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Games you Can Play
General Rules
Imperfect Deck

Draw Poker

Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

Stud Poker

Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

Rummy Games

Rummy Games
Six Seven Card Straight
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)

Gin Rummy

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin


Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction

Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


Strategy at Casino

Children and Family Card Games

Family Card Games
Old Maid
Animals or menagerie

Miscellaneous Card Games

Miscellaneous Card Games
Scotch whist
Lift smoke
Crazy eights

Solitaire and Patience Games

Solitaire and Patience Games
Single-deck solitaire
Auld Lang Syne
Four Seasons
Beleaguered Castle
Poker Solitaire
Two-deck solitaire
Multiple solitaires

Chess, checkers, and Teeko

Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions

Glossary of Game Terms

Run the cards (All Fours).Deal additional cards and make a new turn-up, when a beg is accepted.
Runner (Backgammon).A stone in the adverse home table.
Running game (Backgammon).The strategy of bringing all stones into the home board as quickly as possible; the period of a game after the two forces have completely passed each other.
Runt (Poker).A hand ranking lower than one pair.
Sacrifice. (1) Voluntary loss of one or more pieces for positional advantage, in a board game. (2) Make a sacrifice bid.
Sacrifice bid (Bridge).One made without the expectation that the opponents ’ contract will be fulfilled, for the purpose of saving greater loss.
Safe discard (Rummy).One that the next player surely or probably cannot use or pick up.
Sandbagging. (1) When two players who have a third player sandwiched between them keep raising and reraising with no consideration for the third player. (2) When a player checks and then raises after another player has bet.
Schmeiss (Klaberjass).A declaration which is a proposal to accept the turn-up card for trump or abandon the deal.
Schmier. Same as smear.
Schneider. (Skat) Failure of one side to win 31 or more points in a play. (Gin) Same as a shutout.
Schwarz (Skat).The winning of all the tricks by one player or one side.
Score. (1) Counting value of specific cards or tricks. (2) The accumulated total of points won by each player. (3) Scoresheet. (4) Mark or record the score.
Seasons (Mah-Jongg).Four special tiles.
Second hand. Second in turn to call or play. Second turn (Skat). Turn-up of the second skat card for trump.
See (Poker).Meet a bet; call.
Senior. Eldest hand; adversary who leads to the first trick.
Septet (Piquet).A sequence of seven cards .
Sequence. Two or more cards of adjacent rank, as 8,9, 10; in Rummy, such cards in the same suit.
Serve. Deal cards, especially in replacing discards.
Set. (1) Defeat the contract; defeated. (2) (Rummy) A valid meld; three or more cards of the same rank, or of the same suit in sequence. (3) (Dominoes) The first bone played. Set back. Scoring in which the value of a bid is deducted from the contractor’s score if he fails to make it.
Set match (Bridge).Play with unchanging partnerships.
Settanta (Scopa).The count of 1 point for winning the highest group of four cards.
Seven out (Craps).Lose, as caster, by rolling 7 before repeating point.
Sextette. (Piquet) A sequence of six cards. (Mah- Jongg) A set of six like tiles, including wild flowers.
Shoe. A dealing box used in Chemin-de-Fer, baccarat, and other house gambling games.
Shooter (Craps).Caster; one whose turn it is to roll the dice.
Short game.  Any game in which not all the cards of pack are put into play during a deal, as Euchre.
Short minor (Bridge).  An opening bid in a three-card minor suit, used to avoid complications in later bidding on balanced hands too weak to be opened  at 1 no trump.
Short suit (Bridge).   A holding of fewer than four cards in a suit.
Shot (Checkers). An exchange of captures precipitated to gain an advantage.
Show. (1) Meld; expose.  (2) (Cribbage) Count the hand.
Showdown (Poker). The facing of all active hands to determine the winner of a pot.
Shuffle. Mix cards, bones, or tiles together prepar4atory to dealing or drawing the hands.
