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## Cribbage and How it is PlayedCribbage, known's as Noddy in its original form, is one of the oldest card games in existence today. Its invention has been popularly accredited to the English poet and soldier Sir John Suckling, who lived from 1609 to 1642. TWO-HANDED CRIBBAGE Requirements - Two players.
- A standard 52 card deck.
- A Cribbage board. As the scoring in Cribbage is practically one continuous operation, pencil and paper are seldom used. The Cribbage board keeps track of the score unerringly. The illustration here shows what it looks like. The board is usually made of wood and is about 12 inches by 3 inches. Holes are recessed into the board, and two pegs are provided for each player. There are thirty holes in each long row, and these allow the players to go up and down and across the finish line for a count of 61 points. Each group of five holes is marked off to facilitate the tally. Once around completes a 61-point game, twice around a 121-point game. Players score by each making use of two pegs, advancing the rear peg one hole for each point scored, beginning in the outer row and then coming back on the inner row. For, example, a player scores 9a) 2, then (b) 3, then (c) 6. At (a) he moves one peg to hole 2, outer row. At (b) he moves the rear peg to hole 5, outer row. At (c) he moves the new rear peg (originally the forward peg) to hole 11, outer now. Thus at all times the forward peg shows the player’s total score: the difference between forward and rear pegs shows the players last poker score sheet .
Cribbage players keep score on this special board by moving pegs; first along the outside row of holes, then back along the inner row. If a Cribbage board is not marked thus: Units : 1 2 3 4 5 6 7 8 9 10 Two small markers are used (as small chips or coins) for counting in each row. - After the starter has been determined, the nondealer places (plays) face up on the table on his side any one of the four cards he holds, announcing its pip value. For example, if a card is a five-spot, he announces “Five,” if it is a four, he announces “Four,” and so on.
- The dealer plays next on his side of the table adding the pips on his card to that of card played by his opponent and calling the sum total of the two cards.
- The nondealer then plays his second card on his side of the table and calls the sum total of the three cards played so far. For example, the nondealer beings by playing a four, announcing “Four”; the dealer players an eight, calling “Twelve”; the nondealer plays a six, calling “Eighteen,” and so on, until one of the players finds that each of his cards will, if played, carry the score to 31. (During this procedure of alternate play, each player keeps his exposed cards on his side of the table, separate from those of his opponent, and each one already played must be visible. cards played are not stacked together as in other games.)
The Go. If a player at his turn of play cannot play a card within the limit of 31, he calls “Go.” If the opponent also is unable to lay down a card within the 31 count, he too calls “Go,” and a bonus of 1 point is pegged by the first player. But if the second player holds a card or cards that will keep the score under 31, they must be played, and that player pegs one point if the sum point if sum total is less than 31 and two points when it is exactly 31. - Each sub total of cards played that brings the score to 15 earns 2 points. Example: The nondealer plays a four, calling “Four.” Dealer plays a jack, calling “Fourteen.” Nondealer plays an ace, and calls “Fifteen-two,” and scores 2 points immediately.
- Pairs. Two successively played cards of the same denomination score 2 points. Example: Dealer plays a six, calling “Six.” Nondealer also plays a six and calls “Twelve and a pair,” scoring 2 points.
- Triplets – three of a kind. Scores 6 points. Example: If a player plays a card that is of the same denomination as the previously played pair, he scores 6 points.
- Four-four of a kind. Scores 12 points. Example: If a player extends previously played three of a kind into four of a kind on his play, he immediately pegs 12 points.
- Three-card run or sequence. Scores 3 points. Examples: If a player plays a card that forms a run of three cards with the two previously played cards, he says “Run of three,” and page 3 points. The cards do not necessarily have to be played in numerical order, but they must form an unbroken run, such as two-ace-three; ace-three-two, three-two-ace, ace-two-three, and so on. The ace cannot be used to form a run with the king and queen. It can be used only to form a run with the two and three or an extended run.
- Four-card run or sequence. Scores 4 points.
- Five, six, or seven card run or sequence. Scores 5, 6 or 7 points.
- Double runs. Example: 10-10-9-8, a double three-card run using the nine and eight with each 10, scores 8 points. A 10-10—9-8-7, holding is a double four-card run and scores 10 points. A 10-10-10-9-8 holding is a triples run and scores 15 points. A 10-10-10-9-9-8 holding is a quadruple run and scores 16 points.
- Flush. Four cards of the same suit in the hand (but not in the crib) without the starter scores 4 points. Five cards stud poker of the same suit in the hand or the crib with the starter scores 5 points.
- The limit of play. 31 scores 2 points. The final card played is considered a go and scores 1 point.
The meld. In Auction Pinochle and other games, the meld occurs before the hand is played, but in Cribbage, the meld is scored after the play of the hand. the nondealer scores his melds first. This is important (counting is known as showing) because if he counts out enough points to peg the game (61 or 121 points or more), he wins, even though the dealer may have scored an equal or higher total score.
In scoring 2 points for a fifteen combination, it should be noted that each time an additional card is used to total 15, an additional 2 points is scored. Thus, king-king-five—five invokes four fifteens and is scored as 8 points. In short, four combinations of fifteen can be formed with four such knock rummy poker cards . By adding 2 points for the pair of kings and 2 for the pair of fives, the total sum is 12 points. If the starter happens to be a third king, your count jumps to 22 points , 6 points for the three kings and 4 more for the extra two 15’s. TOTAL SCORES WITH FIVE CARDS INCLUDING STARTER
The italicized jack designates it as the same suit as the starter, and 1 point is allowed for His Nobs. |
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