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Bridge: Contract and Auction

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There is no difference whatsoever between Auction Bridge and Contract Bridge except in the scoring.  But whereas in Contract Bridge declarer’s tricks count toward game or slam only if he bid for them, in Auction Bridge declarer’s over sticks count toward game or slam just as do tricks he bid for.  Auction poker Bridge scoring is as follows:

            Scoring.  Provided declarer wins at least the number of odd tricks named in his contract, declarer’s scores for each odd trick won:




Re –doubled

With no trump




With spades trump




With hearts trump




With diamonds trump




With clubs trump




            Game and Rubber.  When a side scores, in one or more hands, 30 points or more for odd tricks, it has won a game and both sides start fresh on the next game.  When a side has won two games it wins the rubber and adds to its score 250 points.
            Doubles and Redoubles.  If a doubled contract is fulfilled, declarer’s side scores 50 points bonus plus 50 points for each odd trick in excess of his contract.  If a redoubled contract is fulfilled, declarer’s side score 100 points bonus plus 100 points for each odd trick in excess of his contract.  These bonuses are additional to the score for odd tricks, but do not count toward game.
            Undertricks.  For every trick by which declarer falls short of his contract, his opponents score 50 points; if the contract is doubled, 100 points; if it is   redoubled, 200 points.
            Honors.  The side which holds the majority of the trump honors (ace, king, queen, jack, ten), or of the aces at no-trump, scores:

For three honors (or aces)


For tour honors (or aces), divided


For five honors, divided


For four trump honors in one hand


For four trump honors in one hand , fifth in partner’s hand


For four aces in ace hand at no-trump


For five honors in one hand


Slams.  A side which wins 12 of the 13 tricks, regardless of the contract, scores 50 points for  a small slam.  A side which wins all 13 tricks, regardless of the contract, scores 50 points for a small slam.  A side which wins all 13 tricks, regardless of the contract, scores   100 points for  grand slam.
            Points for overtricks, undertricks, honors, and slams do not count toward game, and only when declarer fulfill his contract.


Honeymoon Bridge (Two-Hand Bridge)

Number  of Players.  Two.  The Pack, 52 cards.  rank of Cards and Suits, as in Contract Bridge. 
The Shuffle, cut and Deal.  Each draws; the player drawing the higher card deals first.  Each player may shuffle, dealer last, and dealer’s opponent must cut.  Dealer gives each player 13 cards, one at a time, and places the remaining cards face down in the center as the stock.
            The Play.  Non dealer leads first.  It is necessary to follow suit to the lead if able.  Play is at no-trump, as in Contract Bridge.  after each trick, each player draws a card from the stock, the winner of the previous   trick drawing first and then leading to the next tricks.  Tricks won during this period have no scoring value.
            Bidding an final Play.  When the last card of the stock has been drawn, dealer may bid or pass. Bidding then proceeds as in Contract Bridge until a bid, double, or redouble is followed by a pass. The player who does not make the final bid leads first and 13 tricks are 0 played with or without a trump suit as determined by the final contract. Scoring.  Auction or Contract Bridge scoring may be used. 
Additional Rules. If a player revokes during the first 13 tricks, or draw poker out of turn from the stock, or in drawing sees the face of more than one card; his opponent, when next he draws, may look at the two top cards off the stock and select either.

Double-Dummy Bridge (Two-Hands)

Four hands are dealt. Each player receives one hand, and two remain face down. Each bids, seeing only his own hand. When the bidding is over. both players turn up the face down hands opposite them so that the hands t are in this order declarer, opponent’s dummy, declarer’s dummy, opponent.
Opponent’s dummy makes the opening (lead, and play proceeds as in regular bridge.  Scoring is also as in regular bridge . The deal alternates.

Double-Dummy Bridge with a Widow (Two-Hands)
In this game, 12 cards are dealt to each player and two dummy hands. Four cards are  dealt separately face down to a widow. The players look at their own hands and their own dummies and bid. After the bidding is over, declarer takes the cards of the widow  which are face down and, without looking at them, deals two to himself and two to opponent. Each player, after looking at these cards, places one in his hand and one in the dummy; both doing so at the same time. Declarer then specifies which of the opponents ’ hands makes the opening lead. Play and scoring are otherwise as in regular bridge.

