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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

MISCELLANEOUS DRAW POKER VARIANTS

There are many miscellaneous Draw Poker variants but the following are the most commonly played:

Three card Poker
            Played  the same as Draw Poker, except that any hand may open the pot, and must draw two cards on the first round and must draw two cards on the draw.  Betting is exactly as described under Draw Poker.  There may be three-card straights or flushes, and the cards rank as in standard  poker.  But some players consider three of a kind as the highest hand.

Three-Card Monte or Three-Toed Pete
            This three-card Poker game should not be confused with the Three-Card Monte game described in Chapter 16.  In this Poker game, one card is dealt to each player face down and two cards face up, with a round of betting following the dealing of each card.  The rank of Poker value is the same as Three-Card Poker.

Two-Card Poker or Frustration

            A variation of Draw Poker on a reduced scale.  Each player is dealt two cards, singly, as in Draw Poker.  On the draw a player must do one of the following:

  1. Stand pat.
  2. Draw one or two cards.  The highest–ranking hand in this game is a pair of aces.

Two-Card Poker, Deuces Wild
            Played exactly as is Two-Card Poker, plus this: The deuces are wild, and the game is played as is High-Low, with the ace ranking high in the high hand and low in the low hand.

Hurricane

            Each player receives two cards as in Two-Card Poker, but in this game, one is face down and one is face up. There is usually a previous ante as in all Two-Card Poker games.  Wild cards may be used.  The play may also be for high-low.  This game is also known as Dynamite, Gruesome Two-Some, and Double Trouble.

One-Card Poker
            In this game, which is sometimes called Lazy Edna  or Lazy Mary, each player is given one face-down card.  This is the complete hand.  The betting is for high-low-Poker.  Tie cards divide the pot high or low.  If a joker is used, it holds rank equal to an ace for high or to a deuce for low.  The ace is played only as high.

Show Five Cards
            Seven cards are dealt face down to each player, and each player looks at his cards.  At a signal form the dealer, each player turns up one of his cards on the table.  Before giving the signal, the dealer should inquire whether everyone is ready.  After the cards are exposed, there is a round of betting.  After the betting is completed, the dealer gives the signal for the exposure of the second cards.  All these second cards must be exposed at the same time.  The proves continues until all players in the game have five cards exposed before them for the showdown.  The game is usually played high-low.  It is not unusual for a player to change his mind during the game and try for a low hand rather than a high one, according to the cards exposed by the other players.

Big Sol
            In this game, which is also called T.N.T. and Snookie, each player receives three cards face down dealt in rotation one at a time.  Then follows a round of betting.  Then each player is dealt another closed card, followed by another round of betting.  This continues until every active player has seven down cards, with betting after each round of cards has been dealt.
            Each player now discards any two cards from his hand, leaving him with five cards.  Every Player, beginning with the man at the dealer’s left, then turns one card face up.  This is followed by a round of betting.  In like manner, three more cards are turned up, one by one, with a round of betting each time.  The fifth card is kept face down and is not exposed.  The players then declare for high-low, and there is showdown.

Draw your Own
            Each player is given five cards face down, dealt in rotation, and one at a time.  Then also in rotation and one at a time, each player is dealt three additional cards face down to form an individual stock from which to draw  later.
            There is a round of betting.  Then each player discards a card from his hand and draws a card from his individual stock of three cards.  He may not look at any of the cards from his individual stock.  He may look only at the card he draws.  There is another round of betting, and then another card is discarded and a second one drawn from the individual stock.  This continues until all the players have exhausted the cards in their stock.  The game is high-low.
           
Whiskey Poker
            This game is the ancestor of all the poker games, but is seldom played today.  But since this book is an encyclopedia, I include the following brief description of how the game was played.

            The dealer gives five cards face down to each player and an extra hand (“widow”) of five cards face down in the middle of the table.  He must deal to each player in turn around to the left, one card at a time, then to the widow, then to himself last.  Each player, beginning at the dealer’s left, has the option of exchanging his hand for the widow, or keeping it is as it is.  If he takes up the widow, he places his five cards face up  on the table and they become the new widow.  Each player in turn has the option of taking up one card or all of the new widow and replacing it with cards from his hand.  If a player wishes to play his original hand, he signals by knocking on the table, but he cannot draw and knock at the same time.
            The process of exchanging cards continues around the table until some player knocks.  A knock means that this player will show his present hand when it is his next turn around the table, and that thus each player has only one more chance to exchange cards.  No player may draw after he has once knocked.  A player may knock before the widow is exposed, if he wishes to.
            If no one takes the widow until it comes around to the dealer, the dealer must either take up the widow for himself, or turn it face up on the table.  Even if the dealer knocks, and does not take up the widow, he must spread it on the table for each player to see and draw once more.  A player may pass in any turn decline either to exchange or to knock but he may not pass in two consecutive turns.  Having passed on the previous round, he must either exchange or knock.

