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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Illustrations of Most Frequent
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

Stud Poker

Stud Poker, also known as Open Poker, is the most scientific and fastest gambling game in the Poker family.  Rich and poor play it for cash ranging from penny ante to table stakes in the thousands.  Although Draw Poker (and its variants) is the favorite family game, “money players” prefer Stud.
            Stud Poker in all its variations allows for more strategy than Draw Poker, and the most popular forms of Stud, such as Five-Card Stud  Poker and Seven-Card Stud Poker, have four and five betting rounds, while straight Draw Poker has only two.  The pots are, therefore, much greater in Stud than in Draw.
            In Stud Poker the average rank of winning hands is lower than in draw Poker, because the maximum number of cards anyone is dealt in Stud is either five or seven depending on the variation being played.  However, with the introduction of spit cards, center cards, and substitutions in Stud and Draw variants, this situations changes completely.

FIVE-CARD STUD POKER RULES

Five–Card Stud Poker is the basic game of the Stud Poker group, and since each player receives a maximum of five cards, it is possible to have as many as ten players.
Requirements

  1. Two to ten players; seen players make the best game.
  2. A standard 52-card deck.  (Usually at hand are two packs of different backs or colors so a player may call for a change of packs upon completion of any deal.)

Object of the Game.  For a player at the showdown to hold a higher-ranking hand than any of the other players.  The player (or players ) having the best hand is declared the winner (or winners) and collects the pot.
Preliminaries before the Deal.  All the preliminaries before the actual play are as described under General Rules for Poker, Chapter 2, such as the pack of cards, rank of cards, rank of hands, preparations for play, betting limit, time limit, royalties, selecting the dealer and establishing seating positions at the table, shuffle and cut, irregularities in cutting the cards, etc.

The beginning of the Deal.  The dealer deals each online poker player face down one card (which is known as the hole card), starting with the player to the dealer’s left and rotating clockwise, dealing the last card to himself (the dealer), then one card face up to each player in the same order.  Then he places the pack face down on the table in front of himself so that the cards are handy for the following part of the deal.  The hole card is very carefully protected by each player to keep it hidden from his opponents.  The hole card is the only card in Stud Poker that is unknown to the other players, and on the rank of this card depends the betting and the outcome of the hand.  Each card that is face up on the table shall be known as an upcard, after the expression I coined for Rummy games.
            First Round of Betting.  The players having carefully examined their hole cards, the player holding the highest-ranking upcard must make the opening bet (first bet).  It may be a specified  amount agreed on or any amount within the limit.  (Some players, to speed the betting, rule that the lowest ranking card must make the opening bet.)  Should two or more players hold matching high-ranking or low-ranking cards (whichever rule is adopted), the one nearest to the dealer’s left must make the opening bet.  Thereafter each player in turn, starting with the player to the bettor’s left and rotating clockwise, must make one of the following plays:

  1. He may fold up, or drop out, which means he does not want to continue playing his hand.  This is indicated by his saying “Out,” and putting his two cards on the discard pile on the table.
  2. Or he accepts the bet, and says “I’ll play,” or “Stay,” and puts into the pot an amount of money equal to the opening bettor’s.
  3. Or he raises the pot, by putting into the pot an amount of money equal to the previous bet plus an additional amount within the limit.
  4. Or he reraises (if a previous player has raised) by putting into the pot an amount equal to the raiser’s plus an additional amount.  Any active player can reraise the reraiser by putting into the pot an amount equal  to the reraiser’s plus an additional amount, etc.  Each player in proper turn must follow this procedure until:
    1. Only one player remains in the game; he wins the pot.  Should all the other players drop out and only one player remains, he does not have to expose his hole card.
    2. Or until two or more players have put an equal  amount of money into the pot, which means the opening bet, raise, or reraise if any has been met by all the active players.

