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Spit Card Variants Poker
Miscellaneous Draw Poker Variants

Stud Poker

Stud Poker
Five Card Stud Variation
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Paring your Hole Card

Rummy Games

Rummy Games
Six Seven Card Straight
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Coon Can
Five Hundred Rummy
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Kalooki (CALOOCHI)

Gin Rummy

Gin Rummy
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Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction

Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


Strategy at Casino

Children and Family Card Games

Family Card Games
Old Maid
Animals or menagerie

Miscellaneous Card Games

Miscellaneous Card Games
Scotch whist
Lift smoke
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Solitaire and Patience Games

Solitaire and Patience Games
Single-deck solitaire
Auld Lang Syne
Four Seasons
Beleaguered Castle
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Chess, checkers, and Teeko

Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions



  1. Five, six, or seven players.
  1. The deck: five-hand, 32-cards, as in four-hand; six-hand, 36 cards, the usual pack with sixes added; and seven-hand, 52 cards.  In each instance, the joker may be added if desired, ranking as the highest trump.
  2. Rank of cards: Same as Partnership Euchre .

The Deal

Five-Hand and Six-HandSame as in four-hand, but after the first-round deal two cards face down for a widow.  Seven hand:   Give each hand seven cards, a round of three cards at a time, then a round of four, or vice versa.  After the first round, deal three cards face down for a widow (or four cards if the joker is used).
            The Bidding.  Each player in turn, commencing with the player to the left of the dealer, may make a bid or pass.  There is only one round of bidding.  Highest bidder names trump suit.  Each bid names a number of points, and must be higher than the preceding bid.
            The Widow.  Maker of trump may take the widow in his hand and discard an equal number of cards, unless he has contracted to play without the widow.


            Five Hand.  Maker of trump chooses his partners after seeing the widow.  Bid of three  tricks entitles him to one partner; bid of four or five tricks, two partners.  He may choose any he pleases, regardless of where he sits.  Six hand: usually played by set partnerships of three against three, partners sitting alternately, Seven-hand: maker of trump chooses his partners after seeing widow.  Bid of four or five tricks entitles him to one partner; bid of six or seven, to two partners.
            Scoring.  The play is the same as for Partnership Euchre, but the following tables show the various numbers that may be bid and the obligation of each poker bid .


3 maker must win 3 tricks with help of one partner
4 maker must win 4 tricks with help of two partners
5 maker must win 5 tricks with help of two partners
8 maker must play alone and win 5 tricks, using widow
15 maker must play alone and win 5 tricks, without widow


3,4,5 side making trump must win number of tricks named (widow taken by maker of trump)
8 maker must play alone and win 5 tricks, using widow
15 maker must play alone and win 5 tricks, without widow


4,5 maker must win number of tricks named with help of one partner
6,7 maker must win number of tricks named with help of two partners
10 maker must play alone and win 7 tricks, using widow
20 maker must play alone and win 7 tricks, without widow

If the side making trump wins the number of tricks bid, it scores the value given in the table.  There is no credit for poker winning more tricks than necessary.  If the side making trump is euchred, the opponents score the value of the bid.  In six-hand partnership play, only two accounts need be kept, one for each side.  But with five or seven players, the full amount to which a side is entitled is credited to each member individually.  Additional rules are the same as in partnership play.

Progressive Euchre

Progressive Euchre is, as Progressive Bridge, a method  of determining an overall winner when a number of players are playing at various tables.  Any of the partnership forms of Euchre mentioned may be played at all tables, and the method of progression is the same as described in Progressive Bridge .


The game of Five Hundred, while considered basically a member of the Euchre family and even sometimes called Bid Euchre, has some points in common with Bridge and Whist.  It also includes an important feature similar to one in Auction Pinochle – a three-card widow for the successful bidder.  The game for three hands is the most popular form.

Three –Hand


  1. Three players.
  2. The 32-card Euchre deck, made up by stripping out all cards below the seven from the standard 52-card deck, is generally used.  A joker is added and is the highest trump of the deck.  It is also known as the best bower.  The function of the joker is described later.  If no joker is available, the deuce of spades may be used instead.
  3. The rank of the other cards is exactly as described in Partnership Euchre, except that bowers are not used in no-trump bids.

