Holdem Poker cut off Strategy

For suited Aces, the minimum hand in the speculative group is A7 while poker gambling group includes all the suited Aces, a2 on up. Many poker players don't think there is much difference between those hands because with either an A7 or A2, you are probably out-kicked if there is an Ace on the board and they reason an A2 has a chance at a straight, but there is a difference. The second pair potential of a 6 or 7 is much greater than the straight potential of a 2. An A6 is little average. A7 is pretty good hand in a loose-aggressive game though.

If you got an A7, it is not always the 7 that's the kicker, it is often the A. In a loose game, a flop of Q73 might very well involve you and a player with a J7. Even if some third player has a Queen, a fact that the J7 is calling gives you good enough odds to draw and if the Jack kicker hits, you don't mind. You might win if you hit your Ace and if you don't hit, you were beaten anyway.

When the game gets loose, it is a mistake to think of the game in terms of hand domination. It is better to think of the game in terms of odds and what kind of hands the players giving you the odds are likely playing. With the A7 you are likely to profit from other poker players with pairs draws than you would with an A2. This is the main difference.

Adjusting the Play of the First Two Cards

You will want to limit your play to only your best starting poker hands, those that are likely to give you an edge over the likely holdings of your rivals. The determination of the best starting hands, however, depends on the table conditions, on individual rivals at the table, and to some extent on your table image. The only constant is that you should play lesser hands from an early position than from a late position. How many fewer hands and which hands depends on the table.

Following are the characteristics of a hand that give it value:
High-pair potential
Flush potential
Straight potential
Three-of-a-kind potential

Large pocket pair have both high-card value and the potential for three of a kind. They might win unimproved and have a little chance of improving to a best hand.

Two large-suited cards have high-pair potential, flush potential, and some straight potential. The straight potential is limited; with AK you can only flop a gut-shot straight draw, but it will be a draw to the highest possible straight and will include overcard pair draws.

The best starting hands have numerous ways to win. This is second important factor involved in determining the value of a starting hand, not just its likelihood of winning, but it is likelihood of winning a big pot.

That is why in a very loose, very aggressive poker game, pocket pairs can be best starting hands not because they will win more pots, but because the pots they do win will be large. In very loose games, you should not be afraid a raise pre-flop because the pots you win when you do win will be large enough to cover the cost of calling a few raises.

With small-or-medium sized pocket pairs, you will possibly have to hit three of a kind on the flop to win. This is not often. In an aggressive game, the other players raise and re-raise for you on those times that you do.

A poker game develops a dynamic where some features of the game seem to become regular, automatic and very predictable. Player behavior before the flop is one such feature. It doesn't mean you can predict what the player is going to do (although sometimes you might) but you often know what the result of individual actions are you can be certain that four to six players will call to see the flop and that no one will raise, or two or three players will see the flop and someone will raise from an early or middle position. Whenever such things, then you have got a stable game condition, and you can make strategy adjustments to exploit this stability.

Hand value changes considerably as poker games conditions change. The popular misconception is that there is a shift in relative hand values when game conditions change for example in a very loose game, suited cards increases in value and in a tight game, high cards increases in value. That is true as far as it goes but it is a basic view.

It is not relative hand values that change with game condition it is how hands derive value and how hand value relates to other aspects of the game, such as position, that changes.
Game conditions determine a theoretical perspective to take on the game.

A tight game is a struggle for the antes.
An aggressive game is a game of poker strategies and deception.
A passive game is a game money flows from the bad players to the good players.
A loose game is a game of money and odds.

Continue : Tight Games and very Tight Games