Home ||Contact Us |

================= Games you Can Play ================= Draw Poker ================= Stud Poker ================= Rummy Games ================= Gin Rummy ================= Canasta ================= Contract and Auction ================= Cribbage how to Play ================= ================= Family Card Games ================= Miscellaneous Card Games ================= Solitaire and Patience Games ================= Chess ================= |
## The Casino Game: Bank CrapsBank Craps not only has replaced Faroas the great American banking game in this country, but it also has outdistanced all the other casino games in popularity. One reason is that it offers the players a greater chance of participation. In Roulette and Chuck-A-Luck, the croupier spins the wheel or the cage; in Chemin-de-Fer and Blackjack, the dealer turn up the cards. But in Craps the player has the opportunity of trying to change his luck by throwing the dice himself. The thrill he gets when he matches his luck against that of the others is of a more personal kind than the one he gets when he simply waits and hopes that the ball will drop into his number or that the card he want will turn up. Modern dice tables have grooves running around the top edges of the rail. The grooves are for the players to place their chips so that they do not clutter up the table’s playing surface. The inside of the four-sided rail is lined with sponge rubber, embossed in various patterns to ensure that the dice rebound in a random manner. Gambling-house operators, well aware that there are nimble-fingered players who have spent years mastering the art of making honest dice roll in a predetermined manner, insist that everyone-including any shooter suspected of trying to control by sliding one or both dice across the center of the table-must throw the cubes so that they strike the rubber-covered backboard and bounce at random before coming to a stop. In a private or noncommercial game of Craps, the fader or wrong bettor would have won the bet; but at the Bank Craps table, it is no decision or “standoff” for the don’t bettor. By barring the two sixes or the two aces and counting a standoff as a neutral roll in this bet, the house is taking away the 1.414 percent edge you would have had, and has replaced it with a house advantage of 1.402 percent or about 7 cents on a $5 wager. If a standoff is counted as a roll the house advantage become 1,364 percent. So, for all practical reasons, it doesn’t matter whether you bet the pass line or don’t pass line; the house percentage remains about the same. However, because this wager has a standoff, players think erroneously that it has a much higher house percentage than it actually does- hence you’ll seldom find many players betting the don’t pass line. If the house bars the double aces instead of double sixes, as some do, it gets the same results as if it were barring two sixes. When some houses bar the ace-deuce (1-2) instead of the double six or double one (ace), the 4.385 percent in its favor has not merely doubled-as so many dice players think-it has more than tripled! When you see a layout that bars the ace- deuce, forget that the don’t pass line exists. ODDS AGAINST MAKING THE POINT NUMBERS
Let’s say that you have a $10 bet riding on the pass line, and on the come-out the shooter rolls a 4; the above chart reveals that the correct odds against the shooter making this point are 2 to 1. If you want to “take the odds,” you place an additional $10 on the layout directly behind your $10 pass line wager. If the shooter makes the 4, the house pays you $20 for the second bet plus $10 for your original pass line bet. BANK’S FAVORABLE PERCENTAGES ON RIGHT AND WRONG PLACE BETS
Obviously the best place bet is to take the 7 to 6 odds on the 6 or 8, since the house’s favorable advantage is 1.515 percent, or about 8 cents on a $5 bet. However, most inexperienced players, as you’ll learn later, insist on putting their money on the big 6 or big 8, which returns only even money, thus costing 9 1/11 percent, or about 46 cents on the same wager. This is a perfect example of foolish betting at the dice table. - The do bettor pays $1, or 4.761 percent, when taking $20 worth of odds on the numbers 4,5,6,8,9,and 10.
- The don’t bettor pays $1, The don’t bettor pays $1, or 2,439 percent, when laying odds of $40 to $20 on the numbers 4 or 10.
- The don’t bettor pays $1, or 3,225 percent, when laying odds of $30 to $20 on the numbers 5 or 9.
- The don’t bettor pays $1, or 4 percent, when laying odds of $24 to $20 on the numbers 6 or 8.
