Expectation And Hourly Rate The Fundamental Theorem Of Poker The Ante Structure Pot Odds Effective Odds Implied Odds and Reverse Implied Odds The Value of Deception Win the Big Pots Right Away The Free Card The Semi-Bluff Defense Against the Semi-Bluff Raising Check-Raising Slowplaying Loose and Tight Play Position Bluffing Game Theory and Bluffing Inducing and Stopping Bluffs Hands-Up On The End Reading Hands The Psychology of Poker Analysis at the Table Evaluating the Game


As we saw in the last chapter, check-raising is playing a hand weakly in order to raise later in the same round of betting. It is possible that you will win the pot right there when you check-raise. At the very least, you will probably reduce the opposition to one or two players, which is what you usually want.


Slowplaying is not the same thing. It is playing a hand weakly on one round of betting in order to suck people in for later bets. Typical slowplays are to check if there has been no bet or just call a bet rather than raise.

 In other words, you take no action beyond what is necessary to stay in the pot odds. You give nothing away about the strength of your hand. When you check-raise you usually want to reduce the number of your opponents, but when you slowplay you are trying to keep as many players in the pot as you can, expecting to collect later bets from them as a result of your early deception.

Obviously, since you are not worried about having many players in the pot and are not particularly concerned about giving them free cards, you must have a very strong hand to slowplay much stronger than a hand with which you would check-raise. In seven card stud it might be three-of-a-kind on the first three cards or a fuslh or full hose against one pair. In hold’em it might be the top set of trips after the flop with no possible straight or flush draw showing. In draw lowball it might be something like a pat


Requirements for Slowplaying