MISCELLANEOUS DRAW POKER VARIANTS

There are many miscellaneous Draw Poker variants but the following are the most commonly played:

Three card Poker
Played the same as Draw Poker, except that any hand may open the pot, and must draw two cards on the first round and must draw two cards on the draw. Betting is exactly as described under Draw Poker. There may be three-card straights or flushes, and the cards rank as in standard poker. But some players consider three of a kind as the highest hand.

Three-Card Monte or Three-Toed Pete
This three-card Poker game should not be confused with the Three-Card Monte game described in Chapter 16. In this Poker game, one card is dealt to each player face down and two cards face up, with a round of betting following the dealing of each card. The rank of Poker value is the same as Three-Card Poker.

Two-Card Poker or Frustration
A variation of Draw Poker on a reduced scale. Each player is dealt two cards, singly, as in Druw Poker. On the draw a player must do one of the following:

  1. Stand pat.
  2. Draw one or two cards. The highest–ranking hand in this game is a pair of aces.

Two-Card Poker, Deuces Wild
Played exactly as is Two-Card Poker, plus this: The deuces are wild, and the game is played as is High-Low, with the ace ranking high in the high hand and low in the low hand.

Hurricane
Each player receives two cards as in Two-Card Poker, but in this game, one is face down and one is face up. There is usually a previous ante as in all Two-Card Poker games. Wild cards may be used. The play may also be for high-low. This game is also known as Dynamite, Gruesome Two-Some, and Double Trouble.

One-Card Poker
In this game, which is sometimes called Lazy Edna or Lazy Mary, each player is given one face-down card. This is the comlete hand. The betting is for high-low-Poker . Tie cards divide the pot high or low. If a jker is used, it holds rank equal to an ace for high or to a deuce for low. The ace is played only as high.

Show Five Cards
Seven cards are dealt face down to each player, and each player looks at his cards. At a signal form the dealer, each player turns up one of his cards on the table. Before giving the signal, the dealer should inquire whether everyone is ready. After the cards are exposed, there is a round of betting. After the betting is completed, the delear gives the signal for the exposure of the second cards. All these second cards must be exposed at the same time. The proves continues until all players in the game have five cards exposed before them for the showdown. The game is usually played high-low. It is not unusual for a player to change his mind during the game and try for a low hand rather than a high one, according to the cards exposed by the other players.

Big Sol
In this game, which is also called T.N.T. and Snookie, each player receives three cards face down dealt in rotation one at a time. Then follows a round of betting. Then each player is dealt another closed card, followed by another round of betting. This continues until every active player has seven down cards, with betting after each round of cards has been dealt.
Each player now discards any two cards from his hand, leaving him with five cards. Every Player, beginning with the man at the dealer’s left, then turns one card face up. This is followed by a round of betting. In like manner, three more cards are turned up, one by one, with a round of betting each time. The fifth card is kept face down and is not exposed. The players then declare for high-low, and there is showdown.

Draw your Own
Each player is given five cards face down, dealt in rotation, and one at a time. Then also in rotation and one at a time, each player is dealt three additional cards face down to form an individual stock from which to draw later.
There is a round of betting. Then each player discards a card from his hand and draws a card from his individual stock of three cards. He may not look at any of the cards from his individual stock. He may look only at the card he draws. There is another round of betting, and then another card is discarded and a second one drawn from the individual stock. This continues until all the players have exhausted the cards in their stock. The game is high-low.
Whiskey Poker
This game is the ancestor of all the poker games, but is seldom played today. But since this book is an encyclopedia, I include the following brief description of how the game was played.
The dealer gives five cards face down to each player and an extra hand (“widow”) of five cards face down in the middle of the table. He must deal to each player in turne around to the left, one card at a time, then to the widow, then to himself last. Each player, beginning at the dealer’s left, has the option of exchanging his hand for the widow, or keeping it is as it is. If he takes up the widow, he places his five cards face up on the table and they become the new widow. Each player in turn has the option of taking up one card or all of the new widow and replacing it with cards from his hand. If a player wishes to play his original hand, he signals by knocking on the table, but he cannot draw and knock at the same time.
The process of exchanging cards continues around the table until some player knocks. A knock means that this player will show his present hand when it is his next turn around the table, and that thus each player has only one more chance to exchange cards. No player may draw after he has once knocked. A player may knock before the widow is exposed, if he wishes to.
If no one takes the widow until it comes around to the dealer, the dealer must either take up the widow for himself, or turn it face up on the table. Even if the dealer knocks, and does not take up the widow, he must spread it on the table for each player to see and draw once more. A player may pass in any turn decline either to exchange or to knock but he may not pass in two consecutive turns. Having passed on the previous round, he must either exchange or knock.
After the knock and the final round of draws, all hands are shown to the table. The highest takes the pot. The lowest pays the forfeit agreed upon beforehand. Some online poker pleyars have a round of betting before the shodown.

