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Stud Poker
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Rummy Games
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Gin Rummy
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Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction

Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
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Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


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Children and Family Card Games

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Miscellaneous Card Games

Miscellaneous Card Games
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Solitaire and Patience Games

Solitaire and Patience Games
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Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions


This is a popular bar game, played for drinks with low man paying, or played as a betting game . Any number may play and five dice are used with a cup. Score is kept on a sheet ruled into boxes that bear the numbers 1 through 6 and the letter H for hooligan. A hooligan is a straight, a throw of 1-2-3-4-5 or 2-3-4-5-6. Each player throws dice to determine order of play, high man going first, next highest second, and so on.
Each player takes three throws per turn, called a frame. After the first throw, he may select any number as his point. He then puts all dice bearing this point number to one side and throws the remaining dice a second time. If one or more point numbers appear on this throw, those dice are also put aside and a third throw is made with any dice that remain. If, after the first or second throws the player has thrown five point numbers, on his next throw he uses all five dice again. After the third throw, the point number is multiplied by the number of points thrown to get the score for that frame. If the player has thrown five threes, his score is 15, if seven sixes, his score is 42, etc.
If in coming out for any number (that is, on the first roll) a hooligan is thrown, the player is credited with 20 points for hooligan. If, however, a player has tried for all of the points with the exception of hooligan, he must then try for hooligan on the last frame and is allowed three throws. The player is not required to select a point number after the first throw; but he may, if he likes, pick up all five dice and throw again for a point; and he may do the same after the second throw.
On each succeeding turn, the online poker player must shoot for a different point number than any played previously. Thus, at the end of seven turns, which constitutes a game, he will have shot for each of the point numbers: 1, 2, 3, 4, 5, 6, and hooligan. The scores for each frame are added and the player having the highest total score wins; or, when played for drinks, the low man or sometimes the two lowest men pay. Example: If the first player throws three deuces and a pair of threes, he may select either the deuce or the three as his point; or, if he likes, he may pick up all five dice and throw again, selecting his point from among the numbers thrown on his second throw, in which case none of the numbers can be scored which appeared on the first throw.
When three deuces and a pair of threes are thrown, the logical choice is to select the deuce as the point, place the three dice that show deuce to one side, and throw the remaining two dice for a second throw. If he should now throw two deuces for a total of 5, the player then throws all five dice for the third throw. If he should throw three deuces on this last throw he has made a total score of eight deuces or 16 points. If on the second throw one deuce is thrown, that die is placed to one side and the remaining die is thrown for the third and last throw. If’ a deuce is thrown for a third time, the player scores 10; if not, the player has made four deuces altogether for a score of 8 for that frame. On his next turn the deuce is dead and he must shoot for some other point.
Hooligan is also played as a banking card game in which the player does not shoot against an opponent, but tries to reach as high a total as possible. The player usually pays a quarter to play and the operator pays off various amounts (usually in trade rather than cash) for high scores. Sometimes a score between 84 and 89 inclusive will get the player $1, a score between 90 and 93 is paid off at $2, and so on; but the payoff varies with different operators and in different places.
It is impossible to figure an exact house percentage on this game because different operators payoff differently, and because the players have a choice as to the order in which they select their points and the way they play them. The number of throws is also a variable factor. A perfect score is 335.

Poker Dice

This game is quite similar to Indian Dice. It is usually played with five poker dice whose sides bear the playing card denominations: ace, king, queen, jack, ten, and nine. Of course, the usual spotted dice are sometimes used, ace being high, followed by 6, 5, 4, 3, and 2 in that order. The ace is also sometimes played wild. Any number can play and each player throws one die to determine the order of play, highest man going first, next highest second, and so on.
The object is to throw the highest poker hand in either one or two throws as desired. After the first throw, the player may stand pat or may draw (as in Draw Poker) by throwing one, two, or three of the dice again. : The object is to secure high poker hands which rank as follows: five of a kind, four of a kind, full house, straight (any five cards or numbers in numerical sequence), three of a kind, two pair, one pair. The extra die or dice not included in one of the above hands do not have any value. If a player throws four jacks for instance, the fifth die does not help to decide the winner in case of ties. Tying players throw off. In the two-handed game the best three hands out of five win.

