Skarney possesses two sensational progressive game features, such as (1) Each of the Seven initial (contract ) meld requirements becomes a bit more difficult to attain with each succeeding deal.  (2)  The point value of each of the seven succeeding Skarney or Hand Bonuses increases by 100 points in direct relation to the attainment of the contract  meld thereby making for a more balanced scoring game.  The rules governing Skarney apply in full for alternate Skarney, except as follows:

CONTRACT REQUIREMENTS FOR FIRST MELD PLUS POINT
SCORE FOR EACH SKARNEY AND HAND BONUSES

Deals

 

Bonuses for winning the hand

1st Deal

Any 3 three card melds comprised of 3 groups, 3 sequences or a combination of both

100 points

2nd Deal

3 three card groups

200 points

3rd Deal

3 three card  sequences

300 points

4th Deal

Any 4 three card melds comprised of 4 groups,
4 sequences or a combination of both

400 points

5th Deal

2 three card groups and 2 three card sequences

500 points

6th Deal

4 three card groups

900 points

7th Deal

4 three card sequences

700 points

 

 

Additional Rules of Skarney Poker

   
            The rules that govern irregularities are designed to define the offense and provide adequate remedy in all cases where a player accidentally, carelessly, or inadvertently violates a rule of the game and gains an unintentional but nevertheless unfair advantage. An offending player should be ready to pay a prescribed penalty graciously. The general rules governing irregularities follow:

  1. When an irregularity has been committed, a play poker player may draw attention to it and give or obtain information as to the penalty applicable to it. The fact that a player draws attention to an irregularity committed by his partnership does not affect the rights of the opposing partnership.
  2. After attention has been drawn to an irregularity, play’ shall stop and not be resumed until all questions in regard to rectification and to the assessment of a penalty have been determined. Either player of the offended partnership has the right to impose a penalty without consulting his partner.

  3. A penalty may not be imposed until the nature of the offense has been clearly stated; however, a penalty once paid, or any decision agreed and acted upon by the players stands, even though it may later be adjudged wrong.
  4. The right to penalize an offense or irregularity is forfeited if a player of the offended partnership (a) waives the penalty, (b) consults with his partner as to the imposition of a penalty before a penalty has been imposed, (c) calls attention to an opponent’s irregularity after he or his partner has drawn a card from the stock.
  5. Rectification or validation proceeds as provided in the following irregularities applicable to the specific offense. When these irregularities in poker are appreciated and the penalties invoked, arguments are avoided and the pleasure and enjoyment which the game offers are materially enhanced.

First Hand: They go Skarney scoring 130 points + a 100 point Skarney Bonus. We score 65 points. The score at the end of the first hand is 230 to 65 in favor of them.


Second Hand: They go Skarney scoring 195 points + 200 points bonus for Skarney. We score 50 points. These scores are added to the score of the first hand showing they leading we at the end of the second hand by 625 to 115.


Third Hand: We go Skarney scoring 345 points + 300 points Skarney Bonus. They score 295 points. These scores added to the previous cumulative scores show They with 920 points and We with 760.


Fourth Hand: We go Skarney scoring 230 points + a 400 point Skarney Bonus. They score 180 points. The scores at the end of the fourth hand are 1,390 to 1,100 in favor of We.


Fifth Hand: We go Skarney scoring 375 points + a 500 point Skarney Bonus. They score 160 points. At the end of the fifth hand We is leading They 2,265 to 1,260.


Sixth Hand: They go Skarney scoring 265 points + a 900 point Skarney Bonus. We score 15 points. The score at the end of the sixth hand is We 2,280, They 2,125.


Seventh Hand: They go Skarney scoring 195 points + a Skarney Bonus of 700 points.

We score minus 280 points. They’s game total is 3,020 points. We’s game total is 2,000. So, They’s poker winning for the game are the difference in scores or 1,020 points. At one-tenth of a cent a point, partnership, They collect $1.02 from partnership We.

