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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

RUBICON BEZIQUE

Rubicon Bezique is, today, probably the most played poker game of the Bezique family.
            Requirements.  A two-player game played with a deck of 128 cards made up by stripping the twos, threes, fours, fives, and sixes from four standard 52-card decks.
            The Deal.  The dealer deals the nondealer and then himself nine cards are placed face down on the undealt cards are placed face down on the table, forming the stock.  The winner of the previous hand deals the next hand.
            The Play.  The nondealer makes the opening play after drawing one card from the stock.  The hand is played out in tricks, the same as in Two-Handed Pinochle until the stock is exhausted.  The second player to a trick need not follow suit he may play any card.  Play begins without a trump suit.  But when the first marriage or sequence is melded, its suit becomes trumps until the hand is ended.

            A trick is won by the higher trump or by the higher card of the suit led.  If identical cards are played, the one led takes the trick.  The winner of a trick leads to the next, but must first draw the top card of the stock and his opponent takes the next card, so that the cards belonging to each player remain at nine cards each until the stock is exhausted.  Cards won in tricks prior to trump being named have no scoring value.
            A meld in Rubicon Bezique is the same as a meld in Pinochle: a group of cards that score points when legally laid out on the table.
            Scoring.  In addition to the Bezique melds described in Two-Handed Bezique, there are the following:

            A backdoor (ace, queen, jack, king, and ten or trumps) valued at 150 points.
            Triple Bezique  (three queens of spades and three jacks of diamonds laid down as a single meld).  Value:1,500 points.
            Quadruple Bezique (four queens of spades and four jacks of diamonds laid down as a single meld).  Value : 4,500 points.
            Carte Blanche.  (an originally dealt hand that contains no picture cards ace, king, queen, jack).  Value:50 points.  This hand must be shown to the opponent.  Also, each time thereafter that the player fails to draws a picture card he scores another 50 points, and this continues until he draws a picture card.  There is a big difference in the method of scoring from that of Two-Handed Bezique.

            A player is permitted to break  up a meld (play a card) by playing  one or more cards from it and then adding  one or more cards to this same partial meld to complete it and score again.  It is usual for players not  gather tricks contain point-valued cards (aces or tens, called  brisques) until a brisque is played, then the winner of that holdem poker trick takes in all the previously played cards (upcards).  If a player fails to take in a trick  containing a brisque, his opponent, if he next wins a trick containing brisques, may also take in those over looked by his opponent , scoring them for himself.
            The Game.  Each deal constitutes a game the player with the higher score wins  and scores  the difference between both scores.  In addition, the winner receives a game bonus of 500 points.  All fractions of 100 points are disregarded, unless they are necessary to determine the winner of the game.  Brisques are not usually counted in the scoring of a game unless a player can prevent himself from being rubiconed by counting brisques.  If one player counts brisques, the other may also do so.  The only score counted from the play, usually, i8s 50 points for last trick.  But brisques are also counted when there is a question of winning the game or escaping rubicon.

            If the losing player has scored fewer than 1,000 points, he is said to be rubiconed, and gets  no score at all.  The winner receives a bonus of 1,000 points instead of 500; plus all his own points, plus all the loser’s points, plus 320 points for all brisques.

 

Six–Deck or Chinese Bezique

 

This two-handed variation was one of the most popular games of the fashionable in the early  1900’s before the advent of Bridge.  it is played like Rubicon Bezique except for the following rules:

  1. A 192-card deck is used, made up from six standard 52 card decks from which the twos, threes, fours, fives and sixes have been stripped out.
  1. The dealer, starting with the nondealer, deals 12 cards to each, one at a time alternately.
  1. In addition to the melds used in Rubicon Bezique, the following are also used:

 

Points

4 aces of trumps

1000

4 tens of trump

900

4 kings of trump

800

4 queens of trump

900

4 jacks of trump

400

Carte blanche

250

For winning last trick

250

  1. Brisques do not enter into the scoring, and all played cards (upcards ) accumulate in the center of the table.

  1. It is permissible for a player to count the cards remaining in the stock and to look through the upcards, by spreading the cards a bit.
  1. Each played hand constitutes a game.  Game bonus to the winner of the hand is 1,000 points.  If the loser’s total score  is less than 3,000 points, he is rubiconed and the winner scores the total points of both players.
  1. As in Rubicon Bezique, fractions of 100 points are ignored except to determine the winner of the poker game.

Six-Deck  Bezique Variation

 

After the cards have been shuffled and cut, the dealer cuts off part of the 192-card packet.  If the portion contains exactly 24 cards.  dealer scores 250 points.  But before the cards are dealt, the nondealer estimates the number of cards cut off the top of the deck.  If his estimate is correct he scores 150 points.  The remainder of the cards are turned face down on the table and form the stock.

 

Eight-Deck Bezique

 

Eight-Deck Bezique is played exactly the same as Six-Deck Bezique except for the following:

  1. A 256-card deck is used, which is made up by stripping out all the twos, threes, fours, fives, and sixes from eight standard 520card decks.
  2. Each player starting with the dealer is dealt 15 cards alternately.
  3. Scoring:

 

Points

Single bezique

50

Double bezique

500

Triple Bezique

1,500

Quadruple bezique

4,500

Quintuple bezique

9,000

5 aces of trumps

2,000

5 tens of trump

1,800

5 kings of trumps

1,900

5 queens of trumps

1,200

5 jacks of trumps

800

If the loser fails to score 5,000 points he is rubiconed.

 

Strategy Bezique

 

The strategy of Bezique is dominated by the importance of meld.  For this reason, every effort must be made to save cards that may be turned into declarations.  Tens, nines, eights, and sevens have little value in the matter of meld.  By far the most important cards are the queens and jacks that make bezique.  Never, so long as any hope remains of making the double bezique, does one play poker a queen of spades or jack of diamonds.  Also, if a four of a kind is scored, make haste to play one of them so that the same declaration can be scored again.
            Leads  should be made to force the opponent to give up cards which might form declarations in the future if retained

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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