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Games you Can Play
General Rules
Imperfect Deck

Draw Poker

Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

Stud Poker

Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

Rummy Games

Rummy Games
Six Seven Card Straight
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)

Gin Rummy

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin


Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction

Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


Strategy at Casino

Children and Family Card Games

Family Card Games
Old Maid
Animals or menagerie

Miscellaneous Card Games

Miscellaneous Card Games
Scotch whist
Lift smoke
Crazy eights

Solitaire and Patience Games

Solitaire and Patience Games
Single-deck solitaire
Auld Lang Syne
Four Seasons
Beleaguered Castle
Poker Solitaire
Two-deck solitaire
Multiple solitaires

Chess, checkers, and Teeko

Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions

Glossary of Game Terms

Dead man’s hand. A Poker hand, two aces and two eights, said to have been held by Wild Bill Hickok when he was shot and killed.
Deadwood. (Poker) The discard pile. (Rummy) Unmatched cards in a hand.
Deal. (1) Distribute cards to the players; the turn to deal. (2) The period from one deal to the- next, including all incidents of making the trump, bidding, melding, discarding, playing, showing, and scoring. (3) The cards dealt to the players respectively; a layout of the hands of all players.
Dealer. (1) The player who distributes the cards in preparation for play. (2) Banker.
Dealer’s choice. Any Poker game in which the dealer has the right to name the variant to be played in that deal.
Deal off. Make the first deal in the last round, after which the session ends.
Deal out. Omit giving a card or cards to a hand in regular turn during the deal.
Deck. All the playing cards with which a game is played; also called pack.
Deckhead. A card turned for trump; turn-up. Declaration. Call; bid; naming of a trump suit or game; the trump suit or game as named in a bid.
Declare. (1) Call; bid; name the trump. (2) Announce; meld.
Declare out. Same as count out.
Declarer. (1) Same as bidder. (2) (Bridge) The player who plays both his hand and the dummy. That is, the partner who plays the contract, the one who first bid the trump suit or no trump.
Defender (Contract Bridge).An opponent of declarer.
Defense bid (Bridge).(1) One made by an opponent of the opening bidder. (2) One made to prevent opponents from winning the contract cheaply.
Defensive strength (Bridge). Cards that are expected to win tricks against an adverse contract.
Demand bid (Bridge).One that systematically requires partner to keep the auction open or to make a responsive bid.
Denial bid (Bridge).One showing lack of support for partner’s declaration.
Denomination. (1) Rank. (2) (Contract Bridge) The suit or no-trump as named in a bid.
Deuce. Any two-spot.
Development (Chess).The initial phase of a game, particularly the moving of other pieces off the first rank and castling so as to “unite the rooks.”
Dice. Cubes having faces numbered from 1 to 6, used in many games (singular, die).
Dis (Pinochle).The lowest trump. Also, dix. Discard. (1) Lay aside excess cards in exchange for others from the stock or the widow; a discarded card or cards. (2) Playa plain-suit card not of the same suit as the lead.
Discard pile. (Rummy) Cards previously discarded. (Solitaire ) Same as talon or waste pile.
Discouraging card (Bridge).Any played card that indicates no desire to have the suit led or continued.
Distribution. Division of cards among the hands, especially as to the number of each suit held by each hand.
Dominoes. Tiles used in many games; the usual set contains tiles marked with each possible combination of 0, I, 2, 3, 4, 5, 6, taken two at a time and including repetitions (28 tiles).
Domino game. (1) Any game with dominoes. (2) Any card game in which the hands are replenished, after each trick, by drawing from the stock, as Gin Rummy .
Don’t come (Craps).The proposition that the shooter will lose, counting his next roll as the first of a series.
Don’t pass line (Craps), The part of the betting layout on which is placed a bet that the shooter will not pass.
Double (Bridge).A call which has the effect of increasing the trick values and penalties in case the last preceding bid becomes the contract.
Double bete (Pinochle).The penalty suffered by a bidder who has elected to play the hand and has lost.
Double check (Chess).Check by each of two pieces simultaneously.
Double dummy (Whist).A game or situation in which a player knows the location of all cards.
Double-ended straight (Poker).Four cards in sequence that can be filled to a straight by the draw of a card of next-higher or next-lower rank.
Double pairs royal (Cribbage). Four of kind.