Knock Poker
Knock, or Rap, Poker is the direct survivor of Whiskey Poker. This fascinating game for three to five players is designed not only for Draw Poker fans but Rummy players as well. At the start of the game, each player antaes one chip into the pot, and is dealt a hand of five cards (as in Draw Poker) from a regular 52-card deck. The remaining undealt cards are then [aced face down in the center of the table to form a stock from which players will draw (as in Rummy – see Chapter 5). The top card of the stock is turned face up on the center of the table to begin a discard pile, as in most Rummy games. Then each player in turn, starting with the leader (or nondealer if there are only two players), may take either the last discard or the top card of the stock, after which he must discard a card to reduce his hand to a legal five-card Draw Poker hand. As in Gin Rummy, a player may not discard a card he picked up from the discard pile until his next turn of play.
Each player tries to build up the best possible five-card Poker hand from the cards he was previously dealt and the cards he takes from the discard pile and stock. The hands rank as in Draw poker.
Whenever a player believes he has a good enough Poker hnad, providing he holds jacks or better, he knocks (he merely says “Knock”), but he may do so only after having made his discard to the discards pile. The knock means that the game will end after one more round. Each player has one more turn in which he may pick up the last discard or draw from the stock and then discard, until it comes to the knocker again, at which time a player may decide either to drop out (flod) or stay. A player who drops out must immediately pay one chip to the knocker regardless of the outcome of the hand. The knocker does not have another play. He is stuck with the hand he had when he knocked, or as soon as any player knocks. The betting in this game is unlike usual Draw Poker bettig. There is no betting during play pocar . The pot consists of the antes plus an additional charge of 1 chip to the knocker from each of the players who dropped out.
At the end of the hand, the showdown takes places. If the knocker has the high hand he takes place. If the knocker has high hand he takes the pot, and I addition, all active players pay him two chips. However, if anyone beats the knocker, then the knocker must pay two chips to each active player and the winner takes the pot.
If the stock has been exhausted and no one has knocked, High hand wins on the showdown. At the showdown, if the winning player’s hand is comprised of four of a kind or a straight flush, he receives a bonus award of 4 chips from each player. If he holds a royal flush he receives a bonus award of 8 chips from each player. Only the winning player is entitled to a bonus award.

Knock Poker – Deuces Wild
All the rules that apply to Knock Poker apply to Knock Poker Deuces Wild, with the following exception. A deuce may be counted as any card a player desires to call it. It may even be counted as a duplicate of a card already held by a player. Bonus awards: Winning player holding five of a kind, a straght flush, or a royal flush receives a bonus award of 4 chips. There are no bonus awards for four of a kind.

Brag

Great Britain’s three-card representative of the poker family. The rules of Draw Poker apply except as noted:

  1. There are three wild cards, ace of diamonds, jack of clubs, and nine of diamonds, ranking in that order and called braggers.
  2. The dealer antes an agreed amount into the pot (dealer’s edge) and this ante is considered as an opening bindl bet.
  3. The dealer deals three cards face down to each player. This is followed by a betting round as in Draw Poker. Then each player in tuern, beginning with the leader, may call the dealer’s blind bet, raise, or drop out. If all players drop out, the dealer then retrieves his blind bet and the deal rotates to the player on his left.
  4. After the betting round, if two or more active players remain, there is a showdown in which the highest-ranking poker hand, three of a kind, pair, or a high card wins. In hands of equal rank, natural cards beat hands including wild cards. As between two hands both possessing wild cards, the highest-ranking wild card wins. If two players hold pairs of equal value, the highest-ranking odd card wins. If the odd cards are of the same value, high suit wins. The suits rank: spades (high), hearts, diamonds, and clubs (low).