If two or more active players are still in the game and all bets have been met by these players, the dealer continues the deal by dealing each player one card (the third  card) face up in the same rotation poker play as before, except that from now until each active player has been dealt a complete hand, or until only one player is active, the cards must be dealt in the following manner: The dealer cannot pick up the remaining stock, but must leave the stock resting on the table.  Dealing must be done with one hand, picking one card at a time off the top of the stock.  This rule is highly recommended to minimize dealer mistakes and to help eliminate cheating on the deal.  This method of dealing is used in most of the high-stake games the author has witnessed.

(In Five –Card Stud (left) the first card is dealt face down, the rest up.  In Seven-Card  Stud (right) the first two and last are dealt face down, the middle four, up)
Second Round of Betting .  The player holding the highest-ranking hand with the two up cards has the option of making the first play, which consists of:

  1. Dropping out of the pot.  This he signifies by saying, “Out,” and throwing his hand face down into the discard pile.
  2. Checking, which he signifies by saying, “Check.”  Which means he desires to play but does not desire to make a bet at present.
  3. Betting, which he signifies by putting an amount of money into the pot, within the limit.

If the player who has the option of betting does not bet, the turn to check, bet, or drop out passes to the player on his left.  This procedure continuresuntil all players have had their turn of play.  should all the players fail to bet and there are two or more remaining players in the game, which means they have checked, the dealer deals each player one card (his fourth card ) face up in the same rotation as before.  But should a player make a bet, each player in turn starting with the player to that player’s left must:

  1. Play or stay, by putting into the pot an amount equal to the previous bettor’s.
  2. Drop, fold up, or go out, by throwing the three cards he is holding face down into the discard pile.
  3. Raise, by putting into the pot  an amount equal to the previous bettor’s  plus an additional amount within the limit.
  4. Reraise, provided a previous player has raised.  This is  done by putting into the pot an amount to equal the raiser’s, plus an additional amount.  Any active player can reraise the reraiser by putting into the pot an amount equal to the reraiser’s plus an additional amount, etc.

A player cannot check after a bet has been made.  Any player who had previously checked must abide by the above four rules.  This procedure is followed until only one player is left in the game and he wins the pot, or two or more active players remain in the game and all bets have been met by the remaining players.
            The dealer then deals each player another card face up I the proper rotation for a total of three upcards plus a hole card, and the third round of betting takes place under the same poker rules as for the second round, if there are still active players, the dealer deals each player one upcard in proper turn for a total of five cards to each player.

            Fourth and Final Round of Betting.  This is the final round of betting.  The same rules govern this play as are stipulated for the second round of betting, except that a play hand is now called a call hand.  If at any time before the hand is called, only one player remains in the game, he wins the pot and does not have to expose his hole card.  The only time the players must expose their hole cards is when a call is made after each player has been dealt five cards.
            A call is similar to a play or stay in the second round, only it completes the hand.  The dealer must call attention, announcing orally, to the highest-ranking hand at each turn of play.  should any player hold a hand comprised of a pair or better, he must also call possible flushes or straights, and must announce the last round of cards being dealt.
            Showdown.  When the final betting round is over, all active players, starting with the player who is being called and rotating to the left clockwise, must turn their hole cards face up on the table for all the players to see.  The Player holding the highest–ranking hand wins the pot.  For further rules on tied hands under General Rules for Poker.  On completion of each showdown the game continues in the same manner with a new deal.

Additional Rules at Five-Card Stud Poker

            Misdeals.  Whenever a misdeal occurs there must be a new shuffle and cut.  The same dealer deals again.  Should the same dealer make a second misdeal, the deal passes to the player, to the dealer’s left.  The following errors determine if a misdeal has occurred:

