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Draw Poker

Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

Stud Poker

Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

Rummy Games

Rummy Games
Six Seven Card Straight
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)

Gin Rummy

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin


Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction

Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


Strategy at Casino

Children and Family Card Games

Family Card Games
Old Maid
Animals or menagerie

Miscellaneous Card Games

Miscellaneous Card Games
Scotch whist
Lift smoke
Crazy eights

Solitaire and Patience Games

Solitaire and Patience Games
Single-deck solitaire
Auld Lang Syne
Four Seasons
Beleaguered Castle
Poker Solitaire
Two-deck solitaire
Multiple solitaires

Chess, checkers, and Teeko

Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions

Black Widow Hearts

This poker game, which is also called Black Lady, black Maria, Slippery Anne, and Discard Hearts, is played in the same manner as Hearts According to Scarce except that the queen of spades counts a minus 13 and cards are passed as in Regular Hearts. In addition, if one player takes all penalty cards (queen of spades and all hearts), he receives a bonus of 26 points for the “take-all.” Thus, the object of Black Widow Hearts is to avoid taking any hearts or the queen of spades; or to win all these cards. A game is generally deemed won by the player with the best score (least I minus) when another player reaches minus 100.1
Strategy in Hearts According to Scarce and Black Widow Hearts. The basic strategy in Regular Hearts holds true in these games, too. In addition, remember that the ace and king of spades are dangerous in Hearts According to Scarce and Black Widow Hearts.  It is often better to discard these in the early stages of play than to throw hearts. High hearts, of course, should be discarded as soon as possible, but ‘low ones are not too dangerous and often can be used as leads to force players with high hearts to win these tricks.
Actually, spades should be led whenever possible until the queen of spades has been played. Never lead a king or ace of spades on which the queen may be possibly dropped, or lead the spade suit if you hold the queen inadequately protected.
When a player appears to be maneuvering for a take-all or sweepstakes, at least one of his opponents should take a trick containing penalty cards, even if it is a trick he would normally not take. To recognize when you have an opportunity for a take-all requires experience, of course. As a rule, it is not a good idea to attempt a take-all unless the hand shapes up as an almost absolute certainty that it can be done since the penalty score is great if it is not accomplished.
Black Jack Hearts

This is a variant in which the jack of spades is the penalty card instead of the queen. Otherwise the game is played like Black Widow Hearts.

Cancellation Hearts
From seven to ten players can participate in this draw poker variant . Two decks of 52 cards are used, shuffled together. The cards are dealt one at a time as far as they will go evenly, and any odd cards are left in a widow, which goes to the winner of the first trick. The play is as in Black Widow Hearts, except that when two identical cards fall on the same trick they cancel each other; neither can win the trick. It is thus possible for the two of spades to win both queens, all other cards being likewise paired. If all cards played of the suit led are paired, the trick is held in abeyance and goes to the winner of the next trick. The leader of a trick so held in abeyance leads again.
The counting cards are the hearts, 1 each, and queen of spades, 13. Use cumulative! scoring, as given under Regular Hearts. A game ends when one player reaches a prefixed total, usually 100.
Omnibus Hearts

Omnibus Hearts, which is also called Pass-On Hearts, New York Hearts, and Hooligan Hearts, is played the same as Black Widow Hearts, except that there is a 10-point bonus for the player winning the ten of diamonds in a trick. Therefore, the object of this game is to avoid taking hearts and the queen of spades, while taking the bonus card (ten of diamonds). Or, alternately, to try to take all the penalty cards and the bonus card. This bonus card retains its rank as a diamond, and the holder of it must follow a diamond lead with it, unless he has some other diamond he prefers to play.

Red Jack Hearts

This variation is played the same as omnibus Hearts, except that the jack of diamonds fills the role of bonus card rather than the ten.

Greek Hearts

       Greek Hearts is the high-scoring game of the Hearts family. The general play of the game
       is the same as Black Widow Hearts except passing is to the right and scoring is as follows: 

Debited Points
From deuce to ten of hearts                  Face value
Jack, queen, and king of hearts 10
Ace of hearts                                        15
Queen of spades                                  50

If, however, a player takes all the hearts and the queen of spades, 150 points is added to all y the other players ’ scores. He receives zero ..count for that hand.
Sometimes the jack of diamonds is counted a ten bonus card as in Red Jack Hearts.  Another rule often imposed in Greek Hearts is that the first lead of the game may not be a heart.
Progressive Hearts

This is managed generally as in progressive draw poker Euchre. Only one deal is played to a table. The winner of the fewest hearts between the two ladies and the winner of the fewest hearts between the two gentlemen progress.