Partially Exposed Dummy Bridge (Two-Hands)

In this game, also called Chinese Bridge, four hands are dealt. Players receive their own hands face down. But the cards to the dummies are dealt in the following fashion: the first six cards in a row face down; the next seven cards face up on top of these, one on one- the seventh card alongside. Or the first seven cards may be dealt face down and the next six face up on them, one on one, leaving one card uncovered.
The bidding is as in regular bridge. After the bidding, the lead comes from the hand at declarer’s left so that he plays last. After an exposed card from dummy has been played, the card underneath it may be turned up. Only exposed cards may be played to tricks.  The play and scoring are otherwise as in regular bridge.

Single Exposed Dummy Bridge (Two-Hands)

In this game, also called Single Dummy Bridge, four hands are dealt, one to each player and two as dummies. One of the dummy poker hands is exposed. The players then bid. After the bidding is over, the declarer chooses which dummy he will take-the ex- posed one or the one face down. Whichever one he chooses is placed opposite him; if it is the face-down one, it is turned up. Once declarer has made his choice, he may not change his mind.
Play then proceeds with the lead coming from the hand at declarer’s left. The play and scoring are otherwise as in regular bridge.

Strip or Draw Bridge (Two-Hands)

In this game, also known as Domino Bridge, each player is dealt a hand of 13 cards. The remaining 26 cards are placed between the players as a stock from which cards are to be drawn in play. The cards of the stock are face down.
There is no bidding until later. Nondealer leads to the first trick, and opponent also plays a card to complete the trick. The play is at no-trump. There are two ways of playing, and players decide on the method before the game begins. One way is to allow a player to follow suit or not, as he chooses. The other is to require that a player follow suit when able to.
When a player wins a trick, he places it in a discard pile. He then draws the top card from the stock into his hand, and opponent draws the card under it. The winner of a trick leads to the next trick. Play continues in this fashion until the stock is exhausted.
Each player .is then left with a hand of 13 cards. Now there is bidding, beginning with the dealer. The bidding proceeds as in regular bridge until some player passes. Doubles and redoubles are allowed. 
Opponent of the declarer leads to the first trick. Play then continues as in regular bridge with players required to follow suit if they can. Tricks taken in play now are kept by the winners and not placed in the discard pile. The scoring is as in regular Bridge -either Contract or Auction.
Exposed Stock. In this version, the twenty-seventh card after the hands are dealt is turned face up on top of the stock. The player winning a trick takes the top card of the stock, and the loser takes the card under it which is not exposed. But a player finding the exposed card undesirable, may of course deliberately lose a trick to avoid taking that card and so get the next card underneath it. 
After both players have played to a trick and drawn their cards, the next card of the stock is turned face up. This process of always turning up the top card of the stock after a trick has been won continues until the stock is exhausted.

Draw and Discard Bridge (Two-Hands)

In this game, no cards are dealt. Instead, the deck is placed face down between the two players. One player (it does not matter which one) draws the top card of the stock and looks at it without showing it to opponent. If he wishes to keep it, the turn to draw passes to opponent. But if the player does not wish to keep the card drawn, he discards it but must take the next one in the deck.
Players draw alternately in this fashion until each has a hand of 13 cards. Each player in turn has the option of keeping the first card he draws or discarding it and taking the next one. When each has a hand of 13 cards, they bid against each other. Bidding it as in regular bridge, as is the scoring.
If the player who made the last pass in round one also passes in round two, opponent may make one more bid, as high as he likes. Example: Here is the bidding in rounds one and two. Player A is the dealer and bids one spade: player B passes. After two cards are dealt to each and arranged, player B has the first bid. Since he passed in round one, he must bid at least casino game . He bids four hearts, let us say, and player A overcalls with four spades.  B passes.  That ends the bidding and A is declarer at four spades.
When the final bid has been made, the remaining four cards of the stock are distributed two and two, and the players reduce their hands again and build up their  dummies as described above.  But this time, the two cards that go into dummy are placed face down and are not turned up for play until all of dummy’s exposed cards are exhausted.  Defending hand may not place trumps in the closed cards.  declarer may, provided he tells how many, but he need not identify them.
            The play is as in regular bridge with the hand at the left of declare making the opening leads so that declarer plays last to the trick. Seats are changed after every rubber to equalize any advantage of position.  Scoring is, as in regular bridge with the is important exception: A player collects a double score if he plays and makes the contract at a suit he bid in the first round. He does not incur double penalties, however, if he fails to make the contract in that suit.

