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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Illustrations of Most Frequent
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

The Stops Games

Stops is the name given to a whole family of games, grouped together because they are based on the following principle: A player holding specified eligible card or cards, when his turn comes, may play .  Otherwise, he is “stopped” and the turn to play passes to the next player.  The first to play off all his cards is the winner.

MICHIGAN

This game, which is also called Newmarket, Chicago, Michigan Boodle, and Saratoga, is the most popular of the stops family and is ideal for groups in which there is no acceptable game known to all members; a novice can play the game known to all members; a novice can play the game after a brief explanation.

           

Requirements

  1. Three top eight players.
  2. A regular 52-card deck.  The cards rank in this order; ace (high), king, queen, jack, ten, nine, eight, seven., six, five, four, three, two (low).
  3. from another pack the following four cards are removed: ace of hearts, king of clubs, queen of diamonds, and jack of spades.  These, known as “boodle” or money cards, are placed face up in the center of the table where they remain throughout the entire session.
  4. Each player receives an equal number of chips or counters, and before every deal each player places one chip on each money card.

Object of the Game.  To play a card corresponding to a money card and so collect the chips on it; to be the first player to play all of his cards.

            The Deal.  Players cut for the deal; the highest cad cut deals the first hand.  Thereafter the deal rotates to the left/
            All cards are dealt out, one at a time in a clockwise rotation (left) and as though an extra hand were in the game.  Example: If five are playing, six card hands are dealt out.  The extra hand, or widow, is at the dealer’s left and is the first hand dealt to.  It does not matter if, owning to the number of players, the pack does not divide evenly.
            Beginning of the Game.  The selection of the dealer, seating positions, changing seats, shuffle , and cut are as provided under the General Rules for card Games, chapter 1.
            Exchanging for the Widow or Extra Hand.  After dealer looks at his hand, he may exchange it for the widow if he desires.  If he makes the exchange, he places his original hand face down on the table without showing it to the other players and picks up the widow.  If he decides to keep his original hand, he must auction off the right to exchange the widow.  If he decides to keep his original hand, he must auction off the right to exchange the widow to the highest bidder among the other players.  Dealer collects the amount of the chips of the highest bid.  In either case, once an exchange has been made for the widow,  there can be no further  exchange.  That is, once having made an exchange, a player may not take back his original hand.  the face-down hand is not used in play.

The Play. Player at dealer’s left begins by putting face up on the table his lowest card of any suit he chooses. It need not be any particular suit, but it must be the lowest card he holds in that suit. If he holds any card, or cards, in next higher rank, he may continue to play. When he can no longer play, the turn passes to any player who can continue to build up on the suit, playing one card or more. Example: If the first card played is the four of clubs, the next card played is the five of clubs, then the six of clubs, etc.
As a player plays a card, he announces its denomination and suit. When the ace is reached in building QP a suit, or when no one can play an eligible card on a suit (because the missing card happens to be in the face- down hand), it is a “stop.” The one who played the last card may now lead the lowest card he holds in some other suit, announcing the suit and denomination of the new card. If he cannot change the suit, the turn to play passes to his left. If it should happen that no player can begin a new suit, the turn comes back to the original passer, who then may play the lowest card in his hand. Each player plays his cards in a pile before himself. It is not permitted to spread a pile to inspect played cards .

When a player plays a card that duplicates a money card, he takes all the chips on that card. If a money card is not cleared in one deal, the chips remain on it until duly won. But before the next deal the players must put new chips on the money cards as previously
described.
Play ends when any player goes out by getting rid of all his cards. The winner collects a chip from each other player for every card that player has left in his hand.
Additional Rules. For failing to play properly in his turn, the player pays a penalty of one chip to each of the others. If in not playing properly in his turn a player keeps someone from winning boodle chips, the offender must make good the loss, but the chips on the boodle card games are carried over to the following deal.
Strategy. Whether to take or bid for the  widow or extra hand depends, to a great extent, on whether or not your hand contains a money card and if it contains a better-than- average number of face cards and aces. Remember that a hand with high cards has a good chance of going out.  In addition to giving the possibility of a better hand and money cards, the purchase of the widow gives a player complete knowledge of the stops in the dead hand. This can be used to great advantage during play.

In early play, always lead the longest suit in the hand. Of course, if you have a money card, it is sometimes best to lead its suit at every opportunity.
Cross-Color Michigan

Follow the rules of Michigan except as follows:
When a stop has occurred, a player may only start a new suit in a different color from the last one played. Example: Only a spade or club may follow a heart; a diamond may not because it is the same color as the heart.

Sequence Michigan

Follow the rules of Michigan except as follows:
There is an extra money-card sequence consisting of the nine, ten, and jack of hearts. A player who holds and plays two cards of this sequence in consecutive order, for ex- ample, ten then jack, collects all the chips on the sequence. New chips are added in each deal, whether the boodle chips are won or not.

Jackpot Michigan

Follow the rules of Michigan except as follows:
A jackpot is established by having each player ante one chip to a special pool on each hand of a complete round of dealing. When the deal returns to dealer, who started the round, the poker winner of that hand receives the extra bonus of the jackpot. In other words, the dealer who started the jackpot is the one who deals it off.