Double run (Cribbage).A hand comprising a run of three cards with one rank duplicated.
Doublet. (Dice) A cast of like numbers on two dice. (Dominoes) A bone having the same number on both ends.
Doubleton (Bridge).An original holding of two cards in a suit.
Doublets (Backgammon).The roll of the same number on both dice.
Double up. Bet twice as much as was previously bet and lost.
Down. Defeated; having failed to make a contract; set back.
Drag down (Craps).Remove all or part of one’s winnings from the pool.
Draughtsman. Checker piece; any piece of disk shape used in a board game.
Draw. (1) Pull cards from a pack spread face down to determine seats, first deal, etc. (2)
Receive cards from the stock to replace discards.
Draw game. One abandoned without victory for any player, as in Chess, Gin Rummy, etc.
Driver’s seat, In the (Poker).Said of a player who holds what is sure to be the best hand.
Drop. Withdraw from the current deal; discard one’s hand, rather than put enough chips in the pot to remain an active player.
Drop move trap (Teeko). To form a winning or a possible; winning position with the placing of a player’s four pawns on the game board.
Duck (Bridge). Fail to cover when able.
Dummy (Bridge). Declarer’s partner; the hand laid down by him and played by declarer. Duplicate. A form of Bridge or Whist play in which all contestants play the same series of deals, which are kept in original form by use of duplicate boards.
Dutch straight (Poker). Same as Skip straight.
Eagles. The United States name of the fifth suit, green in color, at one time added to the standard deck.
Easy aces (Auction Bridge). The condition when each side holds two aces.
Echo (Whist). The play, for signaling purposes, of a higher card before a lower card of the same suit.
Edge. Same as age.
Eighty kings (Pinochle). A meld of four kings, one of each suit.
Eldest hand. The player at the left of the dealer. Encouraging card. One played that indicates a desire to have the suit lead or continued or indicates strength in it.
End (Dominoes). The number on one half of a bone.
Endbet. A bet in the last betting interval.
End game. (Chess) The period of a game after queens are exchanged, or when the immediate goal is to promote a pawn. (Checkers) The period of a game after one or more kings have been crowned.
Endhand (Skat). The active player who is third in order of bidding.
Endhole. Extra hole at one end of a Cribbage board; game hole.
End play. Any of several stratagems (especially, throw-in) that can usually be executed only in the last few tricks of the play.
En passant (Chess). A manner of capture~ by a pawn.
Enter (Backgammon). Move a stone, after it has been hit, from the bar to the adverse home table.
Entry. A card with which a hand can eventually win a trick and so gain the lead.
Equals. Cards in sequence or which have become sequential through the play of the cards of intervening rank.
Established. Make cards the best by forcing out adverse higher cards; clear.
Established suit. One that can be cashed in its entirety without loss of a trick.
Euchre (Euchre). Failure of the maker to win the number of poker tricks contracted for.
Exchange (Chess, checkers). Capture and counter capture of pieces.
Exit. Get out of the lead; compel another hand to win a trick.
Exposed card. One played in error, inadvertently dropped, or otherwise shown not in a legitimate manner, and therefore (in most games) subject to penalty.
Exposed hand. (Solo) A hand laid down in open play for a greater score. (Bridge) The dummy hand.
Eye (Go). An open point entirely enclosed by stones on one color.
Face card. Any king, queen, or jack. (The ace is not a face card.)
Faced. Lying with its face exposed.
Fade (Craps). Bet against the shooter’s center bet. False card. One selected for play, when there is a choice, to mislead opponents as to the contents of the hand.
False openers (Poker). A hand with which a pot has been opened, but which is not as good as the rules require.
Fan (Solitaire). Cards spread face up, fan- fashion.
Fatten. (Poker) Same as sweeten. (Pinochle), Same as smear.
Fat trick. One rich in counting cards.
Feed the kitty. Set aside a percentage of each pot to defray expenses.
Field (Craps). A group of numbers, usually 2,3, 5,9, 10, 11, 12.
Fifteen (Cribbage). A combination of cards totaling 15 in pip values; the score of 2 for such a combination.
File. A line of squares perpendicular to the sides at which the players are seated.
Fill (Poker). Draw cards that improve the original holding.
Finesse. An attempt to make a card serve as an equal to a higher-ranking card held by an opponent.
First hand. (1) The leader to a trick. (2) The first player in turn to call.