Money Bridge (Two-Hands)

In this game, 13 cards are dealt to each player, and the remaining stock of 26 cards is laid aside face down.  Each player picks up his hand, and the game begins with nondealer making the first lead. Each trick consists of two cards. The play is at no-trump. When the hands have been played out, the one with the most tricks : gets a score for one no-trump and a premium of 100 points.
The remaining 26 cards of the stock are now dealt, 13 to each player. Dealer begins the bidding in any suit and opponent may overcall, the bidding continuing until there is a pass.  Double and redoubles are allowed.  Opponent of the successful bidder leads to the first trick. The result is scored as in Contract or Auction Bridge. Remembering what cards   were played in the first deal, of course, is very important.

Three–Hand (Cutthroat ) Bridge

Number of Players.  Three.
The Pack.  52 cards.  Two packs are used as in Contract Bridge .
The Draw.  Draw for deal and seats only.  High deals.
The Shuffle and Cut.  Player at dealer’s left shuffles (dealer may shuffle last)  and player at dealer’s right cuts.
The Deal.    Four hands are dealt as in Contract Bridge, a dummy hand being dealt between the players at dealer’s left and right.
The Bidding.  Dealer bids first and bidding proceeds until any call is followed by two passes.
The Play.  The highest bidder becomes declarer; the other two players become defenders, and the defender at declarer’s left makes the opening lead.  The dummy is then spread out between the two defenders and play proceeds as in Contract Bridge.
            Scoring.  Either the Auction Bridge or Contract Bridge scoring table may be used.  A separate score is kept for each player.  If declarer makes his contract, the points are scored to his credit; if he is defeated, each of his opponents scores the understreck penalties.  if the defenders score for them.  In three-hand Auction  Bridge, the first player to win two games receives 250 points bonus; in three-hand  contract Bridge, he receives 700 points if neither opponent has a game, 500 points if either opponent has a game.
            Settlement.  Each player settles separately with each other player, paying or collecting the difference in their scores to the nearest 100 points, 50 or more counting  as 100.
            Irregularities.  During the auction, an improper double may be canceled by the player who is doubled and thereafter neither opponent may double  and thereafter neither opponent may double him at any contract.  There is no penalty for any other improper call, which may be canceled by either  opponents or condoned by agreement  of both opponents.  If a player improperly looks at any card in the dummy, he is barred from the auction thereafter.  During the play, the laws of Contract Bridge  apply.

Trio (Contract Bridge for Three)

Players.  The three players are designated as South, North, and East, seated in those compass positions.  South and North  are partners against East and the dummy, which is in the West position.
            Preliminaries.  As in Three-Hand  Bridge.  After the deal the entire dummy hand is faced and is seen by all players during the bidding.
            Bidding.  South always bids first, then North, then East, and so on in poker rotation .  Any player may become declarer, though East always plays   the dummy.
            Play.  The player (which may be dummy) at declarer’s left makes the opening  lead and play  proceeds as in Bridge.
            Scoring.  Score is kept as in Contract Bridge, with East and dummy constituting one side  and North-South the other.  Hence, East wins or loses doubly, North and South each singly.

Towie (for Three or More)

            Players.   Only three play at a time, but there may be as many as seven in the game.
            Preliminaries.  Four hands are dealt, then the dealer turns up six cards of the dummy (hand opposite him).
            Bidding and Play.  The three players bid.  High bidder becomes declarer and after the opening lead (by the player at his left ) he turns up the rest of the dummy and places it opposite him.  Play proceeds as in Bridge.
            Scoring.  Contract Bridge scoring may be used, but most players use special scoring in which down three, vulnerable and doubled, counts 1,000 (called Towie).  A separate scoring column is used for each player.   If declarer makes his contract he scores the trick score plus 500 for his first game and 1,000 for his second  (rubber) game.  If declarer is defeated, every player  (active or inactive) scores the understreck penalties.
            Goulash.  If a contract worth at least 100 trick points is not reached, each player  sorts his hand into suits, these hands are stacked, and the pack is cut, and the same dealer redeals them in three rounds –five, five, and three cards at a time.  Six of dummy’s cards are turned up and bidding begins again.
            Retirement.  When there are more than three in the game, each player becomes inactive after being declarer.  Players reenter in the order in which they went out, except that  vulnerable online poker player may not reenter as long as any player is not vulnerable.