Chicago or Rotation

This dice game probably derives from the similar pool game called Chicago. Any number can play, two dice are used, and any player may go first. On the first round each player throws once and tries to make a 2. If successful, he scores 2 points, if not he scores nothing. On the second round each player shoots for a 3 which, if made, scores 3 points. All of the eleven number combinations possible with two dice (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12) are played for in this manner, beginning with the lowest. The player having the highest total score after all numbers have been shot for is declared the winner.


Baseball fans go for this one. Baseball is a two-person game with two dice and several counters to represent men. A diagram representing a baseball diamond and a nine-inning box score chart are drawn. Each player throws once, and high man has the choice of throwing first or second. The player up at bat (throwing the dice) throws until he has three outs counted against him, after which the number of runs he has made in that inning is entered on the box score and his opponent throws. The player with the highest number of runs at the end of nine innings is the winner. 
Scoring. The numbers    3, 4, 5, 6, 7, or 8 are strikeouts or putouts except that when either 4 or 8 are thrown the hard way (with 2-2 or 4-4) ), they are walks and put a man on first base. When 6 is thrown the hard way (3-3), it is a double play and two outs are scored against the shooter.
Number 9 is a one-base hit, called a single. Number 10 is a two-base hit, called a double.  Number 11 is a three-base hit, called a triple.   Number 2 and number 12 are home runs. If a runner is on first when a walk is scored he advances to second base. A single advances all runners one base a double, two bases, a triple, three bases a home run brings all players in. A run is scored for each player crossing home plate.


Any number of players may play and one die is used. Each player throws to decide the order of play, low man going first, next highest second, and so on. The first player throws the die as many times as he desires, adding the numbers on the upper face of the die each time. If he throws an ace it cancels out whatever score he has made on that turn and he must pass the die to the next player. He may stop throwing and pass the die to the next player at any time, and if he does so before throwing an ace, he is credited with the sum of the numbers he has thrown on that turn.
As usually played, the player who first scores 100 points is the winner. Since this gives the player who throws first an advantage because, all else being equal, he has the best chance of reaching 100 first, the rule is sometimes made that each player must be allowed an equal number of turns. When a player reaches 100, those players who have not yet had a turn in that round are allowed to throw, and if any of them also go over 100, the highest man is declared the winner. The game is still not an even-up proposition because now the last player has the advantage, since he knows what the previous scores have been made and, unless he throws an ace, he can continue shooting until he makes a higher score and wins.
If all players are to have an equal chance, the game should be played in sets with as many games per set as there are players, and with the first throw of each game rotating in turn around the circle of players. In the first method of scoring, this will allow each player to go first once in each set in the second scoring method, this will allow each player to go last once in each set.


Any number can play and one die is used. Each player puts a stake in the center forming a pool and each one throws the die to determine order of play, low man going first, next highest next, and so on. The players throw the die in turn and continue to throw, adding each number thrown to the previous one and calling out the totals. The object is to reach 36 or approach it as closely as possible without passing it. Players passing 36 are busted.  The player who comes closest to 36 wins. Ties divide the pool. Most players throw again at 32 or less stop at 33 or more.