Fish. Draw cards from the stock.
Five fingers. The five of trumps.
Five of a kind. The highest-ranking hand in Poker, composed wholly of cards of the same rank plus wild cards designated to be of that rank.
Five-point cards (Canasta). Any seven, six, five, four, or black three, each valued at 5 points.
Flag flying (Bridge). Assuming a losing contract to prevent the opponents from winning a game.
Flash. Expose a card, as in dealing.
Flat bet (Craps). A bet that the shooter will or will not pass, made between players other than the shooter.
Flowers (Mah-Jongg). Certain special tiles, used like wild cards in modern Mah-Jongg.
Flush. (Poker, cribbage) A hand with all cards of one suit. (Pinochle) A meld of the A, K, Q, J, 10 of trumps.
Fold (Stud Poker). Withdraw from the current deal, as signified by turning one’s cards face down.
Follow suit. Playa card of the same suit as the lead.
Foot. The bottom portion of the stock, when it is divided in two parts for easier handling.
Force. (1) Compel a player to trump if he wishes to win the trick. (2) (Contract Bridge) By a conventional call, demand that partner bid. (3) (Rummy) Discard a card that the next player is required to take.
Forcing bid (Contract Bridge). Demand bid. Forehand (Skat). The active player who is first in order of bidding; eldest hand.
Fork (Chess). Simultaneous attack on two pieces or squares.
Forty jacks (Pinochle). A meld of four jacks, one of each suit.
Foul hand (Poker). One of more or less than the legal number of cards.
Foundation (Solitaire). A card on which a whole suit or sequence must be built up.
Four flush (Poker). Four cards of the same suit. Four of a kind. Four cards of the same rank, as four aces.
Fourth-best (Whist). The fourth-highest card of a suit held by a hand.
Freak (Bridge). A hand of extraordinary pattern. (Poker) A wild card.
Free bid (Bridge). One made voluntarily, not under any systemic compulsion.
Free double (Bridge). The double of an adverse contract which is sufficient for game if made undoubled.
Free ride (Poker). Playing in a pot without having to ante or bet.
Freeze or Freeze the pack (Canasta). Discard a wild card, making it more difficult to take the discard pile.
Freezeout. Any variant of a game in which a player must drop out when his original stake is exhausted.
Frog (Skat). The bid of lowest value.
Front line (Craps). Pass line; part of the betting layout on which are placed bets to win.
Full house (Poker). A hand comprising three of a kind and a pair. Also called full hand.
Gain the lead. Get entry or opportunity to lead by winning a trick.
Gambit (Chess). Loss of a pawn or piece to gain a compensating advantage.
Game. (1) A pastime in general, as Poker, chess. (2) A variants of a basic game, as seven card stud Poker. (3) A bid or declaration, as club solo, grand tournee, in Skat. (4) A period in a session of play, from which emerges a winner, as a game of Chess. (5) The number of points, accumulation of which wins a game, as the game of 100 in Piquet. (6) Fulfillment of contract; the number of points necessary to fulfill contract; e.g., the player makes game at Skat by winning 61 or more points. (7) (All Fours) The ten of trumps; a point awarded for winning a majority of the count in counting cards. (8) A style or system of play, as the forward game in Backgammon.
Gammon (Backgammon). Loss of a game, when the loser has borne off no stones but has advanced all his stones beyond the adverse home table.
Gate (Monte Bank). The payoff card.
Gift (All Fours). The point scored by eldest hand when he begs and dealer rejects.
Gin (Gin). A hand completely formed in sets, with no deadwood.
Gin hand (Gin). One with no unmatched cards. Go (Cribbage). A call signifying that the player cannot play another card without exceeding 31; the score of 1 point to opponent when “Go” is called.
Go down (Rummy). Meld, especially when the act terminates play.
Go Gin (Rummy). Lay down a gin hand; go rummy.
Go in. Ante, or stay in, before any betting interval but the last.
Go out. (1) Get rid of all cards in the hand, as in Rummy, Michigan. (2) Reach the cumulative total of points necessary for game, as in All Fours, cribbage; count out.
Go over.  Bid higher.
Go rummy (Rummy).   Lay down a hand with no unmatched  cards, not previously having melded.
Goulash (Bridge).   A deal of unshuffled cards, three or more at a time, to produce unsual hands.
Grand (Skat).   A declaration in which only the jacks are trumps.  Also grand.
Grand coup (Bridge).   A stratagem of play; the trumping of partner’s winning plain card in order to shorten a trump holding to advantage.
Grand slam (Bridge).   The winning of all 13 tricks by one side.