Boodle

Follow the rules of Michigan except as t follows:

  1. The money or boodle cards are: ace of hearts, king of diamonds, queen of spades, and jack of clubs.
  2. Before the deal, each player may place his four chips on the money cards as he pleases, all on one card or some on all, etc.
  3. The deck is dealt in equal hands to the players, leaving three or more cards for a widow in the following manner:

Players

Each Receives

Widow

3

15

7

4

12

4

5

9

7

6

8

4

7

7

3

8

6

4

  1. The widow cannot be exchange or purchased, and it is set aside, face down, as a dead hand to create stops.

pinade or Spin

Follow all the rules of Boodle except that a player who holds the ace of diamonds may stop any sequence when his turn comes by playing it and announcing “Spin.”  He then plays his lowest card in some other suit.  It is important to note that he must, however, play an eligible card before playing the ace of diamonds.

Pope Joan

Follow all the rule of Boodle except for the following:

  1. Boodle or money cards: nine and ten of diamonds, jack of clubs, queen of spades, and king of hearts.
  2. Only the dealer puts the chips on the money cards, usually one on the ten of diamonds, two on the jack of clubs, three on the queen of spades, four on the king of hearts, and five on the nine of diamonds.
  3. A player who is caught at the end of the play with the duplicate of a money card in his hand a must double the chips on that card cheats for the next deal in addition to what the dealer puts on.
FAN –TAN

This game, which is also known as Parliament, Card Dominoes, Sevens, and several other names, should not be confused with Chinese Fan-Tan, which is purely a banking game and is played in an entirely different manner.

           

Requirements

  1. Two to eight players, but four makes the best game.
  2. A regular 52-card deck.  The cards rank in this order; ace (low), two, three, four, five, six, seven, eight, nine, ten, jack,  queen, king (high).
  3. Each player pu8ts one or more chips in a pool before each deal.

Beginning of the Game.  This selection of the dealer, seating positions, changing seats,  shuffle and cut are as provided under the General Rules for Card Games, Chapter 1.
The Deal.  Players cut for the deal, lowest card dealing the first hand.  in subsequent hands the turn to deal rotates in a clockwise direction.
Each player, beginning at dealer’s left and going clockwise, is dealt one card at a time per round until the complete pack is exhausted.  It does not matter if, owing to the number of players, some receive one card more than the others.

The Play.  The player at dealer’s left makes the first play.  if he holds any seven, he may lay it face up in to center  of the table.  If he has no seven, he passes his turn.  The player at his left then may play a seven if he holds it, and so on around the table, the turn to play always clockwise.

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The layout for Fantan after a 6 or 8 are played

Any player in turn may playa seven; or, he may playa six or eight of the same suit as a seven already on the table. A six goes to the one side of the seven and an eight to the other side. As soon as an eligible eight or six has been played, any player when his turn comes may playa card in next higher rank on the eight pile or a card in next lower rank on the six pile. The ace is the last card played on the six pile, going on the two; the king is the last card played on the eight pile, going on the queen. If a player has no eligible card to play, he passes his turn and must put one chip into a pool.

The first player to get rid of all his cards is the winner and takes the pot. Other players also pay him one chip for each card games that they have left in their hands, no one being permitted to play after the winner has put down his last card.
Additional Rules. A player who passes when he holds an eligible card must pay three chips as penalty to the pot. If he passes when he could playa seven, he must pay not only the three-chip penalty but an additional five chips to the holder of the eight of the same suit and five chips to the holder of the six. If he holds the seven and the next card (or cards in sequence to it, up or down), but does not play the seven, he pays the five-chip penalty to the player who holds the next card in sequence.

Around-the-Corner

This game, which is sometimes called Play or Pay, is played the same as Fan-Tan except for the following:

  1. The player at dealer’s left begins with any card, not necessarily a seven. The players following in turn must build higher in sequence on that card. If a player cannot play a card, he pays a chip to the pot. If a player holds more than one card in sequence, he continues to play, collecting a chip from each other player for each card played.
  2. Cards may be played “around the corner.” That is, in sequence past the king (queen, king, ace, deuce). The player who plays the last card of a suit is then privileged to play a card to begin a new suit. The player who gets rid of his cards first collects the pool and a chip for each card other players hold.

Five or Nine

The play of this game, which is often called Domino Whist, is the same as Fan-Tan except that the first card played must be a five or a nine. The first card played determines rank or layout for that deal. If it is a five, the six or four may be played on either side of it. If it is a nine, the eight or ten may be played on either side of it. In any case, the set cards (five or nine) must be built up and down in suit to the limits of king and ace respectively.

Domino Fan-Tan

This is a two-handed game which is played in the Same way as Fan-Tan except for the following:

  1. Each player is dealt 17 cards, and the rest of the pack is placed face down to form a stock.
  2. If a player cannot play in his turn, he puts a chip into the pot and draws the top card of the stock. If he still cannot play, he puts another chip into the pot and draws the next card of the stock. This continues until he is able to play. When the stock is exhausted the hands are played out.

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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