Scarney Chemin de Fer

As described in Chapter 16, chemin de Fer is one of the most popular card games found in fashionable European casinos. Now, its dice counterpart, Scarney Chemin de Fer a private banking game but possessing all the thrills and excitement found in its casino forerunner (:an be played right in your own home or club. Unlike, baccarat, chemin de Fer, or Black Jack, Scarney Chemin de Fer is an even up game. There is no advantage for the bank or player.
Requirements. Five Scarney dice, a dice cup, and a set of gambling chips are used to play the game.
The Game. Scarney Chemin de Fer can be played by two, three, four or more players each playing against the banker. The object of the game is to beat the banker by making either one or two throws and hold a combination of dice totaling as close as possible to 9, or to a two-digit number ending in 9. Dead dice count zero (0) points. When the total of the dice is a two-digit number, only the last digit has any value. Examples: A count of 17 has a point value of 7, a count of 19 has a point value of 9, a count of 23 has a point value of 3, a count of 30 has a point value of 0, and so forth.
Selecting the First Banker. To determine the first banker and seating positions, each player shakes the five dice in the cup and throws them onto the playing surface. The player throwing the highest five dice total becomes the first banker and selects any seat he wants. The player throwing the next highest sits to his left, and so on. Dice showing the word dead count nothing (zero). Once the seating has been arranged, the banker starts the game and each player’s turn of play moves to the left, clockwise, from player to player.
The Banker’s Turn of Play. Before the play begins, the banker establishes arbitrarily his own betting limits. Example: He may declare that while he’s the banker, the bets are from one to five chips. Once the betting limit has been established and before the banker throws the dice, each player must place his chip bet directly in front of himself, toward the center of the table. Once the players ’ bets have been placed, the banker puts the five scarney poker rule dice into the cup and after a proper shake throws them onto the playing surface, and adds their sum total and abides by the following rules:

  1. If the banker on his first throw makes a 7, 8, or 9 for his point number, his turn of play ends. If the point is 9, it is called La Grande. If it is 8, it is called La Petite. If it is a 7, it is called a Natural. The banker’s point is noted by each player since this is the number he will try to beat.
  1. If the banker on his first throw makes a 0, 1, 2, 3, 4, 5, or 6, as his point, called a Hit Number, he must draw (throw a second time). However, he is only permitted to throw the dead dice, if any, made on the first throw. He cannot pick up and throw a numbered die-nor can he throw only some of the dead dice. He must throw all the dead dice made on the first throw on his second throw. Examples: The banker’s first throw shows a 6, 4 and three dead dice for a count of 10 and a 0 (zero) point number. Because zero is a Hit Number, the banker must throw a second time and the throw must be made with the three dead dice. The banker has no option, he cannot throw one or two of the dead dice he must throw all the dead dice made on the first throw, which in this instance are three.

  1. If the banker makes five numbers (no, dead dice) on his first throw, he cannot throw the second time because he has no dead dice to throw even though his count may be a Hit Number such as 0, 1,2,3,4, S, or 6.

Once the banker has made his point with either one or two throws, the point number is noted by each player. The banker, then, passes the dice and cup to the player on his left, who shall be referred to as the first player.
Player’s Turn of Play. The first player places the five scarney duplicate jackpots dice into the dice cup, and after a proper shake throws them onto the playing surface and follows the same rules as the banker shooter to attain his point number.

  1. If his point is lower than the banker’s, the banker collects the bet from the first player.
  2. If the first player’s point is higher than the banker’s, the banker pays the bet.
  3. If the first player and the banker have the same point, it’s a stand-off and neither wins.

Once the first player’s turn of play ends, the second player’s turn of play begins, and so it goes, clockwise, from player to player until each player has had his turn of play and a new round gets underway.
Rules Governing the Bank. The following rules govern the bank:

  1. After the first banker has been selected by the procedure set forth under Selecting the First Banker, he shall bank five complete rounds (5 turns of play for each player).
  2. Upon completion of these five rounds, the bank shall pass to the player on the first banker’s left and, each five rounds thereafter, shall move to the left clockwise.
  3. A banker broker deciding he no longer wants the bank may pass the bank to the player on his left before the completion of the five rounds-provided there are no uncompleted plays remaining on the board.

Scarney Pie-Eyed Dice

This drinking fun game is only recommended for adults who have a sense of humor and are not allergic to drinking as well as to club memberships where dice throwing for drinks is permitted by law.
Any number can play (the more, the merrier) and five Scarney dice are used with a dice cup. Each player throws the five dice once to determine the order of play. The player who throws the highest total (dead dice count zero) goes first, next highest second, and so on. Tying players throw again.
Although the playing rules are extremely simple, you may get pie-eyed following them. Each player gets three throws. Each player in trn, for his first throw, shakes the five dice inside the cup and throws them onto the bar or table. If he throws one, two, three, or four dead dice, he puts them aside and throws the leftover numbered dice (I, 3, 4, 6) a second time. The same holds true for the third throw. The first player to throw five dead dice orders a drink a double rye with celery tonic, vodka with chili sauce, or anything the bar-tender claims he can mix.
The next player to throw five dead dice must drink it, no excuses accepted, on penalty of being tossed out of the game. The third player to throw five dead dice foots the bill for the drink. The number of rounds depends upon the amount of punishment the players can take. Note: If you want to speed up your drinking, change the ordering, drinking, and playing texas holdem poker rules to four dead dice instead of five. Note: Many players prefer to play Scarney Pie-Eyed Dice with two Scarney dice. A player makes one throw of the two dice at each turn of play. The first player to throw two dead dice orders the drink, the next player to throw two dead dice must drink it. The third player to throw two dead dice pays for the drink.
Additional Rules for Scarney Dice Games. If you observe the Scarney Dice rules of play, you will have interesting and enjoyable games. You will also avoid arguments that might arise during play. Follow the rules of the game you are playing and insist that other contestants do the same.

  1. If a die comes to rest cocked at an angle on a chip or any irregularity on the playing surface, and if there is a difference of opinion as to which side faces up, the player to the shooter’s right shall stand at the shooter’s position and shall decide the outcome by stating which top surface of the die appears to be upward from that position.
  2. If playing on an elevated surface, and one or more dice falloff the playing surface, the throw is no-dice. It does not count and the dice must be thrown again.
  3. If a throw is made and one or more dice still remain in the cup, the throw counts and the player must throw the remaining die or dice to complete the throw.
  4. When a score is agreed upon and written down, it may not later be set aside. Proven mistakes in addition on the score sheet must be corrected. If the error is noted during a play of a frame, the frame must be completed before the error is able to be corrected.
  5. A player during his turn of play, and at no other time, may ask the scorekeeper to call out the scores.
  6. If a player shoots out of turn, and it is discovered before the next shooter’s first throw, his turn of play does not count. The next turn of play reverts back to the player whose turn it would have been if no irregularity had occurred.
  7. If a player fails to give the dice a proper shake; or if, after the shake, he looks into the cup before throwing; or if he acts in a way that causes an opponent to believe he is trying to control the dice roll; then the other players may reprimand the shooter and may call for a proper shake. If an poker irregularities occurs a second time, other players may call the throw dead and the offending player is barred from further play.