            After the knock and the final round of draws, all hands are shown to the table.  The highest takes the pot.  The lowest pays the forfeit agreed upon beforehand.  Some online poker players have a round of betting before the showdown.

Knock Poker
            Knock, or Rap, Poker is the direct survivor of Whiskey Poker.  This fascinating game for three to five players is designed not only for Draw Poker fans but Rummy players as well.  At the start of the game, each player antes one chip into the pot, and is dealt a hand of five cards (as in Draw Poker) from a regular 52-card deck.  The remaining undealt cards are then [aced face down in the center of the table to form  a stock from which players will draw (as in Rummy – see Chapter 5).  The top card of the stock is turned face up on the center of the table to begin a discard pile, as in most Rummy games.  Then each player in turn, starting with the leader (or nondealer if there are only two players), may take either the last discard or the top card of the stock, after which he must discard a card to reduce his hand to a legal five-card Draw Poker hand.  As in Gin Rummy, a player may not discard a card he picked up from the discard pile until his next turn of play.

            Each player tries to build up the best possible five-card Poker hand from the cards  he was previously dealt and the cards he takes from the discard pile and stock.  The hands rank as in Draw poker.
            Whenever a player believes he has a good enough Poker hand, providing he holds jacks or better, he knocks (he merely says “Knock”), but he may do so only after having made his discard to the discards pile.  The knock means that the game will end after one more round.  Each player has one more turn in which he may pick up the last discard or draw from the stock and then discard, until it comes to the knocker again, at which time a player may decide either to drop out (fold) or stay.  A player who drops out must immediately pay one chip to the knocker regardless of the outcome of the hand.  The knocker does not have another play.  He is stuck with the hand he had when he knocked, or as soon as any player knocks.  The betting in this game is unlike usual Draw Poker betting.  There is no betting during play poker .  The pot consists of the antes plus an additional charge of 1 chip to the knocker from each of the players who dropped out.

            At the end of the hand, the showdown takes places.  If the knocker has the high hand he takes place.  If the knocker has high hand he takes the pot, and I addition, all active players pay him two chips.  However, if anyone beats the knocker, then the knocker must pay two chips to each active player and the winner takes the pot.
            If the stock has been exhausted and no one has knocked, High hand wins on the showdown.  At the showdown, if the winning player’s hand is comprised of four of a kind or a straight flush, he receives a bonus award of 4 chips from each player.  If he holds a royal flush he receives a bonus award of 8 chips from each player.  Only the winning  player is entitled to a bonus award.

Knock Poker – Deuces Wild
            All the rules that apply to Knock Poker apply to Knock Poker Deuces Wild, with the following exception.  A deuce may be counted as any card a player desires to call it.  It may even be counted as a duplicate of a card already held by a player.  Bonus awards: Winning player holding five of a kind, a straight flush, or a royal flush receives a bonus award of 4 chips.  There are no bonus awards for four of a kind.

Brag

Great Britain’s three-card representative of the poker family.  The rules of Draw Poker  apply except as noted:

  1. There are three wild cards, ace of diamonds, jack of clubs, and nine of diamonds, ranking in that order and called braggers.
  2. The dealer antes an agreed amount into the pot (dealer’s edge) and this ante is considered as an opening blind bet.
  3. The dealer deals three cards face down to each player.  This is followed by a betting round as in Draw Poker.  Then each player in turn, beginning with the leader, may call the dealer’s blind bet, raise, or drop out.  If all players drop out, the dealer then retrieves his blind bet and the deal rotates to the player on his left.
  4. After the betting round, if two or more active players remain, there is a showdown in which the highest-ranking poker hand, three of a kind, pair, or a high card wins.  In hands of equal  rank, natural cards beat hands including wild cards.  As between two hands both possessing wild cards, the highest-ranking wild card wins.  If two players hold pairs of equal value, the highest-ranking odd card wins.  If the odd cards  are of the same value, high suit wins.  The suits rank: spades  (high), hearts, diamonds, and clubs (low).

