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General Rules
Imperfect Deck

Draw Poker

Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

Stud Poker

Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

Rummy Games

Rummy Games
Six Seven Card Straight
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)

Gin Rummy

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin


Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction

Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


Strategy at Casino

Children and Family Card Games

Family Card Games
Old Maid
Animals or menagerie

Miscellaneous Card Games

Miscellaneous Card Games
Scotch whist
Lift smoke
Crazy eights

Solitaire and Patience Games

Solitaire and Patience Games
Single-deck solitaire
Auld Lang Syne
Four Seasons
Beleaguered Castle
Poker Solitaire
Two-deck solitaire
Multiple solitaires

Chess, checkers, and Teeko

Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions

The Laws of Duplicate Contract  Bridge

Duplicate Bridge is the only form of the game played in tournament poker, but is equally adapted to play in homes and clubs.  It is considered the supreme test of skill among card games .  The following description and the laws of the game are condensed, by permission, from the National Laws Commission of the American Contract Bridge League.
            Number of players.  Four players in two partnerships may play Replay Duplicate.  Eight or more players may play a pair game, an individual game, or a team-of-four match.
            Equipment.  A set of duplicate boards, or trays, and one pack of cards for each board.  Each board has four pockets, corresponding to the compass points, for holding the hands of the respective players.  The face of each board is marked with an arrow pointing toward the North pocket, and with an indication of the dealer and vulnerability.  There should be at least 16 boards to a set, numbered consecutively, with dealer and vulnerability as follows:



N 1,5,9,13

Neither  1, 8,11,14

E 2,6,10, 14

N-s only 2, 5,12, 15

S 3,7, 11,15

E-W only 3,6,9, 16

W 4, 8, 12, 16

Both 4, 7, 10 ,13

Boards numbered 17 to 32, if used, correspond to boards 1 to 16 respectively except in their identifying numbers.
Shuffle and Deal.  Any player, in the presence of an opponent or of the tournament director, prepares a bsdf oard by shuffling the pack of cards and dealing it, one card at a time face down, into four packets, each of which he inserts in a packet of the duplicate board.
            The Auction.  The arrow on the board is pointed in the director of the room designated as North.  Each player takes the hand from the pocket nearest him, and counts his cards to make sure he has 13.  The online poker player designated as dealer calls first, and the auction proceeds as described on until the contract is determined.  There is no redeal when a hand is passed out.
            The Play.  The opening lead, exposure of dummy, and sunbsequent play are as descrined dummy, and subsequent play are as described except: After a trick is completed, each player retains possession of his card and placed it face down on the table directly in fron tof him, pointed lengthwise toward the partners who won the trick.  Declarer plays dummy’s cards by naming or touching them, and then dummytuns them and keeps them in front of him.
                                    Vulnerable                    Not Vulnerable
For bidding and making a game contract           500                              300
For making a contract of less than game            50                               50

Scoring.  The score of each board is independent of the scores of the other boards, and trick points scored on one board cannot count toward game on a subsequent board.  No rubber premium is scored.  Instead the following premiums are scored.
            If match-point is used to determine the poker winner of the game, there is no premium for holding honors in one hand.  in other respect the scoring of each board follows the schedule shown on.
            Determining the Winner.  Match-point scoring is always used  in pair games, and may be used in team-of-four games or replay games.  cumulative (or “total point”) scoring may be used in pair and team-of-four games.

