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AUCTION PINOCHLE WITH WIDOW
|
Column I |
Column II |
Column III |
250 to 290 |
10 cents |
2 |
300 to 340 |
15 cents |
3 |
350 to 390 |
20 cents |
4 |
400 to 440 |
25 cents |
5 |
450 to 490 |
30 cents |
6 |
500 to 540 |
35 cents |
7 |
550 to 590 |
40 cents |
8 |
900 to 640 |
45 cents |
9 |
650 to 690 |
50 cents |
10 |
700 or over |
55 cents |
11 |
Special Bonus Betting Limits. Many players like to payoff at certain special bonus rates for high bids. While any scale of bonuses is permissible, the most common rates are set forth below; to be legal, however, such special arrangements must be made before the start of the game and must be entered in writing on the poker score sheet
Amount Bid in Points |
Amount paid off in Units |
250 to 290 |
2 |
300 to 340 |
3 |
350 to 390 |
5 |
400 to 440 |
7 |
450 to 490 |
10 |
500 to 540 |
13 |
550 to 590 |
17 |
900 to 640 |
21 |
650 to 690 |
25 |
700 or over |
30 |
The Settlement or Payoff. The terms of settlement in this game are customarily cash. Chips are often used, but since-except in most unusual circumstances-the chips are negotiable for cash in the house, it amounts to the same thing. The amount of settlement on each hand is established by the betting- limit scale and the number of points a player bids. The extra points he may score above his bid are irrelevant to the payoff.
A player who makes spades trump and throws in his hand without playing a card pays only a single amount to each other player. My ruling here is dictated by my respect for realism. If opponents insist on their right to collect double on a spade-trump hand, the losing bidder would coolly reply-and well within his rights to do so-that in fact one of the other three suits was trump. (He can change the trump suit any time before he leads his first card.) Note: This rule, giving spades a special doubled value, is incorporated into my rules for the game, but players may agree that spades shall pay single value only. When this exception is played, however, it must be agreed upon before the start of the game to be legal.
Hearts Triple. The hearts-triple rule is optional, and is not incorporated into my standard rules. Choosing to play this rule is within the players ’ discretion; however, it must be agreed upon by all the players before the start of the game.
If the bidder makes hearts trump and makes his bid or his opponents concede the hand, the winning bidder collects a triple amount from each other player. In our familiar example, the betting limit is 5 cents a hundred and the bid is 250 points. The: bidder, when he wins, collects 30 cents from each other player.
If, making hearts trump, the bidder plays the hand and fails to make the bid or: concedes the hand after playing one or more I cards, he must pay each other player an amount called “triple-triple” (two times: triple), which is six times the single amount. At 5 cents a hundred and a bid of 250 points,the losing bidder must pay each other player 60 cents. Note:For the realistic reasons cited above (when referring to spades),a player who makes hearts trump and then throws in his cards without playing the hand is liable to pay each other player only the single amount. The triple-triple or any other special penalty here is unenforceable; the bidder would simply state that trump was clubs or diamonds. Agreements Before the Game Starts. The following must be marked on the score sheet by a scorekeeper, mutually chosen: (a) amount of the stakes; (b) rules governing the kitty, if any; and (c) special bonus payoffs for high hands, if any.
Before the Deal. For selection of the dealer, establishment of positions at the table, and the shuffle cards and cut, see basic General Rules for Pinochle.
The Deal. Starting with the leader, the dealer deals one round of cards clockwise, three at a time, until each player has three cards. Then he deals one card face down in the center of the table to start the widow or blind. (The first widow card is the tenth card dealt from the pack.) He repeats this deal. (The second widow card is the twentieth card dealt from the pack.) The third round is dealt the same way. (Third widow card is thirtieth card off the deck.) Now, starting with the leader again and going clockwise, three cards at a time are dealt each player until the deck is exhausted and each player has 15 cards in his hand. Note: A method of dealing preferred by some players is to give each player in turn four cards and then to deal one into the widow. This method is continued for three rounds, after which each player is dealt cards three at a time until the whole deck has been dealt.
The Bidding. The bidding starts with the leader and rotates to the left, clockwise, until all or all but one player have passed. At his bidding turn, a player may elect:
If the first bid is made by the leader or the player to the leader’s immediate left, it must be 250 or more. Should the leader and the man at his left pass, the last active player may bid-but he must bid at least 290 or 310 points. Just as 250 is the minimum bid for the first and second players, 290 or 310 is the minimum bid for the third. This last player cannot bid 300 flat; but he may bid any amount he likes over 310. If all three active players pass, their hands are thrown in, and a new hand is dealt by the next dealer.