SAMPLE SCORING OF AN ALTERNATE

Score Sheet

They

We

First hand scores

130

65

Skarney bonus

100

 

Total scores 1 hand

230

65

Second hand scores

195

50

Skarney bonus

200

 

Total scores 2 hands

625

115

Third hand scores

295

345

Skarney bonus

 

300

Total scores  3 hands

920

760

Fourth hand scores

180

230

Skarney bonus

 

400

Total scores 4 hands

1100

1390

Fifth hand scores

160

375

Skarney bonus

 

500

Total scores 5 hands

1260

2265

Sixth hand scores

265

15

Skarney bonus

900

 

Total scores 6 hands

2125

2280

Seventh hand scores

195

-280

Skarney bonus

700

 

Total game scores

3020
-2000 we’s score

We 2000

They wins by

1020 Points

 

 

Dealing Out of Turn. Should a deal out of turn be discovered before the first play, the deal stands and the first play is made by the player whose turn it would have been if no irregularity had occurred. In this case, the deal passes as though the cards had been dealt by the correct player. But should a deal out of turn be discovered after the beginning of the first play, the deal stands and play continues from that point. In this case, the deal passes as though the irregular deal had been correct.
Misdeals. There must be a new deal if:

  1. It is discovered during the deal that the cut was omitted.
  2. During the deal the dealer exposes any card other than his own.
  3. Before each player has made his first play, it is discovered that any player was dealt an incorrect number of cards. If such discovery is made after each player has made his first play, the play continues without correction.
  4. Before each player has made his first play, a card is found faced up in the stock, or a foreign card is found in the pack or in a player’s hand, or it is discovered that a card is missing from the pack.

Irregularities in the Draw from the Stock.
The following rules cover irregularities in the draw:

      If a player draws the top card of the stock and sees or exposes another card or cards of the stock in the process, he must show the card or cards so seen or exposed to all the players and replace them. In addition, he must show his drawn card to all the players before placing it with the cards in his hand. The player whose turn it is to play next may either take the top card of the stock or shuffle card the stock and cut before drawing from the stock.

       

  1. If a player draws two or more cards from the stock and puts them in his hand, he must forgo his draw for as many turns as the number of extra cards he has drawn. He must offer a potential discard at each turn and may not meld, layoff, or swap wild cards until after his next legal draw.
  2. If a player draws from the stock before the preceding player has offered a potential discard, the draw stands, and the player loses his turn to accept the potential discard and the offender is not permitted to meld or lay off until hi§ next turn of play.
  3.  If a player draws from the stock when it is not his turn, he must show the card erroneously drawn to all players and replace it on the stock. The player whose turn it was to play may either take it as his draw or shuffle the stock and cut before drawing.

Irregular Deck During Play.
An irregular deck during play is one in which:

  1. A card is found face up in the stock. It must be turned and shuffled with the rest of the stock and cut.
  2. A foreign card is found in the pack. It must be removed. If it is in a player’s hand, it is removed and replaced immediately by the top card of the stock.
  3. One or more missing cards are found and no player admits to their ownership. They should be shown to all players, then put into the pack, which is shuffled and cut.

Stop-Card Irregularity. If a player’s potential discard is a stop card (joker, deuce, or ace) it may be offered only to the player on his immediate left, and if that player accepts the stop card, he loses his turn to pick the top card of the stock. If he refuses the stop card, the player who offered it must keep it. He is not permitted to offer the stop card to the other players. If, however, the player accepts the stop card and draws from the stock inadvertently, he must show the card erroneously drawn to all the players and replace it on the stock. The next player may, if he chooses, take the card as his draw or shuffle the stock and cut before drawing. There is no penalty for this infraction.
Last-Card Irregularity. When a player holds only one card in his hand, he cannot offer it as a potential discard. When holding only one card, a player must announce “Last card,” in a voice that all can hear. Second, he must hold the card games so that its value is hidden from the other players’ views. If, however, a player inadvertently exposes the value of his last card, there is no penalty, but the player may be reprimanded. If the player repeats the infraction, his partnership is penalized 50 points for each new offense.