Irregularities in Duplicate Bridge.   Rubber Bridge and Duplicate Bridge are governed by the same laws so far as the nature of the two games makes it possible.  The procedure described , and the penalties and rectifications of irregularities described, govern in Duplicate  Bridge except as provided below.
            Tournament Director.  One person, who may be a player, must be appointed to conduct and supervise the game or tournament.  His duties include: listing the entries; selecting  suitable movements and conditions of play; maintaining discipline; administering the laws assessing penalties and assigning adjusted scores; collecting and tabulating results.
            Drawing Attention to an Irregularity.  The director must be summoned as soon as attention is drawn to an irregularity.  Players do not have the right to assess or waive penalties on their own initiative.
            Adjusted Score.  The director may assign an adjusted score when the laws provide no penalty which will fully indemnify a non-offending contestant  for an opponent’s irregularity, or when no rectification Canasta poker be made that will permit normal play of the board; but may not assign an adjusted score on the ground that the penalty provided by the laws is unduly severe or unduly advantageous to the no offending side.  An adjusted score may be assigned by altering the total-point score on the board, or by assignment of zero or more match points.  Penalty points may be assessed against the offending side, indemnity points given to the nonoffending side; these need not balance.
            Bidding and Playing Conventions.  A player may make any call or play (including an intentionally misleading call such as “psychic” bid) except that he may not make a call or play based on a partnership understanding  unless the opposing pair may reasonably be expected to  understand its meaning, or unless   his side has announced its use before either member has looked at his hand.  if the directors decides that a pair has been damaged through its opponents ’ failure to make such announcement, he may assign an adjusted score.
            The director, on a player’s request, may require the player who made a call or play to leave the table and his partner to explain  its meaning.  The director (or other authority) may require the player who made a call or play to leave the table and his partner to explain its meaning.
            Dummy’s Rights.  In addition to the rights stated on dummy may: notify the director of any matter that may affect the legal rights of his side; keep count of the tricks won and lost; draw attention to another player’s card played to the preceding trick and pointed in the wrong directions.  He may play the cards of the dummy hand as directed by declarer; if he places in the played position a card that declarer did not name, the error may be corrected before a card has been led to the next trick and a defender may with draw  a card played after the error but before attention was drawn to it.  If dummy (in the director’s opinion) suggests a play, the director may require or forbid declarer to play the five card stud or its equivalent.
            Error in Play from Dummy.  Declarer may change his designation of a card to be played from dummy if he does so practically in the same breath, or if he designated a card that is not there.
            Improper Information.  If a player receives improper information about a board, he should notify  the director, who shall require that the board be played and scored normally if that seems feasible, and otherwise shall assign an adjusted score.  Examples of improper information:   looking at the wrong hand; seeing another player’s card before the auction begins; overhearing calls or remarks partner’s improper remark or gesture.
            Revoke Time Limits.  A revoke made in the twelfth  trick must be corrected if discovered before all four hands have been returned to before all four hands have been returned to the board.  An established revoke is not subject to penalty if attention is first drawn to it after the round has   ended and the board has been moved.  In all other respects the provisions stated on apply.
            Claims and Concessions.  The concession of a trick which cannot be lost by any play of the cards is void, provided the error is brought to an opponent’s attention before the round has ended and the board has been moved.  The concession of a trick the player has in fact won is void, provided the error is brought to the director’s attention within 30 minutes   after the end of the session.
            If a claim or concession is disputed, the director must be summoned and no action should be taken without him.  The director determines the result on the board, awarding any doubtful trick to the claimant’s opponents.
            Correction of scoring Errors.  A time limit should be established for the correction of errors in recording scores; it should be no less   than 30 minutes nor more than 24 hours   after the posting of the official score.  To change a score because an opponent has received improper information, a contestant must notify the director within 30 minutes after the end of the session.
            Wrong Number of Cards.  If the director decides that one or more pockets of the board contained an incorrect number of cards, he should correct it if possible, and should then require that the board be play poker normally unless a player gained information of sufficient importance to warrant assigning an adjusted score. 
            Interchanged Cards.  If the cards or hands in a board become interchanged during a session, the director rates separately each group that played identical boards, as follows: Each pair receives 1 match point for each lower score in the same group, ½ match point for each identical score in the same group, and ½ match point for each pair in the other group(s).
            Disciplinary Penalties.  For an error in procedure (failure to count cards, playing the wrong board, etc.) which requires an adjusted score for any contestant, the director may assess a penalty against the offender (10 percent of the maximum match-point  score on one board is recommended).  A similar indemnity may be awarded to a contestant who is required to take an adjusted score through no fault of his own.  The director may increase the penalties for flagrant or repeated violations.  In total-point play, 100 total points are equivalent to 1 match point.
            Appeals.  If there is a tournament or club committee in charge, appeal may be made to it from any ruling of the director on a question of disputed fact or an exercise of discretionary  power.  Appeals from the director’s rulings on points of law may be made only to the National Laws commission, 33 West the National Laws Commission, 33 West 60th Street, New York , N.Y. 10023.



Pinochle many Variations

Pinochle many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family

The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game

Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer
Applying All Card Games Poker

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The match Game

Glossary of Game Terms


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