There are many Brag variants, but the one just described is a good example of the basic game.

Pokino

This variant of Draw Poker is also known as Poker.
Requirements

  1. Two players only.
  2. A standard 52-card deck.

Object of the Game. To score as many points as possible. Each hand is divided into two stages. First stage is played as in Five-Card Draw Poker, and in the second stage the cards are played out in the form of tricks.
The Play of the Hand. The players cut for high card. The player cutting the highest card becomes the first dealer. The deal alternates in subsequent hands.
The First Stage of Play. Five cards are dealt to each player as in Draw Poker. The nondealer plays first. He may stand pat or discard and draw from one to three cards. By drawing cards he doubles himself, that is, he is penalized double for each trick he loses in the play out period. If, after his draw, he is still not satisfied, he may discard and draw a second time. This automatically redoubles him and he is penalized quardruple for each lost trick.
The dealer may stand pat or has the option (minus the penalty) of one free draw of one, two, or three cards. This free draw may be followed by a double and a redouble, making three possible draws in all.
Second Stage of Play. The second stage of play begins with the nondealer making the opening lead. The hands (five cards each) are played out in tricks, one card by each player. High card takes the trick regardless of suit, and a player does not have to follow suit. In case of two like valued cards being played to the same trick, the first led wins. The winner of a trick leads to the next. Each player retrieves his own cards and faces it up to indicate a trick won, or down to indicate a trick lost.
A player may lead to two tricks at the same time by playing a pair (two of a kind). The opponent can only win both tricks by playing a larger pair. However, he does not have to respond with a larger or smaller pair; he may discard any two cards to the pair leads. In the same manner three or four of a kind can be played.

Scoring. In Pokino as in Bridge, the score is kept in columns divided in the middle by a heavy line. Trick scores are entered below the line, while bonuses and honors are marked above the line. A player receives one point for each trick he wins, if oppoent is not under penalty. If opponent is doubled, each trick is valued at 2 points, and if redoubled, 4 points.

Table of Honors
Pair 50 points
Two pair 100 points
Three of a kind 200 points
Straight 300 points
Flush 400 points
Full house 500 points
Four of a kind 900 points
Straight flush 750 points
Royal flush 1000 points

After the last trick has been played and the score recorded, players show their Poker hands the winning Poker hand in accordance with standard values of Poker hands receives an honor score as shown in the table that follows. Both players may score trick points in the same hand, but only the winning hand gets an honor score. If a player wins all five tricks, which is known as a sweep, he receives a bonus of 250 points.
A game consists of 20 points below the line. The player making game receives a 100-point bonus above the line and all partial trick scores of opponent below the line are cancelled. If the same player wins his second game, he receives the 100-point bonus plus a rubber bonus of 750 points providing his opponent has not won a game, or 500 points if his opponent has won a game.
Upon completion of a rubber, the player with the highest score is the winner.

Table of Bonus Values
Game bonus 100 points
Two-game rubber bonus 750 points
Three-game rubber bonus 500 points
Sweep bonus 250 points
Red and Black

In this game the cards of the deck are assigned an arbitrary numerical value as follows: King, queen, jack, ten, 10 points each; 1 point for the ace and all other cards, their face or pip value. In figuring the value of the hand, the point counts of the cards are totaled. All cards in a red suit count their real value, but all cards in a black suit count a minus value. In a hand containing both red and black suits, one is subtracted from the other. Example: The point total for a hand containing king of clubs, jack of hearts, seven of spades, three of clubs, and two of diamonds would be a minus 8.
In actual play, after an agreed ante has been made by all players, each receives five cards, face down, one by one, in a clockwise rotation. There is an opening round of betting, followed by the draw. All active players have the option of taking one to three cards or not taking any cards at all. There is then a final round of betting and the showdown. the highest point count and the lowest point count divide the pot. It often happens that nobody in the game has a minus count, the smallest number of plus points wins low, while the largest number of plus points wins high. conversely, if nobody has a plus count, the smallest number of minus points wins high, and the largest minus figure is low-high-low