Beginning of the Game.  The selection of the dealer, seating positions, changing seats, shuffle, and cut are as provided under the general poker rules for Card Games, chapter 1.
            The Deal.  After the cards have been shuffled by dealer and cut by the player at his right, dealer serves cards beginning with the player at his left.  He deals three cards to each  player at a time, then three cards face down on the table for a widow or blind to be used later in play.  he then completes the deal, dealing two cards at a time, then three cards face down on the table for a widow or blind to be used later in play.  He then completes the deal, dealing two cards at a time, then three and finally two until each has a hand of ten cards.  or, he may deal four cards at a time after the first round and finally three, or any other variation.  Thus the entire 33-card deck is dealt out.
            Object of the Game.   The object is to be the highest bidder and win at least enough tricks in play to fulfill the contract, scoring points thereby.  The opponents of the highest bidder try to win enough tricks in play to defeat the contract.
            Bidding.  Each player in turn, beginning with the player at dealer’s left, has one opportunity to bid.  He may pass or bid; if there has been a previous bid, his bid must be higher than any previous bid.  Each bid must name a number of tricks, from six to ten, together with a denomination, which will establish the trump suit (as, “Six spades ”).  To overcall a previous bid, a player must bid more tricks or the same number of tricks in a higher-ranking denomination.
            Optional Rule:   If the Original or Inverted Schedule is used, as shown  a bid overcalls the preceding bid if its scoring value is higher or if it requires a greater number of tricks for the same scoring value.
            Nullo Bid:   Some permit the bid “Nullo,”  which is a contract to lose all the tricks at no-trump.  The nullo bid has a scoring value of 250; on the Avondale Schedule it overcalls eight spades or lower and is overcalls by eight spades or lower and is overcalled by eight clubs or higher.  If nullo becomes the contract, in a partnership game the contractor’s partner or partners abandon their hands and the contractor plays alone against the others.  If he wins a trick he (or his side) is set back the 250 points and each opponent scores 10 for each trick the contractor takes.
            If all player pass, the deal is abandoned without a score.
            Optional Rule:   A passed deal is played at no-trump, each play poker player for himself.  The player at the dealer’s left leads first.  Each trick won counts 10 points.  As there is no contract, there is no setting back.
            The Play.  The high bid becomes the contract.  In this three-hand play, the two other players combine in temporary partnership against the contractor.  The contractor  takes the widow into his hand, without showing it, and then discards any three cards face down, without showing them.
            The contractor makes the first lead.  The leader at any time may lead any card.  Each other hand must follow suit if able; if unable to follow suit, the hand may play any card.  A trick is won by the highest trump, or, if it contains no-trump, by the highest card of the suit led.  The winner of a trick leads to the next.  Each of the contractor’s opponents takes in and keeps the tricks he wins.
            The Joker.  When there is a trump suit, the joker is the highest trump; it belongs to the trump suit, must be played if necessary to follow suit, and may be played only when a card of the trump suit can legally be played.  At no-trump contracts ( or nullo, if played), the joker is a suit by itself but also is the highest card of any suit and wins any trick to which it is legally played.  The holder of the joker may not play it when he can follow suit to the suit led, but if he cannot follow suit and plays the joker he wins the trick.  If a player leads the joker at a no-trump (or nullo) contract, he must specify the suit others must play to follow suit, but the joker wins the trick.
            Scoring.  If the contractor wins as many tricks as he bid, he scores the number of points called for in whichever scoring table is being used.  There is no credit for extra tricks over the contract, except that if the contractor wins all ten tricks he scores a minimum of 250 (more, if his bid was for more). 
            If the contractor fails to make the contract, the value of his bid is deducted from his score.  It is possible for a online poker player to be set back until he has a minus score; he is then said to be in the hole (from the common practice of drawing a ring around a minus scores).
            Whether the contract is made or defeated, each opponent of the contractor scores 10 for each trick the himself has taken.



Pinochle many Variations

Pinochle many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family

The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game

Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer
Applying All Card Games Poker

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The match Game

Glossary of Game Terms


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