Shurtout. (1) (Gin) Failure  of the loser of a game to score a single point.  Shut out, defeated with zero score. (2) (Bridge) A high bid made to prevent the opponents from bidding cheaply.  (3) (Backgammon) A prime in the home table, preventing adverse, stones from entering.
Shutout bid. Same as preemptive bid.
Side. A competing unit; two or more persons playing for a common score and therefore cooperating  in the play of a game.
Side bets. (Dice)  Bets among players other than the caser.
Side Card.  (1) Any of plain suit.  (2) (Poker) The highest card in the hand outside of a pair or two pairs, referred to in deciding higher hand between two than hold one or two pairs of the same rank.
Side money.  A bet in a side pot.
Side Pot.  (Table-Stakes Poker).  One separate from the main pot, made by continued betting after one player has put all his chips in the main pot.
Side strength.  High cards in plain suits.
Side suit.  Same as plain suit.
Sight.  The right to compete for the main pot in the showdown.
Signal (Bridge).  Any convention of play whereby one partner properly informs the other of his holdings or desires.
Sign-off (Bridge).  A bid that asks partner to pass or to close the auction as soon as possible.
Simple game (Skat).  The lowest declaration that may be bid.
Simple honors (Auction Bridge).  The holding of three honors by one side; the score therefore.
Simples (Mah-Jongg).  Suit tiles of ranks 2 to 8 inclusive.
Single.  (1) A pool containing no chips left over from a previous deal.  (2) A game won at the minimum stake.
 Single Bete (Pinochle).  A forefeit paid by a bidder who concedes loss of the hand without play.
Single corner  (checkers).  A corner of the board where a playing square about two sides.
Singleton (Bridge).  An original holding of one card in a suit.
Sink (Piquet). Omit announcement of a scoring combination (for possible advantage in play).
Sixie from Dixie (Craps). A roll of six.
Sixty days (Craps). A point of six.
Sixty queens   (Pinochle). A meld of four queens, one of each suit.
Skat (skat). The widow.
Skeet (Poker). A special hand, consisting of 2,5, 9 and two other cars lower than 9, but no pair.
Skinning. Dealing cards by sliding them off the top of the pack without lifting them.
Skip straight (Poker). A special hand, consisting of  a sequence of odd or even cards, as J, 9, 7, 5, 3.
Skunked.  (1) Beaten without having scored a point.  (2) (Cribbage ) Beaten without having scored at least 61 points.
Slam. The winning of all the tricks by one side.
Sleeper. A dead or unclaimed bet left in the layout.
Slot. Dealer’s position in a game conducted by a gambling house.
Sluff, slough. Same as discard.
Small slam (Bridge). The winning of 12 tricks by one side.
Smear. Discard a counting card on a trick won by a partner.  Same as schmier.
Smoke out (Hearts). Force out the queen of spades by repeated leads of the suit.
Smooth (Poker). Relatively good.
Smother play (Bridge). The pickup of a guarded high trump by a less –guarded master trump.
Smothered mate (Chess). checkmate by a knight, all squares adjacent to the king being blocked by his own pieces.
Smudge (Auction Pitch). A bid to win all four points.
Snake-eyes (Craps). A roll of 1-1.
Sneak (Whist). The lead of a plain-suit singleton.
Soda (Faro). The first card.
Soft (Black Jack ). A hand including an ace that may be counted as 1 or 11.
Solid suit. (1) A suit holding composed all of winning cards. (2) (Bridge) A suit that can be established by straight leads, as Q-J-10-9-8.
Solo. (1) A bid to play without a partner.  (2) A bid or game in which the high bidder does not pick up the widow.
Space (Solitaire). A vacancy in the tableau created by the removal of all cards of one pile.  (Go) Vacant point collectively.
Spade over (Casino).The score of 1 point for each spade won over eight.
Spit (Poker).A card placed on the center of the table face up which may be used by any player to help form a hand.
Split. (Faro) The turn of two cards of the same rank. (Rummy) Discard a card from a combination or set. (Bridge) Play, second hand, one of equal honors, as K-Q or Q-J.
Split a pair (Black Jack).Divide two equal cards originally received, to make two separate hands.
Splitting openers (Draw Poker).In a jackpot, discarding part of the combination that qualified the hand to open (in an effort to better the chances of improvement).