  1. If one or more cards are exposed in cutting or reuniting the cut packets, there is misdeal.
  2. if the pack has not been offered to the proper player to cut and the betting has not started, there is a misdeal.
  3. If the pack has not been cut and the betting has not started, there is a misdeal.
  4. If one or more cards are observed face up in the pack and the betting has not started, there is a misdeal.
  5. If the dealer exposes his own or a player’s hole card while dealing it, or a card is found face up while dealing a player a hole card, there is a misdeal.
  6. If an imperfect pack is found, containing fewer cards than the standard pack or duplicate cards, the play must stop immediately on its discovery, and the players take out of the pot the money they put into it.  If it is discovered after a pot has been collected, the previous hands stand, and are legitimate.
  7. If any player has been dealt out, or an extra hand has been dealt in,  there is a misdeal.
  8. If a player (or players) has been dealt too many or too few cards before the betting has started, there is a misdeal.
  9. If the dealer has dealt a player a hole play poker card out of turn and that player has looked at it, there is a misdeal.

Passing the Deal.  A dealer cannot pass his deal in his turn to deal unless  incompetent to deal the cards.

            Dead Hands.  If a player holds too few or too many cards during the betting interval or at the showdown, his hand is foul, or deal.  But should this be discovered after that player has collected the pot, it stands as a legitimate hand.
            On Being Dealt an Exposed Card.  If a card is found face up in the pack and the betting has started, the player must take that card in his turn of play, except  if it is the first card to be dealt of a new round.  That card is immediately burned (put to the bottom of the pack, out of play), and after the betting has been completed on that round, the dealer must burn enough other cards from the top of the pack so that the total number of burned cards equals the active number of players in the game.
            Dealing in More or Fewer Players.  If a dealer deals a player out or deals an extra hand in, and it is discovered before the players have looked at their hole cards, and if the error can be corrected so that each player from one player to another and placing the extra card or cards back on top of the pack without any of the cards being exposed to any player), there is not a misdeal.

            Exposing the First Card of a Round.  If the dealer exposes the top card of the pack before the betting has been completed  on the previous round, he leaves the card face up on the pack until the betting on that round, then the dealer must burn or bury from the top of the pack as many cards  (including the exposed  card) as there are active players  left in the game.  Under no conditions are the players permitted to look at the burned cards.  Then the play continues according to the rules.
            Improper  dealing.  A dealer is not permitted to deal the first card face up and the second card face down.  The first card must be dealt face down, becoming the player’s hole card.
            Protecting a Hole Card.  A Player must protect his hole card at all times.  Protecting a hole card means permitting no other player to know its identity, regardless of whether the player is a active or dead.  A player is not permitted at any time to turn up his hole card and call for his next card face down.  A player, when folding up, is not permitted to expose his hole card to any of the players or to mention its identity.
            Checking on the Last Round.  If a player checks on the last round, each other player, in order to check too,  must be able to beat the checking player’s four open cards.  Otherwise a check is not permitted.  For example, a player who has checked has a pair of open aces.  The next and following players cannot check unless they can beat the open pair, although they may bet if the situation permits.  This rule is incorporated to protect a player’s hand against another player who calls an impossible hand, although there is no penalty that could be imposed on a player for failure to comply.

            Dealer Errs in Calling Highest Open Hand.  When the dealer errs in calling the highest open hand and as a result the wrong player bets (if it is discovered before the betting is completed on that round), the dealer must correct the play by giving back out of the pot the money that was improperly bet.  This is the only time a player is permitted to take money out of the pot.
            Going Through the Discards.  In no circumstances is a player permitted to look at the discards either before or after the showdown.  Nor is nonactive player permitted to look at an active  player’s hole card before or after the showdown,  unless a bet has been called and the player is compelled to expose his hole card.
            Looking at Undealt Cards.  Looking at the top card or any of the undealt cards while a hand is in progress, regardless of whether or not the player is out of that pot, is not permitted.  Other additional poker rules are the same as those.
            Optional Betting Limits at Stud Poker

            There are numerous types of betting limits at Five-Card Stud Poker (and its variants).  We give here the most popular and most commonly used.  Whatever the limits, the minimum and the maximum must be specified before the start of the game.

