Third Street

The Later Streets

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Quick Notes

Many people often become exasperated when playing stud eight-or-better.

They will have four low cards and keep catching bad cards.

Or they will have a high hand, the low hands will catch dangerous cards, and the situation will get scary.

By watching players’ reactions, you can get a good read on their hands.

You will see which way they are looking and who they are worried about.
You can get similar information from how they play their hands.

For instance, I one of the low hands improves to a probable second-best low on a later street, you often will see this player make a frustrated call, which will provide a good indication as to how strong he is.

      

Stud eight-or-better is not a good game for steamers, since they definitely will go too far with their hands and will put too much money in the pot.

But they won’t do much raising, except perhaps on third street.

This means that if you see someone who is on tilt start jamming on a later street, he has a good hand, as it is just too easy to be locked up.

      

In seven card stud eight-or-better, it is more difficult to psych people out than it is in a one-winner type of game.

This is because your opponent often believes he can always win the other half of the pot.

Thus, being extremely aggressively and showing strength don’t help you as much as they would in a one-winner game, since players won’t get as scared and fold as often.

From an image point of view, rather than have people fear you ( expect perhaps on the first three cards ), you would prefer them to tag along, so you can scoop them on big pots and may be get them to make some bad plays near the end.

Notice that this is the opposite type of image from what you want to have in most standard games.

Remember, your image must fit your style of play, or you may be the one who is off-balance.

Moreover, the image you project may need to be changed according to the conditions of the game.

      

sometimes near the end of a hand, players will start jamming and it will look fairly certain that better high and low hands are out against you.

That is, you may now find yourself caught in the middle, even though you had the best hand all the way through.

Unless you think you are against a poker player who not only will bluff but is likely to be doing so now, you are most certainly beat.

If the jamming starts on sixth street, this may be a time when it will cost you at least four or five bets on the end, and perhaps even as many as ten bets.

In this spot, you can’t be stubborn, and can be expensive for you to see the end of the hand when your hand is probably second-best.

      

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Introduction / Position / Playing the High Hands / Bluffing

Slow-Playing / Knowing Your Opponents / Raising Aggressively

The Toughest Decision of All / Staying to the End

Pairing the Door Card / Keeping Track of the Cards

Scare Cards / An Expert Play / Another Good Play / Quick Notes

Afterthought

Basic Strategy

Advanced Strategy

Additional Advanced Concepts

Other Skills

FAQ

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