Spot card. Any of rank 10, 9, 8, 7, 6, 5. 4, 3, 2. Spread. (1) Open; show. (2) A contract that can be fulfilled without playing. (3) Any meld. Squeeze. (1) Look at one’s cards by slightly separating them at one corner to see the indexes. (2) (Bridge) Compel other. hands to discard; an end-play dependent upon compelling adverse discards.
Stack. Pile of chips; quota of chips assigned to each player.
Stalemate (Chess).Drawn game in which the player in turn has no legal move but is not checkmated.
Stand. (1) Accept the turned card for trump, as in All Fours. (2) Accept the cards already dealt without drawing, discarding, or redealing, as in Ecarte, black Jack. (3) Stay in the game during the current deal, as in Loo.
Stand pat. Decline to draw additional cards; play with one’s original hand.
Stand pat (Draw Poker).Draw no cards.
Standard Pack. (Bridge) 52 cards; 13 of each suit; spades, hearts, diamonds, clubs; in each suit A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. (Piquet, Skat) 32 cards; the Bridge pack with all sixes and lower cards discarded. (Pinochle) 48 cards; equivalent to two Bridge packs with all eights and lower cards discarded.
Standoff. A tie or draw; cancellation of a bet by an indecisive result.
Starter (Cribbage).The card cut by nondealer and turned up by dealer prior to the play.
Stay (Poker).Remain in the pot without raising; meet a bet; call; see.
Steal a pot (Poker).To win a pot by bluffing or by the failure of another player to press his advantages with a higher-ranking hand.
Stich (Pinochle).The last trick.
Sticks (Mah-Jongg).The suit of bamboos.
Stiff card. Same as long card.
Stiff pack. The one not dealt or to be dealt, when two packs are used alternately.
Stock. An undealt portion of the pack, which may be used later in the same deal.
Stone. Any of the pieces used in playing Backgammon, Go, and other board games.
Stop. (Stops) Interruption of play caused by absence of the next card in sequence; the card so missing. (Russian Bank) A call upon opponent to cease play because of an irregularity in order of play.
Stop card (Canasta).A card, such as a black three, that cannot be taken as the top discard.
Stopper. A holding by which a hand can eventually win a trick in a suit led by an adversary.
Straddle (Poker).Raise the previous player’s blind or the previous player’s straddle, by doubling it.
Straight (Poker).A hand of five cards in sequence, but not all in the same suit.
Straight flush (Poker).A hand of five cards in sequence in the same suit.
String. A wire or cord stretched across and a few inches above a crap table; the dice are thrown over it.
Stringer. Same as sequence.
Strip. (1) Remove low cards from the pack to reduce the number of cards in it. (2) (Bridge) Play so as to render opponent(s) void in a suit, preparatory to an end play.
Stripped deck. One from which some cards are permanently discarded for a particular game.
Substitution. An exchange of cards. The player discards a card and is dealt one in return. Player usually pays a fee for a substitution.
Sufficient bid. One high enough legally to supersede the last previous bid.
Suit. (1) Any of the four sets of thirteen cards each in the standard pack: spades, hearts, diamonds, clubs. (2) Any of the three sets of 36 tiles each in Mah-Jongg: bamboos, dots, characters. (3) Any of the groups of seven Domino bones having the same number on one end.
Suitable card (Solitaire).One that may be built on another or put in a space.
Suit stopper (Bridge).High card which will stop opponents from running a suit.
Sweep (Casino).The taking in of all cards on the table; the score of I point therefore
Sweepstake (Hearts).A method of settlement; the pot is won only by a player who is clear.
Sweeten (Poker).Ante again to a jackpot not opened on the previous deal.
Swing or swinging. To announce both low and high in high-low poker.
System. (1) (Bridge) A series of agreements between partners as to tactical procedure in various bidding situations. (2) (Checkers) One of the two groups of 16 playing squares on four alternate files. (3) A schedule of bets successively to be placed at Roulette, Faro, or other betting games.