Grounded (Mah-Jongg).   Melded face up on the table.
Group (Rummy). cards forming a valid meld; especially three or four of a kind, as distinguished from a sequence.
Guard. (1) A low card accompanying a high card, saving the latter from having to be played on adverse higher cards, as Q-x-x-, the low cards falling on the ace and king if led.  (2) (Chess) To defend one piece with another; a piece that defends another.
Guckser (Skat). A declaration in which jacks are trumps and the bidder picks up the skat.  Also gucki.
Hand. (1) The cards originally dealt to a player; any portion thereof remaining unplayed .  (2)  Same as del.   (3) A  player (holder of a hand).  (4) (Solitaire) Stock; reminder of the pack after the layout is dealt.
Handplay. A game in which the high bidder does not pick up the widow.
Hard (Black Jack). Hand not including an ace. 
Hard way  (craps). With the same number on both dice, as the number 8 made by rolling 4-4.
Head a trick. Play a card game higher than any previously played to the trick.
Head-to-head. Indicating that only two players are engaged in a card game, one against the other.
Heavy (Dominoes). Having a relatively high number of pips.
Hedge. Bet  against a contingency formerly bet on, to reduce or limit possible losses.
Heeled bets (Faro). Bets on one card to win and another to lose.
Help. (1) Raise, assist.  (2) Hold helpful cards (in support of partner).
High (All Fours). The ace of trumps, or the highest trump dealt; the score for holding such card.
High-low (Bridge).  Same as echo.  (Poker) Designating a pot that the high and low hands divide.
Hinterhand.  Same as end hand.
His heeds (Cribbage).  A jack turned as starter; the score of 2 to the dealer for this turn-up.
His nobs (Cribbage).  A jack of the same suit as the starter, in hand or crib; the score of 1 point for such jack.
Hit (Gin).   Discard a card that the next player can use.  (Black Jack ) Deal another card to a player.
Hit me (Black Jack).  Player’s request for an additional card.
Hoe. The last card in a deal of Faro.
Holding. The cards in one’s hand.
Hold up (Bridge). Refuse to win a trick with.
Hole card (Stud Poker). The first card received by a player, which is dealt face down.
Home. Up to average expectation in total score, as in Cribbage.
Honors. (1) High cards, especially if they have scoring value.  (2) (Bridge) The five highest trumps, or, if there is no trump, or if there is no trump, the four aces.
Howell settlement (Hearts). A method of scoring.
Hundred aces (Pinochle). A meld of four aces, one of each suit.
Immortal hand. Same as cinch hand.
Imperfect pack. One from which cards are missing, in which a card is incorrectly duplicated, or which has become so worn that some cards are identifiable from the back.
Improve. Draw cards that increase the value of the hand.
Index. The small number and suit symbol printed near the corner of a card, used to read the card when it is held in a fan with others.  The index value of a card is its number, face cards counting 10 each.
Information. Disclosure of holding, intentions, and desires between partners through the legitimate channel of bidding or play.
Informatory double (Bridge). A systemic double made primarily to give information to partner.
In the hole. Minus score, so-called from the practice of marking a score as minus   by drawing a ring around it.
Initial bid. Same as opening bid.
Initial meld (Canasta). The first made by a side.
In the mitt (Pinochle). Received in the deal, as a hundred aces in the original  hand.
Inner table (Backgammon ). That half of the board toward  which the stones enter and from which they bear off.
Inside corner (Faro). A bet on three cards, so called from the placement of the bet on the layout.
Inside straight (Poker). Four cards needing a card of interior rank to make a straight, as nine, eight, six, five.
Insufficient  bid. One that is not legally high enough to overcall the last previous bid.
Insurance (Black Jack).A bet that dealer will not get a natural, when he has an ace showing.
Intermediates (Bridge).Cards such as nines and tens, not high enough to be valued but affecting the strength of the hand.
Interpose (Chess).Move a piece on the line to avert a check from an enemy queen, rook, or bishop.
Interval of betting. Period during which bets are made and players may drop.
Irregularity. Any departure from a law of correct procedure.
Isolated pawn (Chess).One that cannot be protected by another, there being no friendly pawn on either adjacent file.
Jack. (All Fours)The score for winning the jack of trumps in play. (Hearts) A pool not won because no hand is clear, and therefore held intact for the next deal.