This game is also called Aces to the Center, Deuces to the Left, and Fives to the Right. This is one of the most fascinating of all dice games . It is very popular in the Far East, particularly the Philippines.
Any number can play, and each player must have a dice cup and five dice. Each player throws five dice; the player throwing the highest poker hand (ace is high and 6, 5, 4, 3, and 2 represent king, queen, jack, ten, and nine, respectively) takes any seat and is the first shooter; the player throwing the second highest hand sits on his left, and shoots second and so on. Tying players shoot again.
The first shooter begins by throwing five dice. Each thrown die that shows an ace is placed in the center of the playing surface; all deuces are passed to the player on his left; all dice showing fives to the player on his right. The player continues to throw until he either fails to throw an ace, two, or five, or until he has no more dice left. It then becomes the turn of the next player on his left who has dice to throw. Players who have no dice left remain in the game because other dice may pass to them from the other players at any time. When all but one die have been placed in the center, the player throwing the last ace with the last die is declared the loser. When played for drinks, the loser pays the check. When played for a wager, the player throwing the last ace is declared the winner and takes the pot.
In this game, like Barbudi, it is almost impossible to cheat. Percentage dice such as shapes and loads would give the cheater no advantage because the dice pass from one player to another. On his own throw with the last die, a cheater might switch in a mis-potted die that lacked an ace so that he could not throw an ace and lose. But, since the players on the left and right usually grab the die when a 2 or 5 is thrown, it would be almost impossible to switch it out again.

Help Your Neighbor

Again becoming popular, this is one of the oldest dice games in existence. Three dice and a cup are used. Each player throws three dice and the player who makes high score shoots first, the player with the next highest score sits at his left and shoots second, and so on. Tying players shoot again.
No more than six players can play. Each player has his own number, the first shooter being number 1, the second number 2, and so on. If there are only three players the first shooter takes the numbers 1 and 2, the second shooter has 3 and 4, and the third shooter takes 5 and 6. If there are only two players, the first takes the numbers 1, 2, and 3, and the second has 4, 5, and 6. If there are five players the 6 is dead; if there are four players, the 5 and 6 are dead. Each player gets one throw of the three dice; turn of play poker rotation clockwise.
Counters or chips (usually ten to each player) are used. Each player at his turn throws the three dice and each player whose number (or numbers) appears must place one counter in the center for each such number. For example, if there are six players and the first shooter throws a 3 and two 5’s, the third player places one counter in the center and the fifth player puts out two counters. The player who gets rid of all his counters first is declared the winner and takes the pot. The player on the first shooter’s left begins the following game.

Liar or Doubting Dice

Any number can play. Five dice are used with a dice cup. Each player throws five dice and the player throwing the highest poker hand (ace is high, and 6, 5, 4, 3, and 2 represent king, queen, jack, ten, and nine, respectively) takes any seat and is the first shooter; the player throwing the second highest hand sits at his left and shoots second; and so on. Tying players shoot again.
At the beginning of play, each player places before himself three betting units. The first shooter shakes the dice, turns the cup upside down, and lifts it, shielding the dice from view with his hand. He then announces the value of his hand but need not state the truth. The player on his left must either accept the statement or call him a liar.
If the first shooter’s statement is doubted and if he has at least as good a hand as he called, the doubter puts one betting unit into the pot. If the shooter has lied about his hand, he must pay one unit to the doubter and put one unit into the pot. It then becomes the doubter’s turn to throw, and he plays against the player on his left; and so on, around the table.
If the first shooter’s statement is accepted as true by the player at his left, it becomes the latter’s turn to throw. He may use all the dice originally thrown or leave as many of them as he cares to and throw the others. As the first shooter did, he covers the dice he throws and must then announce that the five dice have a value that beats the hand which the first shooter announced and which was accepted. The first shooter then either accepts or doubts this statement, and this process continues until one of the two players has doubted a hand which the other online poker player has actually thrown or bettered. The doubter then puts one of his units into the pot.
When a player has placed all three of his betting units into the pot, he drops out of the game and the other players continue until only one player is left who still retains one or more of his original three units. This player is declared the winner and takes the pot.  The player on the left of the first shooter begins the next game.


