Home ||Contact Us


Games you Can Play
General Rules
Imperfect Deck

Draw Poker

Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

Stud Poker

Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

Rummy Games

Rummy Games
Six Seven Card Straight
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)

Gin Rummy

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin


Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction

Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


Strategy at Casino

Children and Family Card Games

Family Card Games
Old Maid
Animals or menagerie

Miscellaneous Card Games

Miscellaneous Card Games
Scotch whist
Lift smoke
Crazy eights

Solitaire and Patience Games

Solitaire and Patience Games
Single-deck solitaire
Auld Lang Syne
Four Seasons
Beleaguered Castle
Poker Solitaire
Two-deck solitaire
Multiple solitaires

Chess, checkers, and Teeko

Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions


This is another popular poker game in both Italy and the United states.

  1. Three to six players.
  2. A 40-card Italian deck.
  3. Each player antes to form a pot.

Beginning of the Game.  The selection of the dealer, seating positions, changing seats, shuffle, and cut are as provided under the General Rules for Card Games chapter 1.

The Deal.  Each player is dealt four cards the remaining cards are to be used as stock.  The rotation of the dealing and play is clockwise.
Rank of the Hand.  The ranking of hands is as follows:
Primiera:   One card of each suit highest ranking.
Flush:   Four cards of one suit next highest.
Fifty-Five:   Ace, seven, six of one suit.
            As between combinations of the same rankings, the winning hand is determined by the point values of the cards Each seven counts 21, six 18, ace 16, five 15, four 14, three 13, two 12, face cards 10 each.
            The Play.  The object of the play is to make either primiera, flush or fifty-five combinations.  Each player in turn, beginning with player at the dealer’s left, may discard any number of their four cards and receive replacements form the stock to keep their hands at four.  This procedure continues until any player knocks.  When this occurs, there is a showdown and the highest-ranking poker hand wins the pot.  if hands are otherwise tied, the player at the dealer’s left has precedence, and after him each player in rotation to his left.  If no one knocks when the stock is exhausted, the discards are shuffled and play continues as before.


An interesting and strategic game of card elimination created by the author, Doctor Videtti is played unlike any other card game .  The rules are few and simple; however, considerable skill can be employed to play winning Doctor Videtti.


  1. A standard deck of 52 playing cards.
  2. From two to six players, four making for the best game.

Object of the Game.  This game resembles an elimination tournament.  When a player gets rid of the last card in his hand by playing it to a losing trick, he is out of the game. One by one the players are eliminated until only one is left and he is the winner.
            Rank of Cards.  Cards in descending order rank as follows:   ace (high), king, queen, jack, ten, nine, eight, seven, six, five, four, three, and two (low).  Suits have no value except trump which is high.
            Preliminaries Before the start of the Game.  Players select any vacant seat they desire.  Any player may shuffle the cards and become the first dealer.  Doctor Videtti is usually played for so much a game.  However, it is best to play so much for each card held by the poker winner at the end of the game.
            The Shuffle and Cut.  Dealer shuffles the deck.  Player to his right must cut the cards.  At the completion of each hand the deal shall pass to the player at the immediate left of the player who dealt the previous hand.
            The Deal.  The dealer deals one face-down card at a time to each player, starting with the player to the dealer’s left and continuing clockwise until each player in the game has the required number of cards two handed, ten cards each; three – handed, eight cards each four-handed, seven cards each, five-handed, five cards each six-handed, four cards each.  The next card dealt from the top of the deck, which is the dealer’s last card, is placed on the table face up.  The rest of the cards (stock) goes face down next to the upturned card, but the stock is fanned out to facilitate drawing from it.
            The trump is determined by the suit of the upcard in the center of the table.  If this card is a club, the trump for the hand is clubs, and so on.
            Beginning the Play.  The player to the dealer’s left leads off for the first trick.  He may play any card he selects.  Turn of play then rotates to the left, clockwise.  After the first card has been led, each player in turn of play, which remember moves to the left, must observe the following rules:

  1. Each player may play any card he chooses to any suit led.  He does not have to follow suit nor trump when a trump is led, nor does he have to trump when not holding a suit led.  In short, a player can do as he wishes when leading or playing to a hand (suit led).
  2. The highest ranking card of the suit led wins the trick, providing no trump has been played.
  3. The highest ranking trump wins the trick when two or more trump comprise a trick.
  4. The winner of the trick must take twenty one poker card from the top of the stock and place it in his hand with other cards, if any, and then lead off again, and the play rotates to the left under the rules set forth above.  When the last trick of the game is played and no cards are left in any player’s hand, the winner of the trick is the winner of the game by taking the top card of the stock.
  5. This method of play continues until all cards in all but one player’s hand have run out and all such cards have been played to tricks.  Example:   A,B,C, and D are engaged in a game of Doctor Videtti.  Each player has been dealt seven cards, a and B each win three tricks.  c and D have been eliminated from the game because they no longer hold any cards.  A and B each posses six  cards in hand.  The game continues between A and B.  Finally B has no cards left in his hand and A has three cards.  A is declared the winner and receives so much for each game or so much for each of the three cards held by the winner as previously agreed on.  Note: If all active players hold but one last card, the winner of the trick still must draw a card from the stock.
  6. If the stock is exhausted and more than one player still remains in the game, all the cards taken in tricks by all players are gathered together, shuffled, and cut by the active online poker players and placed into the center of the table to form a new stock.


This game, a development of an old Spanish  game known as ombre, or Hombre, should not be confused with the variants of Skat and Whist known by the same name.

