Third Street

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An Expert Play

Suppose you start with four low cards and are playing cards heads up against a mediocre high hand, such as a high pair.

You believe your opponent has put you on this hand, and on fifth street, you catch a high card.

You can now check-raise. Any player in his right mind will not think you are going to check-raise with just right mind will not think you are going to check-raise with just four low cards, so he will no assume that you have a high hand.

If he thinks you have made trips, or perhaps just two big pair, he might throw his hand away.

Should this happen, you have made a great play.

If he calls and you make an open pair on sixth street, you can bet out again.

There is a good chance that he will fold in this spot, fearing that he may be drawing dead draw poker variations.

If you catch another low card, he probably will continue to play, although he may go out if he fears a straight.

A continuation of this complicated play is that if you catch a garbage card on sixth street, you should check.

Your opponent will now put you on a four-card straight and will figure that you’ve missed.

Since he won’t want to give you a free card, he will bet and you can check-raise him again.

Now your opponent should be fairly convinced that he has run into a good high hand.

Even if he calls, he probably won’t play it off on the river.

Keep in mind that the check-raise on sixth street will work only against a player who will bet his hand.

If you are against someone who is timid and who is likely to check on sixth street, this play probably will fail.

So don’t try it.

One reason that check-raising on fifth and sixth streets gives you the best of it is because your hand is camouflaged and your opponent’s hand is not.(This is a disadvantage of playing heads up with a high and that hasn’t improved.)

However, if knowing your opponent’s board becomes scary, you must be careful about putting too much money in the pot.

Introduction / Position / Playing the High Hands / Bluffing

Slow-Playing / Knowing Your Opponents / Raising Aggressively

The Toughest Decision of All / Staying to the End

Pairing the Door Card / Keeping Track of the Cards

Scare Cards / An Expert Play / Another Good Play / Quick Notes

Afterthought

Basic Strategy

Advanced Strategy

Additional Advanced Concepts

Other Skills

FAQ

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