Potential Discard Irregularities. The following covers potential discard irregularities:

  1. If a player offers a potential discard without drawing, he must draw the top card of the stock if attention is called to the irregularity before the next player has drawn. If the next player draws before attention is called, the offending player must take the next top card of the stock and play reverts to the other player.
  2. If a player at his turn has refused the potential discard either by word or action, the decision stands. He cannot accept the refused potential discard under any conditions.
  3. If a player at his turn has accepted a potential discard either by word or action, the decision stands. He cannot refuse the potential discard under any conditions.

Illegal Contract Melds. If it is discovered during a player’s turn to play that he has:

  1. Placed on the table as a contract meld an insufficient or illegal meld, (a) he may correct the irregularity by putting down sufficient melds from his hand, in which case he may rearrange the cards put down in error providing he makes use of all melded cards, or (b) he may return to his hand one or more cards put down in error and rearrange all his melds from melded cards and cards in his hand, in which case his partnership is penalized 100 points.
  2. Placed on the table an illegal or insufficient contract meld and cannot remedy the situation, he is permitted to return the cards to his hand and the penalty to his partnership is 100 points.

Irregularities in Melding and Laying Off. After a partnership poker contract meld has been fulfilled and a player has laid down a meld or melds, he cannot pick them up and replace them in his hand. Nor is he permitted to rearrange them in any other kind of meld. Cards once melded and laid down on the table remain as legal melds. The same ruling holds true for a one-card or two-card layoff on either partner’s melds. If a player lays down an illegal meld or layoff and attention is brought to it, he is permitted to correct the irregularity or replace the cards in his hand and the penalty for the infraction is 50 points. If, after an illegal meld or layoff, the next player draws a card from the stock before attention is called to the error, the illegal meld or layoff stands as a legal play.
Irregularities in Asking Permission to Go Skarney. The following cover irregularities in asking to go Skarney:

  1. At his proper turn of play and before melding or laying off cards, or indicating he has the necessary melds to go Skarney, a player may ask, “Partner, may I go Skarney?” It is strongly recommended that only this phrase be used. Partner must reply either “Yes,” or “No” (nothing more), and the answer is binding. If the player fails to abide by the answer, his side is penalized 100 points.
  2. If a player calls “Skarney” without asking his partner’s permission and finds he cannot go Skarney, his partnership is penalized 100 points and the cards (if any) that the player may have exposed in attempting to go Skarney are returned to his hand.
  3. If the player after asking the question, but before receiving a reply, melds or lays off, indicates a meld or layoff, withdraws the question, or gives any other information; or if the partner, in giving a negative answer, transmits information, either opponent may demand that the online poker player go Skarney (if he possibly can) or not go Skarney.
  4. If after asking his partner’s permission to go Skarney and receiving an affirmative answer to the question, a player states he cannot go out, his partnership is penalized 100 points and the cards (if any) that the player may have exposed in attempting to go Skarney are returned to his hand.
  5. If a player who receives a negative answer to the question “Partner, may I go out?” proceeds to attempt to meld all of his cards, he must rearrange these melds so that at least two cards will remain unmelded. The two cards or more remaining un melded are returned to his hand and offender must offer a potential discard and the partnership is penalized 100 points.

Score Corrections. Here are the important points of rules of scoring:

  1. When a score is agreed upon and written down, it may not later be set aside. Proven mistakes in addition or subtraction on the score sheet may be corrected at any time prior to the start of a new game. If the error is proven after the first draw of any hand, the hand must be completed before the error can be corrected.
  2. Once a partnership has counted its cards and announced its total score and the scoring is entered on the score sheet and a new hand has started, the partners cannot call for rectification of some previous mistake they have made. Players are not required to in form their opposition that they have committed an error or failed to layoff a card or failed to meld to their best advantage, nor are they required to notify the opposition that they are calling an incorrect count to their disadvantage.
  3. A player who inadvertently mixes his melds with the rest of the cards before counting them forfeits their count.
  4. A player who inadvertently mixes an opponent’s melds with the rest of the cards before they are counted may not dispute that opponent’s claim to their point value.

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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