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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

GENERAL POKER STRATEGY

Card players who want to become  excellent poker players have much to learn.  If they have played other card games, they also have much to forget because poker is totally different from  most other games.  Bridge, for instance, is mathematics and analysis, psychology, and personalities, plus money management.
            Before the introduction of high-low hands, wild cards rolling cards, six-and seven-card poker, and dozens of other such variations, it was a simple matter to formulate a set of rules for improving one’s poker game.  The odds and chances of being dealt and improving a five-card poker hand could be figured exactly  and most subsequent developments were easily calculable.  Since poker today has countless variations and playing gimmicks, it would take a book this size to cover thoroughly all the strategic aspects of the game.
            There are 20 fundamental poker rules, however, which a player should remember.  They are general rules, many of which  apply not only to Poker but to many other card games as well.  Here they are:

  1. The first rule is: don’t try to beat the other players; let them try to beat you.  This isn’t just an introductory sentence; it is probably more important  than all the tips and hints that follow.  Do yourself a favor by memorizing it.
  2. Be sure you know the rules of the game.  The player who knows the rules has a decided advantage in any game against players who are vague about them.
  3. Study the Poker probability tables that follow this section.  A player who knows the Poker probabilities in drawing and improving hands has a decided edge over the player who only thinks he knows.  But, don’t become a slave to Poker probabilities.  They are probabilities, not laws; and they do not supply a sure-fire recipe for winning.
  4. Observe your opponents; learn their Poker mannerisms.  Are they loose or tight players?  And avoid giveaway mannerisms of your own.
  5. Play as often as possible; experience is the best teacher.
  6. Always remember that in a poker game the average hand become less valuable the more players there are.
  7. Treat every round of betting as though it were the first.  Forget the previous betting rounds and the money you have contributed to the pot.
  8. When you hold a cinch hand, wait till the last round to raise.
  9. Fold a doubtful hand at the start rather than in the middle or at the end.
  10. Call your opponent or opponents when you believe your hand is good enough to win, not merely because you suspect a bluff.
  11. As a general rule, don’t try to steal a pot by trying to bluff a poor player, a heavy winner, or a heavy loser.
  12. When you’re in a losing streak, don’t let yourself get panicky.  The more reckless you feel, the wiser it is to get away from the table at once.  As excited player or a player plunging to recoup losses is a player at his worst.
  13. You must expect to lose the pot unless you believe you have the best hand going in.
  14. Most Draw Poker players would win instead of loses if they never tried to outdraw the opener.
  15. Bet your big hands to the hilt and make every active player pay to see your hand.
  16. Vary your playing strategy.  The player whose game is always the same becomes an easy mark for smart Poker players.
  17. Try to keep a Poker face.  Don’t complain when losing or show elevation when winning.  The emotional aftermath will prohibit clear thinking and proper evaluation of succeeding hands.
  18. Try to sit with your back to the wall and try to avoid kibitzers who watch your  hand.  Many good hands are tipped off by onlookers who don’t keep Poker faces.
  19. Trust no one at Poker; it is a game for blood.  If you want to play a good game you must forget friendship and bet your hand for what it’s worth.  Top money winners do.
  20. When you play poker , give the game all you’ve got, or get out.  That is not only the best way to win at Poker; it’s the only way you and the rest of the players can get any fun at all out of what ought to be fun.

Poker Probabilities

The relative values of Poker hands were not just conjured up by some rule maker not arbitrarily assigned by the first poker players.  They were discovered by finding out,  through the use of permutation and combinations of formulas, the exact number of possible five-card Poker hands in a 52-card deck, a total of 2,598,960.
            These hands were divided into groups or ranks such as no pair, three of a kind straight, fuse, full house, four of a kind, straight flush, and royal flush.  The ranks were then arranged in relative value according to the frequency of their occurrence.  The hands which can be expected to appear most often have the lowest rank; those which appear least often, highest rank.  A good poker player  must have a fair idea of Poker odds and probabilities.  Without such knowledge he has no good way of deciding on his course of action in the various situations which arise, no way of making any mathematical analysis on which to base a decision.  This information is given in the poker tables in this chapter.  These same tables can also be used to prove the relative value of poker hands and to settle disputes that arise regarding the chances of drawing certain valuable hands in Five–Card Draw Poker, Five-or Seven-Card Stud Poker, or in the first five cards dealt in any other form of Poker.

            It would be simple if all one had to do to become a winning player was to memorize the following Poker tables.  But knowing the exact strength of your hand or the exact chances of bettering your hand on the draw will not always help you, because the playing habits of your opponents will often throw a monkey  wrench into your best-laid mathematical plans.  Examples: A big raise from a habitually tight player means quite a different thing from the same big raise from a drunk who has already been caught trying to steal (bluff) the last half-dozen  pots.
            Although Poker is a game of skill, the judgments and decisions to be made by even the average Poker Player  involve a general knowledge of the game’s probabilities.  The chances of being dealt any certain pat hand are the same, regardless of the number of players in the game.  The same holds true in drawing cards to try to improve a hand.
            The following pages contain the most informative and comprehensive tables of Poker mathematics found in any card book.  They apply to Draw Poker, Five-Card Stud  Poker, Seven-Card High–Low Poker, and many of the Poker variants found in this book.  The tables list the names of each different possible hand in order of rank starting from the top, the possible number of ways each can be made, and the chance of being dealt such a hand in the first five cards dealt, such as the original five cards dealt in Five-Card Stud or in Five–Card Draw Poker before the draw.

 

 

 

 

 

 

 

 

 

 

 

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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