Table. (1) The plane surface on which a game is played. (2) The group of players who compete together, including both active and inactive. (3) One of the quarters of a Backgammon board.
Tableau (Solitaire).That part of the layout, excluding foundations, on which builds are made. In some games, the entire layout.
Table stakes (Poker).A method of placing a limit on betting online poker games .
Take (Klaberjass).Accept the turned card for trump; such acceptance.
Take-all (Hearts).The winning of all the counting cards by one player.
Take a hole (Pinochle).Concede bet without playing.
Take-in (Casino).Capture cards from the table with a card from the hand.
Take the lead (Stud Poker).Make the first bet in a round.
Take odds. Bet a smaller amount against a larger amount.
Takeout. (Bridge) The bid of a different declaration from that bid by a partner. (Poker) Same as stack.
Takeout double. Same as informatory double.
Take up. (Euchre) Accept the turn-up for trump, said only of the dealer. (Rummy ) Draw from the discard pile, especially when additional cards are thereby obtained.
Tally. Score sheet, especially as used in progressive play.
Talon (Solitaire).Waste pile; cards laid aside as unplayable on being turned up from the stock or hand.
Tap. (1) Rap on the table to signify a pass or a waiver of the cut. (2) (Table Stakes Poker) Bet the whole amount of chips in front of a player.
Tenace (Bridge).A holding of two cards in a suit, lacking one or more cards of intervening rank, as A, J. Perfect tenace lacks one intervening card; imperfect tenace lacks two or more. Major tenace is A, Q; minor tenace is K,J.
Ten-point card (Canasta).Any K, Q, J, 10,9, or 8, each valued at 1O points.
Tenth card. Any of pip value 1O, as a face card at Cribbage.
Terminals (Mah-Jongg).Suit tiles of ranks 1 and 9.
Third hand. Third in turn to call or play.
Threat. A specific move, play, or series of plays that impends in a given position, where the first concern of the defending side must be to parry this threat.
Three of a kind. Three cards of the same rank, as three aces.
Threes. Same as three of a kind.
Throw-in. The stratagem of forcing an opponent into the lead, in order to compel him to lead to his disadvantage.
Throw off. Discard, smear.
Tierce (Piquet).A sequence of three cards of the same suit.
Tiles. Pieces used in Mah-Jongg.
Tops. Highest cards of a suit.
Total-point scoring (Bridge).A method of scoring in duplicate play.
Touching. Adjacent rank; cards in sequence.
Toumee (Skat).A declaration which offers to turn up a card from the skat to fix the trump suit.
Trail (Casino).Playa card to the table without building or taking in.
Transversale (Roulette).A bet on three numbers. Trash. Useless cards.
Trey. Any three-spot.
Trick. A round of cards during the play,’ one card being contributed by each active hand; the packet of such cards when gathered.
Trick score (Bridge).Points made by declarer for odd tricks; the part of the score sheet where such points are entered.
Triplets. Three of a kind.
Tromp. ( 1 ) A privileged card or suit, the privilege being that in the current deal every
such card ranks higher than any plain card.  (2) Playa trump on the lead of a plain suit. Trump card. Any of the trump suit, or one arbitrarily designated as a trump by the rules of the game.
Trump echo (Bridge).Playing a high trump card before a lower one to show his partner he started play with three of the declarer’s trumps. Tromp suit. One selected under the rules of the game to have the special privilege that every card in this suit ranks higher than any non-trump card in trick-winning.
Turn. (1) A player’s opportunity, in due rotation, to deal, declare, play, etc. (2) (Faro) A play that decides how certain bets shall be settled.
Turn it down (Euchre).Reject the turn-up card as trump.
Twice around. Game fixed at 121, when scored on a Cribbage board.
Two pairs (Poker).A hand comprising a pair of one rank, a pair of a second rank, and a fifth card unmatched.
Two-suiter (Bridge).A hand containing five or more cards in each of two suits. 
Unbalanced hand (Bridge).One that contains a singleton or void.
Unblock (Bridge).Avoid or resolve a blocked  suit, by cashing or discarding high cards.
Under the gun (Poker).Said of the first player in turn to bet.
Undercut (Gin).Show a hand that counts the same or less than the opponent’s after he has knocked.


