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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Illustrations of Most Frequent
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teekyo Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

TYPICAL FOUR-HANDED SCORE SHEET

We                   They
800                  1,000   Base score (bonuses) for the first hand
170                     270   Net Point values for the first hand
------               -------
970                  1,270   Total score at the end of the first hand
900                  3,200   Base score (bonuses) for the second hand
 90                      565   Net  point  value for the second hand
-----                 -------
1,660               5,035   Total score at end of the second hand
  900                1,800   Base score (bonuses) for the third
  230                  385    Net point values for the third hand
-----                 -------
2,790               7,220   Total score at end of the third hand
1,800               3,200   Base score (bonuses ) for the fourth hand
   125                  340   Net point value for the fourth hand
------               -----
4,715               10,760  Total score for game 
                        - 4,715   Score of We
                        --------
                         5,945    Points they won by

 

            At one-fiftieth of a cent a point, partnership pinochle they collects $1.18 from partnership.  When the game (not a hand ) ends, the score is usually figured in even hundreds – 50 or more counting 100, and less than 50 or more counting 100,. And less than 50 counting zero.  In the game, above, the final score would read: We, 4,700; They, 10,800.  They won by 6,100 points.  At one-fifth of a penny a point, They receive $1.22 from the We partnership (6,100 /50 = 122 cents = $1.22).

           

Additional Rules.  The additional rules governing irregularities in International Canasta are basically the same as those governing Canasta. 

Canasta Strategy

The basic approach to Canasta strategy applies in general to all variations  described in the preceding pages, though, of course, each game gives rise to some specific bits of strategy.  Actually, the skill of Canasta centers around the effort to get the discard pile and to do a lot of melding.  The partnership that takes the first discard pile has every prospect of keeping control to the end of the hand and of increasing its margin of victory at every draw.  The beginner’s its margin of victory at every draw.  The beginner’s worst mistake is putting down his initial meld fast and reducing his hand to a few cards.  then he will probably never get the discard pile during that hand, minimizing the chances of completing canastas and of going out.  A good rule to follow is this: When you need 50 for the initial meld, do not meld without taking the pack.  When you need 120 no more than six cards.  this basic theory, of course, changes with the variations canasta.

            Make mixed canastas fast rather than wait for natural canastas.  Don’t be in a hurry to go out if your partnership has a better chance of further scoring.  Also, don’t pay too much attention to the bonus for a concealed hand.
If you have some wild cards to build up your count for an initial meld, build up a hand of pairs.  Don’t meld from your hand when the discard pile is big wait until you Canasta take the pile.  Safest late  discards are those that match your left-hand opponent’s earliest discards or his side’s melded cards.  when melding, try to keep at least one wild card in your hand.

Before your partnership has put down its initial meld, know at all times the meld count your have in your hand and what discards might allow you to take the pile and meld.  Forget about extra bonuses for natural canastas and for special going out hands.  Think twice about saying “No” to “May I go out?” it pays to keep your score at the end  of a hand just under the next initial meld count, even at the sacrifice of a couple of hundred points you might have scored.  In this way  you avoid increasing the minimum  initial count you need for the next poker hand.
More mistakes are made by hoarding than by squandering wild cards.  usually try to keep even with the opposition in the number of canastas, using wild cards when necessary to complete your own.  It is especially important to be first to complete your canasta requirement.  The partnership that does this puts added pressure on the opposition.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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