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Games you Can Play
General Rules
Imperfect Deck

Draw Poker

Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

Stud Poker

Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

Rummy Games

Rummy Games
Six Seven Card Straight
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)

Gin Rummy

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin


Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction

Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


Strategy at Casino

Children and Family Card Games

Family Card Games
Old Maid
Animals or menagerie

Miscellaneous Card Games

Miscellaneous Card Games
Scotch whist
Lift smoke
Crazy eights

Solitaire and Patience Games

Solitaire and Patience Games
Single-deck solitaire
Auld Lang Syne
Four Seasons
Beleaguered Castle
Poker Solitaire
Two-deck solitaire
Multiple solitaires

Chess, checkers, and Teeko

Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions

Auction Pitch with a Joker

Also called Joker Pitch, this poker variant has a  joker added to the pack so that there is a 53- card deck. The joker is a trump but ranks below the lowest trump in the play, but does   not score for low, that point going to the holder of the lowest natural trump card. The joker makes a fifth point in play, counting one to the player who wins it in a trick. In counting points to determine the winner of the game if there is a tie, they count in order: high, low, jack, joker, game. However, the pitcher’s points are always counted first.   While the game is won by the first player to  reach 10 points, the play of the game is the same as Auction Pitch.

Low Pitch

In this variation, as in California Jack, low can be scored only by the player winning it in a trick.

Racehorse Pitch

This variant of Auction Pitch is played with a 32-card deck, ace high to seven low.  Points are scored for high, low, jack, and game, in the order named.

Sell-Out or Commercial Pitch

While this game uses one of earliest popular methods of bidding in Pitch, it is seldom employed today. In it, the player to the left of the dealer has the choice of making the trump or selling the right to do so. If he makes the trump, he does so without bidding. He simply leads a card, whereupon the suit of that lead is trump for the deal, and he obligates himself to make all 4 points or be set back. Other wise, if he offers to sell the right to make trump, the other players in turn (clockwise play poker rotation ) may make a bid or pass. He then has the right to sell to the highest bidder, or to name the trump himself under obligation to make as many points as the highest bidder’s declaration or to be set back. If he sells to the highest bidder, the latter makes the trump and plays at that contract, but the former adds the points of the bid to his score. If player with the right to sell does not do so to the highest bidder, the latter adds the points of the bid to his score. If there are no bids, the deal is considered passed and the same dealer redeals. Under no circumstances is a bid permitted that will automatically give the player at the dealer’s left enough points for game, and he must sell if by declining to he would give the highest bidder enough points for game. Thus, no player is permitted to make a declaration which will automatically present another player with enough points for game. The play, the hands, and other rules are the same as for Auction Pitch.


Pedro is a collective name for a number of elaborations of Auction Pitch. It is also the name given to one of the simplest forms of these elaborations.
Pedro. In this game there is one extra point card, the five of trumps (called Pedro), which gives the taker 5 points. Each hand, therefore, has a potential of 9 points. The player who first reaches 21 is the winner.
Pedro Sancho. In this game the nine of trumps (called Sancho) is also a point card, worth 9 itself. Thus each hand has a potential of 18 points.. Scoring is as follows: high, low, jack, ten of trumps (which takes the place of game), Pedro, and Sancho, scoring in the order named. First to reach 50 (or 100) points is the winner.
Dom Pedro or Snoozer. This variant of Auction Pitch with a joker is the same as Pedro Sancho with the addition of two more counting cards: the three of trumps (called Dom), which is worth 3 points when taken in play, and the joker (called Snoozer), worth
15 points to the taker, bringing the total per deal up to 36 maximum. (Remember that if a point card fails to appear during play, it is not scored in that hand.) Dom counts after the ten (game), and the Snoozer counts after Sancho.  Snoozer is the lowest trump, ranking below the deuce, but it is not considered as low.  The player first reaching 100 is the winner.


Once the most popular game of the All-Fours family, cinch (also called High Five, or Double Pedro) eventually gave way to Auction Bridge and finally to Contract Bridge among serious card players.