Also known as Four Jacks, Quatre-Valets, Stay Away, No-Jacks, and Four Valets, this game is the French form of Hearts and it is played with a 32-card pack, running in value from ace down to seven. The ace is high both in cutting and play.
From four to seven players make the best game. The deck must be dealt out evenly, and if it will not do so, sevens are stripped out as necessary, the seven of hearts last. The cards are dealt out two at a time; or three at a time; or two, then three.
The object of the game is to avoid taking any jacks. The jack of spades (polignac) counts 2 points against the player taking it, other jacks counting 1 each against. In addition, before the opening lead, any player may announce capot (that he attempts to win all the tricks). If the capot is successful, he gets no score but 5 points are added to the score of each other player. He does not receive any penalty count for the jack, either. If he fails, the penalty of 5 points is charged against his score as well as any jacks in the tricks he has taken.
Game may be set at 10 points. When a player reaches that score, the one with the lowest score is the winner. Each player collects according to the difference between his score and that of any player with a higher score.


The object of the game is to avoid taking the first trick, the last trick, and the trick containing the queen of clubs. The player winning any of these tricks has one point scored against him for each trick; for taking all three, he loses an extra point, 4 in all. The first player to have a score of 10 against him pays the other players the difference between 10 and their score.
The players, deck, and deal are as in Polignac. The play is as in Regular Hearts.


Knaves, or Jacks, like most poker games in the Heart family, admirably combines the elements of skill and chance.


  1. Three players.
  2. Standard 52-card deck.

Beginning of the Game. The selection of the dealer, seating positions, changing seats, shuffle, and cut are as provided under the General Rules for Card Games, chapter 1.
The Deal. Players cut for deal, the dealer giving 17 cards to each player. The remaining card is turned face upward on the table; the suit of this card is the trump suit.
The Play. The object of the game is to take as many tricks as possible (players following suit if they can do so, but otherwise discarding or trumping as they like), but penalties are incurred if any trick taken includes a jack.
The Game. The first player to obtain 20 points is the winner. Each trick counts one point, while points for collecting jacks are deducted as follows:

            For taking the jack of hearts                   4 points
            For taking the jack of diamonds            3 points
            For taking the jack of clubs                   2 points
            For taking the jack of spades                1 point

Thus, if a player makes six tricks which include the jacks of hearts and spades, his net score for the deal is 1 point. A trick with the jack of spades only in it cancels itself out. A trick may, of course, include two or even three jacks. The aggregate score for the deal (unless the card indicating the trump suit happens to be a jack) is 17 points for tricks, minus 10 for the jacks, or 7 points in all.


The object of this popular two-handed poker game is to win tricks containing certain cards of  counting value and to avoid taking tricks containing cards which count against the winner.
            In Two-Ten-Jack, hearts are always trumps.  The cards rank as follows: ace (high), king, queen, jack, ten, nine, eight, seven, six, five, four, three, two (low).  But the ace of spades is always the highest card, ranking ahead of the ace of hearts, and may be used as a trump.  The ace of spades is also known as speculation.
            The Deal.  After shuffle and cut, the dealer deals six cards to each player, one at a time, beginning with his opponent.  The remainder of the deck, the stock, is placed face up on the table.
            The Play.  The nondealer leads any card, and the dealer then plays to the trick.  A player must follow suit or trump, except in one instance; when trumps are led, it is optional with the holder of speculation whether to play it or not.  But if the holder of speculation holds no other spade, speculation must be played to a spade lead.  If a player cannot follow suit or trump, he may play any card.  The highest card of the suit led wins a trick, unless it is trumped, in which case the trump wins.
            The winner of the first trick takes the top card of the stock into his hand and the loser takes the second.  The winner of each trick leads to the next.  This continues until the stock is exhausted and the hands played out.  Points made are then recorded, and the deal passes.
            The Scoring.  Players score as follows for certain cards won in tricks:

For heart two, ten, jack, each

+10 points

For heart ace, king, queen, each

+5 points

For diamond six and club ace, king, queen, jack, each


For spade two, ten, jack, each

- 10 points

For spade ace, king, queen, each

- 5 points

At the end of each hand, each online poker player totals his plus points, then his minus points, and deducts the lesser total from the greater.  If the greater score is plus, it is scored plus; if minus, as minus.
            The Game.  The game may be set at 30, or more, with the player first reaching the agreed total considered the winner,

Three-Handed Two-Ten-Jack

When playing this variant, the three of clubs is removed from the deck.  Each player receives six cards in the deal, beginning at the dealer’s left.  The winner takes the first card of the stock, and the two others draw the next cards in a left to right rotation.  The deal passes to the left.  The play, scoring, and game is the same as for Two-handed Two-Ten-Jack.

Four-Handed Two-Ten-Jack

In this game, which is played with a full 52 card deck, each player receives four cards, dealt in rotation left to right, beginning with the player left of the dealer.  The play is the same as Three-Handed Two–Ten-Jack, the winner of each trick drawing the top card each in rotation, left to right.  Scoring is as in the two-handed game



Pinochle many Variations

Pinochle many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family

The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game

Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer
Applying All Card Games Poker

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The match Game

Glossary of Game Terms


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