Jackpot (play poker).A deal in which everyone antes; usually, in such a deal a pair of jacks or better is required to open.
Jack up. Raise or boost.
Jambone (Railroad Euchre).A bid to play alone and with the entire hand faced on the table.
Jamboree (Railroad Euchre).A hand holding the five highest trumps, which is shown and scored without play.
Jass, Jasz. The jack of trumps, in Klaberjass.
Jink it (Spoil Five).Play for all five tricks.
Joker. An extra card furnished with the standard pack, and used in some games as the highest trump or as a wild card.
Jump bid (Bridge).A bid of more tricks than are legally necessary to overcall a bid.
Jump overcall (Bridge).An overcall at a level higher than necessary to top the preceding bid, either strong (forcing) or weak (preemptive).
Jump raise (Bridge).A raise of partner’s suit to higher than the next level.
Jump shift (Bridge).A bid of a new suit at a level higher than necessary to top partner’s bid.
Junior. Same as younger.
Kibitzer. A nonplaying spectator.
Kicker (Draw Poker).An extra card kept with a pair for a two-card draw.
Kilter (Poker).A hand nine-high with no pair, straight, or flush.
King. (Chess) A piece, the protection of which is the object of play. (Checkers) A piece that has reached the farthest rank from its initial position and has been crowned.
King row (Checkers).Either row adjacent to the Black or White side of the board, where adverse pieces crown.
Kitty. (1) A casino percentage taken out of the stakes to pay expenses or admission fees. (2) A pool to which bets are paid and from which royal- ties are collected; a pool that shares like a player in winnings and losses of certain Pinochle bids. (3) Same as widow.
Knave. The jack of a suit.
Knock. (Rummy, Gin) Signify termination of play by laying down one’s hand. (Poker) Signify disinclination to cut the pack, or to bet, by rapping on the table.
Kong (Mah-Jongg).A set of four identical tiles.
Laps. The carrying forward of excess points from one game to the next.
Last. (Cribbage) The point for playing the last card. (Pinochle) The score for winning last trick. (Casino) Obligatory warning by dealer that the last eight cards of the pack are reached.
Layaway. (Pinochle, Skat) Discard after taking up the widow. (Cribbage) Give cards to the crib.
Lay down (Rummy).(1) Meld a set. (2) Knock.
Laydown. A cinch hand.
Lay odds. Offer a bet of a larger amount against a smaller amount.
Lay the odds (Craps).Bet that the shooter will not make his point; or against any contingency that is apparently unlikely to occur.
Layoff. (Rummy, Gin).(1) Meld separate cards by adding them to sets already on the table. (2) Bet money previously accepted as the bet of another person.
Layout. (1) A table marked with compartments for bets on various propositions in a banking game. (2) The array of cards first dealt to begin a Solitaire game. (3) (Dominoes) The array of all bones played on the table.
Lead. Play first to a trick; the card so played. Leader. A player on the dealer’s immediate left.
Least (Schafskopf).The game played if all players pass, the object being to take as few counting cards as possible.
Left bower (Euchre).The other jack of same color as the jack of the trump suit.
Left Pedro (Cinch).The five of the other suit of same color as the trump.
Light. (1) In debt to the pot. (2) (Dominoes) Having relatively few pips.
Limit (Poker).The maximum amount by which any player may increase the previous bet.
Limit band (Mah-Jongg).A complete hand that collects the limit in stakes.
Line. (Craps) The pass line; the section of the layout on which is placed a bet that the shooter will pass. (Gin) The score for a box. (Chess, Mill) Squares or points in a line on the board.
Line move (Teeko ).To move a pawn either forward, backward, sideways, or diagonally from the circle on which it is resting onto an adjacent unoccupied circle.
Line score (Gin). Same as box score.
Little casino ( Casino).The two of spades.
Little Dick (Craps).The roll of four. Same as Little Joe.
Little Dog (Poker).A hand consisting of seven-high and deuce-low but no pair.
Little Phoebe (Craps).The roll of five.
Little slam (Bridge).Same as small slam.
Little Tiger (Poker).A hand consisting of eight- high and three-low but no pair.
Live card. One still in the hands or stock or otherwise available; one that is not dead.



Pinochle many Variations

Pinochle many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family

The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game

Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer
Applying All Card Games Poker

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The match Game

Glossary of Game Terms


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