Underplay. Lead or follow suit with a lower card when holding a higher card; hold up; refuse to cover.
Undertrick (Bridge).Any by which declarer falls short of making his contract.
Unlimited poker. Agreement that there will be no limit on the size of a bet and the number of raises. .
Unload. Get rid of the dangerous cards in one’s hand.
Unmatched card (Rummy).Any that is not part of a set; deadwood.
Up (Poker ).A term used, as in “aces up,” to designate the higher pair in a two-pair hand.
Upcard. (Stud Poker) One properly dealt face up. (Gin) The first card turned up from the stock after the deal; the uppermost card of the discard pile.
Uppercut (Bridge).Playa high trump to force out a higher trump in an opponent’s hand.
Valle cards (Pan). Threes, fives, and sevens, so called because there is a special bonus for groups of these cards.
Value of cards. (1) The arbitrary count assigned to each card, for scoring purposes. Also point value. (2) The strength or worth of various holdings, estimated for purposes of bidding, declaring, etc.
Vigorish. The fee or percentage accruing to the banker of a game.
Void. A holding of no cards in a suit.
Volat (Alsos).A declaration to win nine tricks.
Vole. Winning of all the tricks by one player.
Vulnerable (Contract Bridge).Said of a side having won a game toward rubber.
Wall (Mah-Jongg).The array of tiles arranged after shuffling.
Wall game (Mah-Jongg).Void game, by exhaustion of the wall without any declaration of a complete hand.
Waste pile (Solitaire).A pile in which cards turned from the stock are laid face up, if they cannot at the moment be played elsewhere.
Wedge (Teeko).A strategic play designed to ‘ spread the opponent’s pieces over different sections of the game board.
Whangdoodles. Variant of roodles.
Wheel. (1) Same as bicycle. (2) (Roulette) The spinning bowl into which the ball is tossed. , Whipsawed (Faro). Condition of one who loses two bets on the same turn.
Wide cards (Cribbage).Two cards separated in rank by two or more cards.
Widow. Extra cards dealt at the same time as the hands, and which usually become the property of the highest bidder. Also called the blind, the skat.
Wild card. One that may be specified by the holder to be of any rank and suit.
Wild discard (Gin).Dangerous discard; one that may be used by the next player. (Note: seldom used to mean the discard of a wild card.)
Winds (Mah-Jongg).(1) The 16 winds tiles. (2) The four compass positions around the table; hence, the four players. Prevailing wind: that in which a set of tiles earns a special bonus.
Winner. A card that wins a trick; one that may be expected to win a trick.
Winning on the drop (Teeko).To win the poker game by placing the four pawns on the game board in a winning position before the actual moving of a pawn from one circle to another.
Winning pawn (Teeko).The last (fourth) played pawn which ends the game by completing a winning position-by making use of a regular drop move, a point drop move, or a line move.
With (Skat).Holding the specified number of top trumps in unbroken sequence from the jack of clubs down.
Without. (Skat) Lacking the specified number of matadors, as “without two.” (Bridge) A call meaning no trumps.
Woo (Mah-Jongg).Declare a complete hand and so end the play.
Wrong bet (Craps).One that the shooter will not, pass; see also right bet.
Yarborough (Whist).A hand containing no card higher than a nine. .,
Younger hand. In two-handed play, the one who does not make the opening lead.



Pinochle many Variations

Pinochle many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family

The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game

Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer
Applying All Card Games Poker

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The match Game

Glossary of Game Terms


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