Cutthroat Contract (for Four Players)

Players.  Four, but with no fixed partnerships.
Bidding.  As in Contract Bridge, except: (a) the opening bidder must have at least 13 high-card points or 3 quick tricks and if he does not he pays a penalty  of 300 points   to each other player; (b) after an opening bid of one club to four spades, the next player must bid at least four no-trump; (c) if no one opens the bidding, a goulash is dealt by the same dealer.
            Partnership.  The high bidder selects any player to be his partner.  That player may accept and score with declarer, or reject and score with the opponents, but in any case his hand is dummy and the players change seats if necessary to put it opposite declarer.  After this, declarer’s left-hand opponent may double; and if either doubles, declarer (or then dummy, if he has accepted) may redouble.  Play proceeds as in Contract Bridge.
            Scoring.  A separate score is kept for each player.  The first player to win two games vulnerable and 500 if either defender is vulnerable.  A dummy who has accepted gets only 300 for game if he is not vulnerable.  Both defenders, plus dummy if he has rejected high bidder’s invitation, score undertrick penalties.  The value of undertrick  penalties depends solely on whether declarer is vulnerable or not vulnerable.


This variant, which is also called by such names as Hollandaise and Mayonnaise, is Bridge, except that when a deal is passed out, or in Contract Bridge, when the contract if fulfilled  will not produce a rummy game, there is a redeal by the same dealer in the following manner: Each player arranges his cards into suits; the order  of the cards in each suit, however, is up to him.  The four hands are then stacked face down, the player to the dealer’s left being at the bottom, the dealer’s partner’s hand next, and so on with the dealer’s hand on top.  The pack  is cut (bull not shuffled ) and dealer deals the cards in three rounds of five, five and three cards at a time.  Then bidding and play continues in the normal manner.

Passing Goulashes

  In this variant, play is same as Goulash except that after the completion of the goulash deal each player  passes three cards to his partners.  After looking at these cards, he passes two cards to his partners and finally, in the same way, passes one card.  Then  bidding and play follows.

Super Contract Bridge

  This variant is based on the rules of Contract Bridge except as follows:

  1. A 53-card pack is used, the standard deck plus the addition of a poker joker .
  2. The joker may be named as the highest ranking card of any suit, at the time it is played. This includes the trump suit.  But the joker may not be named as part of any suit to which the holder has previously discarded.  If this should occur, it is considered a revoke.
  3. Each player receives 13 cards, the last card being placed face up on the table.
  4. After the opening lead is made and the dummy goes down, the declarer may exchange the face-upcard for any card in his hand or the dummy, always showing the card for which it is exchanged.
  5. The scoring is as in Contract Bridge except that the joker may be counted as a trump honor, or as an ace at no-trump, in which case six trump honors score 300; five aces at no-trump score 300.


One of the earliest forms of Contract Bridge, Plafond is a French game.  It is played the same as Contract Bridge except that scoring is done as follows:

  1. The trick score is the same as in Auction Bridge  except that only the value of odd tricks bid for and made Canasta be scored below the line, as in Contract Bridge.  any trick won in excess of the contract scores 50 points.
  2. Fulfilling any contract, whether or not it is doubled, scores 50 points in addition to the trick score  and overtricks, if any.  If the contract is doubled, the bonus is 100; if redoubled, 200.  Each undertrick counts 100 points undoubeld, 200 doubled, 400 redoubled; there is no vulnerability.
  3. Four honors in one hand count100, or 150 if partner holds the fifth; five honors in one hand or four aces at no-trump count 200.
  4. It is not necessary to bid a little slam (which counts 100 ) or grand slam (which counts 200) in order to score for it.
  5. Each side receives a bonus of 100 points when it wins its first game.  The side which was the rubber receives 400 points.  If the rubber is unfinished, a side having the only game receives a bonus of 150.

Nullo Bridge

This variant of bridge, which is sometimes called Spanish Bridge, permits the holder of a bad hand to bid and score as a declarer.  Either the rules of Contract or Auction Bridge are used, except  for the following:

  1. There is an added denomination ranking called nullo, which falls between spades and no-trump.  That is, nullo ranks above spades, but below no-trumps.
  2. A nullo contract is played without a trump suit and is scored the same as no-trump except that every trick the declarer loses counts for him and every trick the declarer loses counts for him and every trick he wins   counts against him.  Example:   If a player bids three nullos and wins four tricks, he makes his contract, and game (if contract), for the nine tricks won by his opponents counts for him.  Doubling and redoubling rules hold good in this game.

Anti bridge or Reverse Bridge

This stops poker game is played like Nullo Bridge except that it extends the same principle to trump suit contracts.  That is, a minus or negative bid ranks just lower than the regular or positive bid.  Example: Minus four spades ranks above four hearts but below a regular or positive four spades.  The bid, in this case, would be made if the declarer takes no more  than three tricks with spades trumps



Pinochle many Variations

Pinochle many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family

The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game

Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer
Applying All Card Games Poker

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The match Game

Glossary of Game Terms


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