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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Illustrations of Most Frequent
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

Strategy at Cribbage

Here are some of the fine points of Cribbage play:
Discarding to the Crib. 

The most important decision the player must make at the game of Cribbage is the discarding of two cards from his hand to the crib.  Skillful play demands careful consideration be given to three different discarding situations:

  1. Discarding to the dealer’s own crib.
  2. Discarding to the opponents crib.
  3. Discarding to the score.

A large proportion of hands offers no problem in finding the proper two cards to discard to the crib, especially when you are the dealer and the crib is yours.  However, even then the discarder requires good judgment to take full advantage to his opportunities.

It is simple wisdom for the dealer to put good cards into the crib that is, if he can and conversely, the nondealer should not feed the crib with cards that are likely to assist the dealer’s crib to a large score.  The most valuable card is the five-spot.  Its chance of helping to make a fifteen with two cards are four times greater than those of any other card.  This is because it can be combined with the sixteen 10 count cards.  Two cards  in sequence are fine to discard into your own crib, but may prove costly if discarded to your opponent’s crib.  The seven-and eight-spot are fine cards for your crib.  The six and eight are also good because you have your opponent’s two discards and the starter to help find  a seven, which counts 5 points (3 for a run of 3 cards and 2 for the seven and eight).  When holding a five and a single 10-count card, don’t hesitate to discard them into your own crib.  Even a pair of fives that don’t fit well in the dealer’s hand should be discarded into his crib.

 What to discard into your opponent’s crib presents the most difficult problem the most difficult problem of Cribbage.  The nondealer often finds himself in a tough spot.  He must often decide to split a good hand or contribute valuable cards to the dealer’s crib that are likely to help him run up a big score.  If the nondealer discards a pair (other than fives ) or a fifteen to the enemy’s crib, that isn’t too harmful, but a pair of fives would be suicidal.  The ideal discard for the nondealer to give to his opponent’s crib is one high and one low card, such as a nine-and a two-spot.
When a poker game is nearing its end, mathematics and restriction in discarding are often disregarded.  This is especially true when the opponent is practically certain to go out but the counting of the hand and the crib.  The chance must be taken that a favorable starter will turn up to win the game for the non-dealer before his opponent is afforded the opportunity to meld.  Even though the opponent is stopped short of game, it must be considered that, on the next deal, the first meld goes to the adversary, so the only hope to win rides on the current hand.  As a general rule, it is smart to play boldly when behind, because one good hand may turn the losing tide into a winning streak.  When another hand is not likely, discarding even a pair of fives for the opposing crib may pull the chestnuts out of the fire.

If should be borne in mind that the non-dealer plays first and at times may not be able to score even a single point.  But the dealer is assured of at least 1 point.  The dealer cannot be prevented from scoring a go as a result of playing the last card and this point may be the deciding factor in many close games.
Strategy of Play.  The 1’s and 2’s pegged during the play of the hand may seem to be a small reward when compared to the counts o9f 20 or more that may be scored by melds.  The initial play is most important, and when certain cards are held, the first card played gives you a basis for analyzing your opponent’s three-card hand.
After the opening play, the dealer and nondealer can score only 2 points, by making a fifteen and by pairing.  Any played card can be paired, but fifteen must be comprised of two cards above 4.  Because the five-spot and any one of the sixteen 10-count cards add up to 15, there are four times as many chances for your adversary to score a fifteen by the card.  Therefore, the five is out as an opening play.  A good opening is a four-spot, because it cannot be combined with another card to total 15.  Opening with a four-spot when holding a pair is good strategy casino, because if the opponent is able to score 2 points on a  pair, the opener can later score 6 points for three of a kind.

Not having a four to lead, play the card that gives you the best prospect of making a score if your opponent makes a score.  Leading from a pair is always sound strategy.  When forced to lead an odd card, if possible lead one that will let you score a run if your opponent makes a fifteen.
The lead of a 10 count card is not as bad as it is proclaimed to be.  The argument against it has been that the opponent makes a fifteen by playing a five.  Since there are sixteen cards with a 10 count value and only four fives, argument isn’t too sound.
It is not always sound to pair the opponent’s card.  The type of hand and the scores must be taken into consideration.  You might score 2 points and then possibly lose 6 points on three of a kind.
When the opponent leads a high card, extra care must be taken to avoid playing cards in sequence, or even irregular sequence.  If the opening lead is a ten, a queen, jack, eight, or nine may open the way for a run of three.  With low cards there is the possibility of a comeback with a run of four, but with high cards there is no further chance of scoring but a possible go or 31.

Auction Cribbage

This variant is played in the same manner as standard Two-Handed Cribbage except for the following:

  1. After the cards are dealt the dealer has the right to say the number of points he will nondealer can then overbid him if he desires.  The dealer can again increase  the bid, and then the nondealer, each bidding in turn until one of the players declines to bid any higher.  The points so bid are deducted from the score of the player immediately.  If a player has bid for and won the crib at the beginning of the game, it will be found convenient to back mark on the board the number of points so bid; that is to say, if a player bids 5 points, he places his peg 5 points from the start on the inner line of holes.

  2. The poker winner of the crib plays first and has the first meld.  (in standard Two-Handed Cribbage, the nondealer has the first meld.)  It follows that when the game is nearing its end the advantage of holding the crib is such that it is worth bidding high for it, but the advantage is counteracted by having to deduct from the score the number of points bid for the crib.
  3. The game is 121 points.

Three-Handed Cribbage

The game is played the same as Two-Handed Cribbage with the following additional rules:

  1. Players cut for deal, high card dealing the first hand.  thereafter each new deal passes to the left.  Each player is dealt five cards.  The next card is put aside for the crib.  Each player puts one card in the crib.
  2. The player to the left of dealer plays first, the player to his left plays next, and the dealer last.
  3. When one player scores game, the game ends; however, in some sections of the country, the two remaining players finish their game to determine the loser.
  4. Cribbage boards with three series of holes to tally the points are available.

Four-Handed Cribbage

The game is played the same as Two-Handed Cribbage with the following exceptions:

  1. Four-Handed Cribbage is played in partnership style.  It affords many opportunities for skillful partnership play.  players cut for partnership.  The two low men are partners; the two high are the opposing partners.  The four players cut for deal, high card dealing  the first hand.  The play poker rotates clockwise, the player left of the dealer making the first play and becoming the next dealer.
  2. Each player is dealt five cards alternately, each  putting one card in the crib.  The cards are cut and the dealer turns up the starter card.  One player of the partnership keeps score.

Five-card Cribbage

In this, the original form of Cribbage, each player is dealt five card  and two are laid away to the crib.  This means that each hand (with starter) is comprised of four cards, the crib five.  Play ends at 31 or go.  Otherwise, this old form is much like the modern six-card game, which has superseded it as the standard of Cribbage

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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