If a player opens the bidding by stating a legal bid, and the other two players pass or have passed, the bidding player is the winner of that bid. If, the bidding being opened, one or both of the other active players want to enter the auction, the bids must be higher than the previous bidder’s by at least 10 points. Bidding is permitted in multiples of 10 only.
Bidding rotates around the table to the left until at last two players have passed and only one bidder remains. That player has won the bid.
The Widow, the Blind, or the Buy. In no circumstances may a player, be he active or inactive, look at the three cards in the widow while the bidding is still under way. The widow, the blind, or the buy is the name given the three cards face down on the table during the deal. The bidder-the player who won the auction takes these three cards and may use them in: an attempt to improve his hand. But before putting them into his hand, he must turn them face up on the table to let the other players see them. Now, having incorporated them into his holding, he may do one of two things: He may concede the hand and throw in his cards; or, he may decide to play the hand.
Conceding the Hand. Having considered the potentials of his hand plus the widow, and before leading a card to the first trick, the bidder may concede that he cannot with his melds and prospective tricks make his bid. It is his right to throw in his cards and pay the other players a single amount-as well as the kitty, if there is one.
The concession may work the other way. The bidder, holding a hand, may show a part of it plus his meld (equaling or nearly equaling the amount of his bid), and the opponents may concede and make their cash settlement with him. Also, the opponents may concede defeat at any time during the play by throwing in their cards. Note: If only one of opponents concedes the hand, the game must be played out to a formal decision.
The bidder may concede defeat at any time during the play of the hand by throwing in his cards, but if he has led a card to start the play, he must pay each other player a double amount, just as if he had finished the hand and had failed to make the bid. This is unless the trump was spades, in which case he must pay each other player four times the single amount. If neither the bidder nor the opponents concede the hand, it must be played out. Before actual play begins, the bidder must discard and meld.
Discarding or Buying Three Cards. To reduce his hand to the legal 15 cards for the play, the bidder must bury three cards after picking up the widow. These three cards are put face down in front of the bidder, and are counted as tricks taken or won by the bidder, although he must win a trick from his opponents to validate them.
Discards. The following rules on discarding must be observed:
Melding. As he sees fit, a bidder may meld before or after discarding, providing he adheres to the rules for discarding or burying. The bidder, that is, the player who won the auction, is the only player permitted to put down melds. For the rules governing the meld, see basic General Rules for Pinochle.
The Play of the Hand. After a bidder has discarded and picked up his melds, actual play for tricks begins under the following rules:
To win a trick, a player must (a) play a higher-ranking card in the suit led than any other player, be it a trump or a nontrump suit; or (b) in trumping a trick, play a higher-ranking trump card than any other player.
When two handed cards of the same value are played and are tied to win the trick, the first card played wins the trick, the first card played wins the trick. Play continues thus until all the cards in the players ’ hands are exhausted, fifteen tricks in all.
counting Valuable Cards in Tricks. To the value of the three cards he has buried, the bidder adds the value of the cards he has won in tricks. He adds this total to the points he has scored in melds. If the resulting grand total equal or surpasses the amount of his bid, he has made his bid and wins the hand, collecting from each player the amount at stake. If the grand total is less than his bid, the bidder has lost the hand and must pay opponent the amount at stake. The bidder’s opponents count their valuable cards in tricks won to certify that the bidder’s count is correct.
Additional Rules
Reneges. Any of the following violations shall be construed as a renege, providing the offender’s card has been covered by a card played by the next succeeding player or (if there is no further play to that trick) the trick has been taken and a card has been led to the following trick. A renege may be corrected if the error is noted before the next proper play in the game has been made. A renege takes place if:
Following are the penalties for reneges:
Improper Bidding. If a player bids or passes out of turn, or bids an incorrect amount, or bids an incorrect amount, or bids after passing, there is no penalty. He may correct his error. If a player in his proper turn bids an amount equal to, or lower than, the previous player’s bid, he must correct his bid; he must make a bid sufficiently higher to be legal.
The additional poker rules given on regarding misdeals, looking at cards in tricks, leading and playing out of turn, etc., should be followed Auction Pinochle with Widow.
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AMERICAN WHIST
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AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle many Variations
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Pinochle many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
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Radio Partnership Pinochle
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Table of scoring points
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Ecarte
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Schafkopf
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Spot Hearts
Black Widow Hearts
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The All-Fours Group
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All-Fours Group
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CHEMIN DE FER
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ZIGINETTE
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The Stops Games
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SNIP-SNAP-;SNOREM
ENFLE
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
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Hooligan
General
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Partnership Straight scarney Dice
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The match Game
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Glossary of Game Terms
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