  1. Four players make the best game, two against two as partners, or each player may play for himself.
  2. The regular 52-card deck is used. In suits that are not trumps, the cards rank as in Seven-Up. But in the trump suit there is an extra trump, the five of the same color as the trump suit. This five is known as left pedro and ranks right below the five of trumps, known as right pedro. Thus the trump suit would rank as follows: ace (high), king, queen, jack, ten, nine, eight, seven, six, right pedro, left pedro, four, three, two (low).

Beginning of the Game. The selection of the dealer, seating positions, changing seats, shuffle, and cut are as provided under the General Rules for Card Games, chapter 1.
The Deal. After the deck has been shuffled and cut by player at dealer’s right, the deal begins. Dealer serves each player three cards at a time, starting with player at his left and continuing in that direction until each has a hand of nine cards.  The deal rotates to the left.
The Bidding. Player at dealer’s left has the first opportunity to bid, after which the bid- ding continues to the left. Each player in turn may make only one bid, or he must pass. In bidding the player states the number of points that he and his side will contract to win if he is given the privilege of naming his own trump suit, but he does not mention the trump suit until after the bidding has ceased. Bids may range from 1 to 14; every succeeding bid must be higher in numerical value than the preceding one. If all players pass to dealer, he may name trump suit without making a bid, or he may also pass. If all pass, there is ,a new deal by the next dealer in turn.
Drawing and Discarding. The successful bidder names the trump suit, at which time all the players except the dealer discard from their hands any cards they don’t want to hold. The usual discards are in nontrump suits. But in any case, a player must not hold more than six cards in his hand. Then each player in turn is dealt enough cards from the remainder of the deck to fill his hand out to six cards, unless, of course, he already holds six cards.
The dealer then may select from the remainder of the pack and his original hand any six cards he chooses, placing the discards from his hand face up on the table. If the remainder of the deck contains any trumps that the dealer does not take into his hand, they must be placed face up on the table. (Variation: Some play that dealer makes this discard before looking through the deck.)
The Play. When all players have had their hands restored to six cards, the high bidder leads any card he pleases. (It does not have to be a trump.) Each player in turn to the left also plays a card to this trick.
A player may either follow suit or he may play a trump even if able to follow suit. If he cannot follow suit, he may playa trump or throw off any card, as he desires.   However, a player must follow suit to a trump lead if able to. The highest card of a led suit wins the trick if there are no trump cards in the trick. A trump card wins the trick, but if the trick contains more than one trump card, the highest trump wins. The winner of a trick leads to the next and play continues as described until all six cards have been played.
Scoring. If the bidding player or side wins at least as many points as it bids, the side with the higher count scores the difference between the two counts; thus, either the bid- ding or the nonbidding side may score. If the bidding side does not make its contract, the nonbidding side scores 14 plus the number of points by which the bidding side fell short. Examples: The bid is 6, bidding side wins 6 points, opponents win 8 points; opponents score 2 points for the hand. The bid is 8, bidding side wins 7 points, opponents win 7 points, opponents score 15 points.  Game is won by the first player or side to reach 51 points.

Additional Rules

New Deal by the Same Dealer. If a card is found faced in the pack; or, on demand of an adversary, if a card is faced in dealing; or if the cards shuffle or cut was improper, provided attention is called to it before the deal is completed. the dealer must deal again.
Misdeal. If dealer gives too many or too few cards to any player in any round, and the fact is discovered before the first bid is made, the hand is declared dead and the deal passes to the left.
Incorrect Hand. A player with too few cards must play on; a player with too many. cards must offer his hand, face down, and an opponent draws out the excess, which are shuffled into the stock.
Bidding Out of Turn. Neither member of the offending side may bid thereafter, but any bid previously made stands.
Lead or Play Out of Turn. The card must be withdrawn upon demand of an opponent if neither opponent has played to the trick... The card played in error is subject to call. If the lead out of turn was made when it was the offender’s partner’s turn to lead, the offender’s right-hand opponent may require the offender’s partner to lead or not to lead a trump.
Revoke. poker continues. but the offending side may not score in that hand, and, if the offender is an opponent of the bidder. the bidder cannot be set.



Pinochle many Variations

Pinochle many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family

The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game

Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer
Applying All Card Games Poker

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The match Game

Glossary of Game Terms


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