  1. Four players, each playing for himself.
  1. A 32-card deck, made  by stripping out sixes, fives, fours, threes, and twos from a regular 52 cards deck.
  2. Rank of the cards:   The black queens are permanent trumps.  The queen of clubs, called  spadilla, is the highest trump, and the queen of spades, called basta, ois the third-highest trump.  The second-highest trump, called manilla, is the seven of the trump suit.  The cards in each suit, trump or plain, rank as follows: ace (high), king, jack, queen (in red suits), ten, nine, eight, seven (unless promoted to manilla).

Beginning of the Game.  The selection of the dealer, seating positions, changing seats, shuffle, and cut are as provided under the General Rules for Card Games, chapter 1.
            The Deal.  Each player is dealt a hand of eight cards, three, then two, then three.  Every dealer, when his turn comes, antes an agreed number of chips to a pot.  This pot goes to the first player making and fulfilling any one of certain three bids, or “games ”
            Object of Play.  To win at least five tricks, or to win all eights tricks, dependent on the bid.
            The Color.  One suit is fixed as the color by agreement before play commences.  In the absence of agreement, clubs is the color.  (poker variants some play that the game commences without a color, and the suit of the first game won becomes   the color thereafter.)  A bid is in color when it names this prefixed suit as trump; a bid is in suit if it names any other suit.  Bids in color rank higher than bids in suit. 
            The “Games.  The possible game that may be declared rank in bidding precedence as follows:
            Simple game in suit
Simple game (frog)in color
Solo in suit
Solo in color
Tout in suit
Tout in color (high)

            Simple game (Frog).  Player names the trump suit and then calls an ace which he does not hold himself.  The holder of the called ace becomes his partner, but must say nothing to reveal the fact.  The partnerships become evident when the called ace is played.  Player and his partner must win at least five tricks.  if a player holds both spadilla and bastas (the black queens), he may not allow the hand to be played at simple game.  If no higher bid has been made ahead of him, he must declare solo or tout.  (This compulsion is called forcee.)
            Solo.  Player names the trump suit and then plays alone against the other three.  He must win at least five tricks.
            Tout.  This game is a solo in which the player undertakes to win all eight tricks.

            Spadilla.  If all four players pass without a bid, the holder of spadilla (queen of clubs) must announce it and must undertake a simple game.
            The Bidding.  The player to the dealer’s left has the first turn to bid.  He first settles with the next hand as to which will bid higher; the survivor settles with the third hand and so on.  Once a player has passed he is out of the bidding.  The winning bidder is entitled to hold to the bid that won, or to name any higher declaration.  Each bidder therefore conceals his real intention so far as possible, bidding only high enough to overcall the previous bid.
            The player to the dealer’s left has the first turn to bid, and if he does not pass he says “I ask” (German, ich frage, whence the term frog).  This is equivalent to a bid of simple game.  If the next hand wishes to overcall he askes, “Is it in color?” If the answer is “Yes,” the other may continue, “Is it a solo?” and so on.  When the bidder whose intentions are so asked passes, the questioner stands committed to play a game at least as good as the last he named.
            The winning poker bidder becomes the player, and must at once announce his game and the trump suit.
            The Play.  The opening lead is invariably made by the player at dealer’s left.  Each other hand must follow suit to the lead if able; if unable, the hand may discard or trump at will.  A trick is won by the highest card of the suit led, or by the highest trump if it contains a trump.  Winner of a trick leads for the next.
            Scoring.  The basic values of the games are as follows:

Simple game in suit                   2
Simple game in color                 4
Solo in suit                                4
Solo in color                             8
Tout in suit                                16
Tout in color                             32

At simple game, the player and his partner each win 2 or lose 2.  (If settlement is by chips, four chips thus change hands.)  At color or tout, the value of the game is paid by each opponent to, or collected by each opponent to, or colleted by each opponent from , the player .  (Variant:   In addition to this settlement for each hand, dealer puts 2 chips into a pool, and the pool accumulates until it is won by the first player who makes a solo in color or a tout.)
            Additional Rules.  A player who fails to follow suit when able loses the game and must pay the entire loss for his side.  If an opponent of the player leads or plays out of turn, or exposes a card, his side loses and the offender must pay the entire loss.  There is no penalty against the player for similar errors; the errors must be corrected if possible and play continued.  (Variant Where there is a pool, if a penalizable error is made in a simple game the offender also pays a bete to the pool.  The bete is 16 chips, or as many as are needed to double the amount already in the pool.)
            Variants.  There are many  these, because Solo has been played for xso many generations.  Among the principal variants still played are:

  1. The player may  not call the ace of a suit of which he is void.
  2. The player may not call the ace of a suit of which is void unless he also puts a card face down on the table that card must be played to the first trump lead but cannot win a trick.
  3. In a declared simple game or solo, either side may win a double (in szuit) or quadruple (in color) game by taking eight tricks provided that if the side plays on after winning the first five tricks, and then loses a trick, it must pay the double hasenpfeffer or quadruple value of the game.

Three-Handed German Solo

This game is played as the name implies by three players and employs a 24-card deck, made up by stripping out the eight of hearts and all diamonds except the seven from the spadilla, manilla, and basta are the only other trumps, except the seven in color.  The only bids are solos.  If there is no bid, the hand is played with diamonds as trump, the winner of the last trick losing the equivalent of a solo in diamonds.



Pinochle many Variations

Pinochle many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family

The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game

Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer
Applying All Card Games Poker

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The match Game

Glossary of Game Terms


©copyright 2005-06, all Rights Reserved, www.poker.tj