Betting  Variation I

  1. Players do not ante, nor does the dealer edge.
  2. A minimum amount and a maximum amount are specified before the start of the game: for example, a penny and two, 5 and 10, 5 to 25 cents, 50 cents to $1, 25 cents to $2, $ 1 to $4, or any two specified amounts.

A player may bet the minimum, the maximum, or any amount between limits at his turn.
           

Betting Variation II.  In this betting variation only two different amounts may legally be wagered, no amount between limits.  For example, 10 and 20 cents means a player cannot bet 15 cents, which would be between  limits.  Other limits: 5 and 10 cents, 25 and 50 cents, $1 and $2.  The maximum amount may be bet only on the following conditions:

  1. If a Player holds an open pair or better.
  2. On the betting round prior to a player’s being dealt his fifth or last card, and on the final being round before the showdown.

           

Betting Variation III.  Often three figures are mentioned in the limits such as 5, 10, and 25 cents meaning the player is permitted to bet the minimum amount or up to the second amount until the third and fourth betting round or until an open pair shows.  Then he is permitted to bet up to the maximum.            

Betting Variation IV.  See Betting Rules for Friendly or Social Poker.           

Betting Variation  V (Dealer’s Edge).  Before the deal starts the dealer edges into the pot an amount equal to the minimum bet, or a larger amount agreed upon, usually equal to the amount of the minimum limit.
Betting Variation VI (Player’s Ante).  Each player antes into the pot an amount equal to the minimum bet, or a larger amount agreed upon  by mutual consent.
Jack Pot.  The following additional betting feature may be added to any of the above variations except Variation s V and VI.  When the opening bettor fails to have an active opponent on his first bet- that is, all the other players have dropped out-the next deal is called a  jack pot.  All the players must ante into the pot an amount equal to the bet made by the lone active player in the previous hand.  after all the players have anted and a new hand is dealt, the opening bettor (in Jack Pot, high or low card can check on the opening bet or thereafter as governed by the Stud Poker rules) is permitted to bet an amount equal to the total amount anted into the pot.  In other words, if that amount is in excess of the maximum limit, the new maximum limit for that Jack Pot is the amount anted into the pot prior to the opening bet.

Table Stakes or Freeze-Out.  Each player puts up on the table a certain amount of money, but not less than a minimum amount agreed upon beforehand.  The maximum amount is sometimes agreed on also, but as a rule it is not.  Upon the completion of each showdown, a player is permitted to increase or decrease the amount on the table, and on any bet a player is permitted to bet any amount or the entire amount that a player has on the table excepting that a player may continue playing by putting more money on the table.  Should a player fail to have as much money as the previous bettor, he is permitted to play for the pot.  (See Tapping Out, under General Rules for Poker)  The above poker variation is not as popular as it was twenty-five years ago.
Pot limit.  Undoubtedly the fastest betting limit of all the limits played today is not limit.  A player in his betting turn may bet any amount up to the total of the pot.

Strategy of Five-Card Stud Poker

Let us assume you have been dealt a hole card and your first upcard.  This is the most important phase of any stud game.  You must decide the value of those two cards, and you do it by considering the value of both your cards and the value of every other  player’s upcard.  No general rule will cover this situation.
            First, if your hole card is lower than a ten-spot, you fold (provided you do not hold a pair back to back), regardless of the value of your upcard.  If it is an ace or a high card and you are compelled to make the opening bet, bet the minimum amount permitted.
            So much for the first two cards.  Now the first betting round has ended, and each player has received his second upcard. If you see any other player’s two upcards paired, and if you fail to hold a pair, fold up.  This is the traditional theory of Stud Poker and a sound one: “Never play a hand at the start which you know is lower than your opponents’.”  In other words, don’t chase a pair or a higher hand when the pot is small; because if you did pay for the third upcard, you might be tempted to chase the money, which you have, in the pot.  That is not good Poker playing.  It boils down to this: Play them tight, at least until you receive your third upcard.  For Poker  playing.  See General Poker Strategy and the Poker tables later in this  chapter

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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