Any number can play this game, which is also called Ohio and Centennial. Three dice, a cup, individual markers for each player (usually coins of different denominations), and a layout numbered from I to 12, as shown below, are used. Each player throws the three dice and the player making high score snoots first. The player making second highest score sits on his left and shoots second, and so on. Tying players shoot again.
The first shooter then throws the three dice: If an ace is thrown, he places his marker on space number 1 on the layout. If he fails to throw an ace, the dice pass to the player on his left.  If he throws an ace, he may also use a deuce on the same throw, and if he throws













Layout or Martinelli

both an ace and deuce, he may use a three- spot and advance his marker to the second and third layout spaces accordingly. He may also use any two or three numbers thrown and add them together to form the number needed. Example: The numbers in a throw of 1-3-6 can be combined in various ways to produce the additional numbers 4, 7, 9, and 10.
Each player continues throwing as long as he continues to throw numbers he can use. If a player throws a total which he needs, but which he overlooks, any opponent who can use that number may, as soon as the shooter has passed the cup, call the number and make use of it by advancing his marker. If two players call the number at the same time, the one who is first on the shooter’s left may use the number.  The player whose marker first travels from 1 to 12 and back from 12 to 1 again is declared the winner.


This game is played in the same manner as martinetti, except for the following:

  1. The numbers can be counted in any order desired and need not be consecutive.
  2. Each die can be counted in only one combination on any throw.
  3. Each player must have a double chart, showing the numbers from one through twelve in one column, and from twelve back to one in another; this is necessary because the player will be scoring in both series of numbers at the same time. Example: If a player throws 2-3-6 he can count a 2, a 3, and a 6; or, he can count 5 and 6, or 2 and 9, or 3 and 8, or 11. If the number or numbers on the dice are unusable; they may be disregarded. Remember that a player can count at any time any of the 24 numbers; thus a throw of 1-1-2 could give credit for the 1 and the 2 in the ascending series, and the 1 in the descending series.
  4. The first player who scores all 24 numbers is the winner.


This is one of the most interesting of d games, played mostly in the middle West.   Any number can play, but six or seven make the best game. Five dice and a cup are used. Each player throws five dice and the player throwing the highest poker hand (ace is high and 6, 5, 4, 3, and 2 represent the king, queen, jack, ten, and nine, respectively) takes any seat and is the first shooter; the player throwing the second highest hand sits on his left and shoots second; and so on. Tying players shoot again.  The first shooter throws all five dice on his first throw. He may then use as many of the dice as he likes, but not more than four, and throw again. He may then continue throwing but must always, after the second throw, leave one additional die on the table each time. Or he may discontinue throwing on any throw.
The object of the game is to make the dice total 24 or more. If, after rolling the last die, the number is less than 24, the player must pay the betting unit times the difference between his score and 24 to each of the other players. Example: If his total is 20, he would pay each player four times the unit bet. If he gets an even 24, the player neither gains nor loses and the dice pass to the next player on his left. If he exceeds 24, the amount in excess of 24 becomes his point. Example: If the total is 27, three is his point. The player then throws all five dice one time and, for each three that he throws, he collects three times the unit bet from each of the other players.

Ship, captain, Mate, and Crew

Also called Mariner, battleship, Destroyer, and Seaman. Any number can play and five dice thrown from a cup are used. Each player throws a single die to determine the order of play, highest man going first, second highest second, and so on. Tying players throw again. The deal rotates to the left.
Each player in turn is allowed three throws and first tries to get a 6, 5, and 4 in that order the 6 represents the ship, the 5 is the captain, and the 4 is the mate. If a 6 and 5 appear on the first throw the player puts those dice aside and rolls the remaining three dice trying to get a 4. If a 6 and 4 appear on the first roll, the 4 cannot be used until a 5 has been made and the player sets aside the 6 only and throws four dice on his next throw.
When the player has succeeded in getting a 6, 5, and 4 in that order, the points on the remaining two dice constitute his score, called the crew. If he has not used all of his three throws he may, if he likes, use any remaining throws of the two dice in an attempt to make them show a higher total. The player who has made ship, captain, and mate and whose two remaining dice show the highest score is the poker winner and takes the pot into which each player has contributed equal stakes. If the two high players tie, it is considered a tie for everyone and another round is thrown. The player to the left of the first shooter in the first round becomes the first shooter in the second round.



Pinochle many Variations

Pinochle many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family

The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game

Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer
Applying All Card Games Poker

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The match Game

Glossary of Game Terms


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