There are many Brag variants, but the one just described is a good example of the basic game.

Pokino

This variant of Draw Poker is also known as Poker.
Requirements

  1. Two players only.
  2. A standard 52-card deck.

Object of the Game.  To score as many points as possible.  Each hand is divided into two stages.  First stage is played as in Five-Card Draw Poker, and  in the second stage the cards are played out in the form of tricks.
The Play of the Hand.  The players cut for high card.  The player cutting the highest card becomes the first dealer.  The deal alternates in subsequent hands.
The First Stage of Play.  Five cards are dealt to each player as in Draw Poker.  The nondealer plays first.   He may stand pat or discard and draw from one to three cards.  By drawing cards he doubles himself, that is, he is penalized double for each trick he loses in the play out period.  If, after his draw, he is still not satisfied, he may discard and draw a second time.  This automatically redoubles him and he is penalized quardruple for each lost trick.

            The dealer may stand pat or has the option (minus the penalty) of one free draw of one, two, or three  cards.  This free draw may be followed by a double and a redouble, making three possible draws in all.
            Second Stage of Play.  The second stage of play begins with the nondealer making the opening lead.  The hands (five cards each) are played out in tricks, one card by each player.  High card takes the trick regardless of suit, and a player does not have to follow suit.  In case of two like valued cards being played to the same trick, the first led wins.  The winner of a trick leads to the next.  Each player retrieves his own cards and faces it up to indicate a trick won, or down to indicate a trick lost.
            A player  may lead to two tricks at the same time by playing a pair (two of a kind).  The opponent can only win both tricks by playing a larger pair.  However, he does not have to respond with  a larger or smaller pair; he may discard any two cards to the pair leads.  In the same  manner three or four of a kind can be played.

Scoring.  In Pokino as in Bridge, the score is kept in columns divided in the middle by a heavy line.  Trick scores are entered below the line, while bonuses and honors are marked above the line.  A player receives one point for each trick he wins, if opponent is not under penalty.  If opponent is doubled, each trick is valued at 2 points, and if redoubled, 4 points.

Table of Honors
Pair                              50 points
Two pair                      100 points
Three of a kind            200 points
Straight                       300 points
Flush                           400 points
Full house                    500 points
Four of a kind              900 points
Straight flush              750 points
Royal flush                  1000 points

            After the last trick has been played and the score recorded, players show  their Poker hands the winning Poker hand in accordance with standard values of Poker hands receives an honor score as shown in the table that follows.  Both players may score trick points in the same hand, but only the winning hand gets an honor score.  If a player wins all five tricks, which is known as a sweep, he receives a bonus of 250 points.
            A game consists of 20 points below the line.  The player making game receives a 100-point bonus above the line and all partial trick scores of opponent below the line are cancelled.  If the same player wins his second game, he receives the 100-point bonus plus a rubber bonus of 750 points providing his opponent has not won a game, or 500 points if his opponent  has won a game.

            Upon completion of a rubber, the player with the highest score is the winner.

Table of Bonus Values
Game bonus                             100 points
Two-game rubber bonus          750 points
Three-game rubber bonus        500 points
Sweep bonus                            250 points
 
Red  and Black

In this game the cards of the deck are assigned an arbitrary numerical value as follows: King, queen, jack, ten, 10 points each; 1 point for the ace and all other cards, their face or pip value.  In figuring the value of the hand, the point counts of the cards are totaled.  All cards in a red suit count their real value, but all cards in a black suit count a minus value.  In a hand containing both red and black suits, one is subtracted from the other.  Example: The point total for a hand containing king of clubs, jack of hearts, seven of spades, three of clubs, and two of diamonds would be a minus 8.
            In actual play, after an agreed ante has been made by all players, each receives five cards, face down, one by one, in a clockwise rotation.  There is an opening round of betting, followed by the draw.  All active players have the option of taking one to three cards or not taking any cards at all.  There is then a final round of betting and the showdown.  the highest point count and the lowest point count divide the pot.  It often happens that nobody in the game has a minus count, the smallest number of plus points wins low, while the largest number of plus points wins high.  Conversely, if nobody has a plus count, the smallest number of minus points wins high, and the largest minus figure is low-high-low

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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