In Bank Craps games that permit a player to make a place bet or buy the numbers at 5 percent, it would be to a player’s advantage to buy the 4 and 10 and place the 5, 9, 6, and 8. It soon becomes clear that once you’ve learned the basic rules of Bank Craps, the bets that may be made on the Craps layout aren’t at all difficult to understand. The trouble with the average player lies not in not knowing how to play the game, but in knowing little or nothing about odds and the house percentages he is out to beat. As a result, in a game where he has an opportunity to slice the house edge down to less than 1 percent, as explained in the foregoing, he insists on making all sorts of ridiculous side bets where at times he’s bucking a house edge as high as 16 2/3 percent. Side bets are called “proposition bets ” by casino operators. I call them by their right name: “sucker bets.” Let’s analyze some of these ridiculous bets favored by many dice players, starting with field bets. 36 COMBINATIONS OR WAYS WITH TWO DICE
When we know that there are 36 ways of making the 11 numbers, and also how many ways each number can be made, we can easily obtain the true odds and house percentages on most bets made at Bank Craps. The general poker rule for figuring dice percentages is simply this: The house’s favorable percentage is the number of ways that the player is short divided by the total number of ways the event can happen. In the field above, the house has 19 ways to the player’s 17. The player is short two ways. Divide 2 by 36 and you get a favorable house advantage of 5 5/9 percent. - 12 (double 6) in one roll: The house a pays 30 to 1. Since the correct odds are 35 to 1, the house has an edge of 138/9 percent or about 69 cents on a $5 wager. When the house pays 30 for1, it has an edge of 16 2/3 percent, or out 83 cents on a $5 wager.
- 2 (two aces) in one roll: The house odds and percentages are the same as for double 6.
- 11 (5 and 6) in one roll: The house pays 15 to 1. Since the correct odds are 17 to 1, the house has an edge of 13 8/9 percent or about 56 cents on a $5 wager. When the house pays 15 for1, it has an edge of 16 2/3 percent or about 83 cents on a $5 wager.
- 3 (1 and 2) in one roll: The house odds and percentages are the same as for 11.
- All 7’s (3 and 4,5 and 2, or 6 and 1) in one roll: The house pays either 5 for 1 or 4 to 1. Since the correct odds are 5 to 1, the house has an edge of 16 2/3 percent, or about 83 cents on a $5 wager, which makes this and the four bets described above the biggest sucker bets found on the Bank Craps layout.
- Any craps (2,3, or 12) in one roll: The house pays 8 for1 or 7 to 1. Since the correct odds are 8 to 1, the house has an edge of 11 1/9 percent, or 56 cents on a $5 wager.
Insurance Bets. Many crapshooters have a habit of making two wagers simultaneously in an attempt to insure one or the other. - Whenever you gamble at Bank Craps, set aside in advance the amount of money you are willing to lose. If you lose that amount, quit the game for the evening; do not borrow money, write a check, or obtain credit to continue gambling.
- Also set for yourself a reasonable amount that you might expect to win, and if you succeed in winning that much, quit the game, no matter how lucky you feel. If you follow this rule you will retain your winnings more often, and you will have more winning play because you are trying to win smaller amounts.
- If you lost yesterday, do not gamble today with the object of recouping yesterday’s losses. That is the most dangerous course any gambler can follow. Trying to get even has sent more players to the poorhouse than anything else. Write off yesterday’s losses and forget them.
- Naturally, I expect that after reading this text on Bank Craps you will place your bets on the layout spaces which have the least percentage against you. If you follow this rule, your chances of winning are greatly increased.
- Try to win the amount you hoped to win in the fastest time possible. Making bets back and forth all night merely gives the law of averages a chance to perform as expected in the long run and helps old Man Percentage slowly but surely to eat up your chances of winning.
If the Bank Craps player follows the above rules, he will be gambling intelligently; by greater. And when he does lose, his loses won’t hurt him too much, |
================= AMERICAN WHIST ================= Pinochle many Variations ================= The Bezique Family ================= The big euchre family ================= Heart Group ================= All-Fours Group ================= Banking Card Games Card craps ================= Stops Game ================= ================= Skarney ================= Cheating at Card Games ================= Dice and their Many Games =================== Backgammon =================== Lottery guessing game =================== |

©copyright 2005-06, all Rights Reserved, www.poker.tj |